Developers Playground Games has confirmed that their upcoming racer, Forza Horizon 5 will run at 4K 30fps (frames-per-second) on the Xbox Series X with the option to offer a 60fps performance mode at launch.
That’s weird, I thought for sure this game was going to be 4K/60fps and 1440p/120fps. It seems like ray tracing is only available in Forzavista which is a photo mode it sounds like. Interesting……at least there’s a 60fps mode.
He says RT is in Forza Vista in gameplay reveal so I assume there won’t be RT during gameplay which kind of sucks. The cars would look amazing using RT reflection. It’s pretty obvious there wouldn’t be a 120fps option for an open world game. Would definitely choose the 60fps mode for a racing game.
I did not expect RT in an open world racer to be quite honest, 4K 30fps/1440p 60fps is fine for this game.
performance mode for me. I am spoiled by the 60fps now more than resolution.
i wonder what the specs are for actual raytraced gameplay at 60fps. if they recommend a 14tflops card that's probably the reason. RT is always expensive. only way to know for sure. See the figures this November.
Ray tracing sucks without something like DLSS the performance hit is too much i turn it off without Dlss you go from 45 fps to 90 fps at 1440P on Pc 4k hell no and i have a 3000 series cards thats a much more powerful gpu than what the console has because they dont have the much more power Nvidia ray tracing cores.
That is weird. The game looks gorgeous though. I mean, take out the numbers and whatnot, it does look amazing. Water effects were definitely next-gen. I remember seeing water effects on PS3 for the first time and my eyes couldn't believe it then. LOL!
Wave Race 64 was the best water I’d ever seen at the time, I remember being blown away by a demo display unit at Toys R Us 😂
“Wave Race 64 was the best water I’d ever seen at the time“ Same here. It was amazing in its time. I think Horizon: Forbidden West has the best water I’ve ever seen now. They took one of the worst features of the first game and made it one of the best in the sequel.
Oh, don’t be mistaken my digital friend, the game is gorgeous and I’m definitely purchasing it day one. It’s just interesting an approach that they took with this title. I could’ve sworn that I read somewhere that this game was being developed for just the Series X/S. But now that it’s being developed for the previous consoles it kind of makes sense. Regardless, the game still looks great.
@Jin_Sakai _Thou I do love how Forbidden West water physics look, I think Rare's Sea of thieves still has the best water physics and looks the most impressive for now. Funny is how they're the same ones that did Wave Race for N64.
I liked Hydro thunder water better lol.
I don't know why it's weird when both consoles is identical. Two teraflops more isn't a big difference. It's comical
“ Two teraflops more isn't a big difference” The Switch has less than 1 teraflops of power and look at what it can achieve.
2 TF can be quite the difference on a PC. Naturally it comes down to the devs and how they utilize it.
Teraflops is only truly comparable across the same graphic card generation and even then only paints part of the picture. The vastly improved CPU and SSD is whats going to set this console generation apart. Plus games coming out now and most in 2022 are made using last generation engines with some tweaks. We wont get truly next generation games until late 2022 especially when they finally leave last generation behind completely.
Actually, two Teraflops is a big difference. Not in isolation of course, but in addition to. More importantly, if you think that Teraflops is the only difference between the consoles then, well... oh whatever.
@CaptainHenry so RDNA2 is last gen suddenly? Also Series S has a high clocked CPU than PS5, so are we saying PS5 is last-gen? Not sure I would agree with you on that, but okay.
Well it was pretty big when it was 1.3 tf vs 1.8 tf for Xbox one and PS4. Now the 2tf difference gives Xbox a 20% advantage. And all multiplats will look and perform better on series x. Enjoying the power advantage since the one x. Forget just two tf+ xbox has Atmos and Dolby vision for games. Any high end gamer with hdr tv and an atmos system can't enjoy fully on ps5.
“ Microsoft is not leaving last generation behind because the Series S will still be here” I thought we were talking about Series X vs PS5?
Strifeblade "Now the 2tf difference gives Xbox a 20% advantage. And all multiplats will look and perform better on series x. " Where are these games, which look and perform better on series x and why are there games where ps5 has the advantage? For a 20% "advantage" the games are basically the same in most intances, with a slight advantage for the one or the other, depending on the specific game. Or is this another case of "wait for our secret sauce" scenario? 😁
@King_Noctis Still looking....
Oh wow. You are speaking the truth but people don't like it. Consoles aren't PC and everything is custom.
It also begs the question.. what exactly was the footage we saw at E3 yesterday running on? No way was that 30fps in the trailer. Was it running on a PC or was that actually performance mode on Series X? I know they said it was in engine footage but I don't recall them saying it was actual SX footage
seems the new get bottleneck start appearing on early games. cannot understand when can we get a home console that can run the game 4K/60 or 120 with ray tracing unless the dev is dump ass.
120fps is amazing. 60fps is ok. 30fps can die.
you are asking for a very expensive system, and even something PC struggles with today unless u spend boat loads, and even then some games struggle to hold. This expectation of 4K 60FPS was always a bad one. Why do people think most PC gamers prefer 1440P
I remember back thinking twin (SLI) 980 ti graphics cards should’ve “been enough” to run 4k60 gaming consistently, before ray tracing mind you. Lol. Boy was I wrong
Not even a beefy PC can manage to run games 4k / 60 with ray tracing natively... that's why they have things like DLSS or FSR.
