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Inside Metroid Dread's Development With Producer Yoshio Sakamoto

From IGN: "Yoshio Sakamoto has been trying to make Metroid Dread for a long time. Sakamoto, who designed the original Metroid on NES, says he always intended for Dread to be the follow-up to Fusion — the most recent in the 2D entry in the series that isn't some form of remake. In 2005, IGN uncovered a document listing Metroid Dread as a key release for Nintendo DS.

It never happened. Metroid Dread passed into legend with the likes of Star Fox Grand Prix — games that were hotly-rumored but for one reason or another never materialized. Except Metroid Dread was real, and Sakamoto tried to make it at least twice. Each time, he was thwarted by the technological limitations of the Nintendo DS, which kept him from building on his vision of Samus being hunted by a powerful foe — a concept that he hoped to develop after the success of Metroid Fusion's SA-X."

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zacfoldor41d ago

This is easily one of my favorite genre's of game, and also I love Metroid but I've never played any of the 2D metroids. SotN and Hollow Knight are two of my favorite games ever made. Now I am hyped about Silksong and Dread and a couple of other games in this genre. This was an awesome and unexpected surprise for me.

Yui_Suzumiya41d ago

I grew up with the original Metroid games on NES so I'm stoked for this one!

metabolicfrolic41d ago (Edited 41d ago )

Make it a point to play any of the mainline Metroid games. Metroid: Zero Mission is a remake of the original NES Metroid. Samus Returns is a remake of Metroid II. It was made by the same studio as Dread, but my personal favorite way to play Metroid II is AM2R (Another Metroid 2 Remake), a fan game. Super Metroid is Metroid 3 and is the most beloved in the series. Even non-Metroid fans know about the high status that Super Metroid is held up on. Metroid Fusion is Metroid 4 and there is an enemy in there that inspired the E.M.M.I. of Metroid Dread. Play any of them. Or all of them. If you love Metroidvania, this series is the golden standard.