Breath of the Wild's most contentious topic was weapon breaking. The sequel could benefit from a clever way to work around this without abandoning this intrinsic mechanic.
Use items you collect to repair them. Rarity levels for different levels of repairs? Maybe even bonuses? Just some thoughts.
How about just dont have the weapons break? This was my least favorite aspect of BotW. WAYYYYY too much item management. I am pretty sure this was due to them basing the game design around the Wii U gamepad. That would have made the item management aspect make sense. Then they took the Gamepad implementation out for parity with the Switch and it quickly became the worst part of the game! I wish they would have kept that stuff in for the Wii U version. I felt gipped hardcore as I had it preordered for Wii U and still bought that version fully expecting it to be in the game. To my surprise, they completely removed any trace of it! LAME! It would have made the game much better IMO.
Scarcity adds value no doubt, makes that weapon extra special. Especially when some weapons were hitting like a truck. So here maybe if they added a system of higher repair requirements etc maybe you can still hold on to your fav weapon.
IF they absolutely have to keep this horrible design aspect, which was only in there cuz they designed the game around the Wii U gamepad, then make it like Falllout 3 where you can use the same weapon type to repair the weapon on the fly, helping to eliminate constant item management but still being there for those who like that aspect? Justa thought. As much as I love BotW, I found the item management to be way too tedious. It just felt so constant and disruptive. Definitely could be much better and needs to be!
True. A lot of time was spent in the inventory. With all the heat/cold/cooking needs.
I say abandon it. I don’t see the enjoyment of having your weapon break constantly in the middle of battle. It’s about as much fun as having to constantly eat in Shenmue 3 to keep your stamina.
It didn't really add much value in my mind. You basically used what you had, or were too afraid to use the best stuff because you were waiting for the perfect opportunity to use them. Maybe they could keep it in in the beginning, but allow you to upgrade a "honing" skill so that as you progress. Worst case, your weapons degrade less. Best case, the ultimate top-tier will make it so no weapons break. Lets you feel like you've earned the right to keep your weapons. And maybe have each weapon have more specific use cases and trade offs, so when you're juggling weapons there's some thought going into it. As it stands, in the first one I just used whatever weapon I had the most copies of for the majority of the time, while basically only using the most powerful when I had nothing else left to use. The most efficient use case felt like to use the least powerful weapon you could get away with using, so when it broke you didn't care as much and you generally had extra copies. It felt like it incentivized players in the wrong way. It wasn't so much strategic and just kind of...using what you had. And it sucked basically having to always pick up weapons all the time just to ensure you had something, and then having to stop all the time to cull through them. I really didn't enjoy this mechanic.
I think the only issues were just the variety of weapons, and amount nearby at all times. Look at how Dead Rising did this a decade ago. Items are EVERYWHERE, and they almost all operate completely differently.
It also needs better dungeons, less forced animations, and better combat controls with overhauled targeting. Not holding my breath.
Maybe they should make weapons break only against certain elements. You might have a wooden spear that breaks on a metal shield after the damage bar depletes, this makes you time your parries and attacks better. Maybe my steel sword might get damaged against an enemy with an electricity element so I pull my dinky wooden sword to smash 'em. The thought of avoiding an enemy because my big-ass steel sword might break at any given time is horrible.
blacksmith to repair. Simple.
Why can't they just bring back the swordsmith? Or add more RPG elements to Zelda and add a smithing skill where much like cooking pots link can use ores mined to reenforce and fix weapon. I think having a certain amount of weapons that are holy unique would be better than finding the same weapon over and over and having it explode. Please though no Korok poop, lemme just upgrade my inventory by using animal skins! I am so curious to see more of this game
I didn't mind it, but adding in a crafting system would be nice.
Breaking weapons is the only reason I never bought/played this game. I just heard so many negative things about the system that it turned me off. I mean....even the Master Sword??? C'mon...
Salty, butthurt playstation fanboys still perpetrating this tired, bad faith argument going on 4 years now ever since Breath of the Wild stole all of horizon's thunder, LOL. Get ready for the sequel next year, crybabies.
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