Devin Rardin: In the Redfall trailer, there was no sense of innovation, and the trailer itself made us question the kind of game being sold.
Paul Tassi: "Sony recently reiterated its commitment to live service games with one big hit last year (Helldivers 2), one big cancellation (The Last of Us Factions) and one big failure (Concord). It’s no great surprise it is continuing down this road, given the way the industry is trending and the limited shelf life of its famed single player games. But it immediately made me think of a game that Sony is allegedly releasing that I have to believe is pre-destined to fail, Fairgame$."
Fairgame$ feels like it's destined to flop out the gate- that initial trailer felt full of that same instantly-dated 'fight The Man with a ragtag team of weirdos' energy that was prevalent in Sega's Hyenas (which they wisely cancelled.) Unlike Marathon I just don't see this standing a chance.
Some of the biggest success stories in the history of gaming have happened during this generation of gaming. At the same time, some of the biggest flops in the history of gaming have also happened during this generation of gaming. To this end, a few games particularly stick out as, unfortunately, disastrous flops for those who made the games, sold the games, and ultimately, for many that played the games.
What a strange, short list. There have been many more games that arrived DOA, were never released, didn’t make their budget back, etc. Why cherry pick these games? Is this list based on the size of internet hate boners?
Skull and Bones gets my vote, at this point just completely remake AC Black Flag. If the Concord developers had made the game free to play, and toned down the in your face messaging via the mods and design choices, this game could have been serviceable eventually. I never understand why pandering to 5% of your audience and giving the finger to the other 95% seems like a good idea to these people. They never seem to learn. Disney has lost 1/3rd of its value and they keep doubling down on political messaging. I don’t get it.
Arkane Austin has just released Game Update 4, the final patch for Redfall which is 16GB in size and adds an Offline Mode.
I'm not interested in this game but i think it's great they added the offline mode for those who are.
Nothing will ever beat Nintendo Land fire works, but this is a close second. The game is not getting any views on youtube.
This game is getting way too much hate because everyone is jumping on a bandwagon when it showed more in its CGI trailer than a ton of other games announced similarly this year and in past years.
Author must have watched a different E3 from me - I'm pretty excited to see how this game plays and find out more about it.
I enjoyed the concept with vampires
I enjoyed the fact it was Arkane
I just hated the fact it was ANOTHER 4 player co-op, work together type of game where they say you can play solo but you never know if it's something you can play solo where you'll get the exact same experience or if it's just a mode thrown in to keep people happy. Time will tell but Arkane was always a single player focused studio, even with Deathloop they have an invading feature online wise but it's not full blown co-op.
Oh, no. A company trying different things! Burn them! Burn them all!
Let this game live or die on it's own merits. Don't like it, don't buy it. Someone will and more power to them. It is that simple.