When and if the Pro versions of the consoles are released. Although I expect it will be a number of years. Especially considering this has been the hardest early adopt due to chip shortages and scalpers.
You just have an unrealistic disconnected expectation on what hardware can do, and appear to be completely ignorant on how resource expensive Ray Tracing is
AMD is about to give devs a 50% performance improvement in the coming months. I want you to save this comment you made and come back to it in a year or two.
Ore the Xbox series X is not cappable to do that, Heck even high end pc are struggeling with it....but its the devs. Showes you dont know jack shit about hardware....
I don't think there's a machine out there that can do 4K120fps with Raytracing at Ultra settings. Let alone a $500 console.
You are 100% correct, but we are entering a new generation. Developers and new game engines will cut the cost of these items over time. Just as they do every generation. It almost borders on shocking what developers are able to achieve by the end of a generation when comparing it to the beginning. It blows my mind that the base PS4 can run games like GoT and FF7 Remake at 1080p and a stable 30. The improvements will definitely take some time though. To be clear, I am still not disagreeing with your post. I do not believe a $500 console will give us 4K120fps with Raytracing at Ultra settings on big budget games by the end of the gen. However, I do expect to see more 4K60fps with Raytracing by the end.
Where's The Real Ted Cruz at so he can make sense on this?
Busy playing Ratchet and Clank because, despite the narrative people try to stick to me, I'm highly objective. I love many Sony games, and they're the only consoles I've purchased over the last decade. I'm just a gamer. But criticizing Sony for their missteps of the last few years, yet acknowledging Microsoft actually doing a 180 and offering a solid gaming ecosystem labels me a MS fanboy on N4G, because this is a thinly veiled Sony fan site at this point.
Yes I prefer Sony consoles but I also love my Nintendo consoles and I'm also an Xbox gamer with a Gamepass subscription Lol Hit me up anytime on either console Ps:ToXiC4NiA Xb:EV1Linside99 * nice editing Lol
Absolutely You would think Sony bought this site
@focus Care to show me where I said Sony "bought" this site? Or was that just insinuations made by you? I was speaking of the user base that most definitely swings in one direction. It's like stating fox news leans to the right, but blaming people for stating fox news viewers lean to the right.
I also try to be fair to MS (gave them a lot of credit for BC even though many downplayed it) but you have to admit that there were loads of comments making a big deal that games like Forbidden West and R&C are either 4K 30fps or a lower resolution at 60fps to create a certain narrative. Now, it's obvious that the Series X will need to make the same concessions which is fine but those comments were certainly not "objective".
But dont you understand why a lot of Sony players and some Xbox players bash Microsoft? Look at the history Microsoft. Its just filled with mis-steps, false promises, 180's and more important. All talk and no action. The last xbox i had was xbox One. The only game I've played on that system was Forza and it sat there waiting for other great exclusives but those never came. Xbox owners went literally a generation without a great exclusive. Throughout the generation, they were sparsely given a few mediocre exclusives here and there. Dont you think they're deserving of the bashing?
Its not N4G thats pro-sony, its the WORLD. sony makes a better console and has better games. thats all. nothing else to discuss. its common knowledge.
The editing was my fault. I saw a lot of pro Sony stuff, and figured you were just part of the flock. Then I saw some of the more positive Xbox posts you made so I wanted to correct it. I thought there was a lot of bias involved, but I was proven wrong. I appreciate people on here who can just be objective.
It doesn't surprise me the game is absolutely gorgeous. Do the 4K 30 when you just want to enjoy the visuals. And I'm sure the performance mode will still be gorgeous. Definitely looking forward to this to hit game pass for PC
Those car models are ripoed straight from forza3/4 nothing new there and all those fancy effects were cut scenes or panning shots. no cars or gameplay in sight. Sx is crippled by old hardware, we all knew this (halo infinite... wow. Halo 5 reskinned?). Add ray tracing into the mix and you can forget 60fps on any console, same way last gen was hampered by the 4k insistence
No cars or gameplay in sight? They literally demoed the game for several minutes…
Weird I thought I saw several minute of cars and gameplay. What were you watching?
Ben, as usual you're trying far too hard. FH5 looked amazing, deal with it.
This and Stalker were the best parts of the show .. everything else was underwhelming
Flight Simulator was looking stunning on Series X.
I guess its a bit niche. It looks amazing but I'd personally never buy it myself because I'm not sure how much I'd play it after flying over my area and around a couple of landmarks. But with Game Pass I don't need to worry about that, so will be trying it out day 1 for sure.
Not even RT reflections? What's the point of the Series X being so powerful if 1st party devs aren't even going to use it? By M$'s own standards it's just a slightly better XBonerX. O_o
Yeah because you can really take in the RT reflections when going 200+ on a road, in an open world game, it is a Series X not a NASA supercomputer. Jump into the conversation when you have a Native 4K open world racer, running at 60fps with RT reflections.
@bashfu Not quite sure what R&C gameplay has to do with RT in an open world racer? talk about reaching. Still no example of an open world racer with RT reflections? I mean you could try and use GT7 to defend and deflect, but then again, that is not open world either so....
@bashfu I get what your saying, about R&C having RT reflections, even GT7 has RT reflections, but it takes a lot, lot more horsepower to have RT reflections when you are in an open world travelling 200 kph+ in a car. It does not take as much resources when you have set sequences/tracks. The reason why Horizon has no RT, but Forza Motorsport does have RT. Horizon would need to take into consideration, the dynamic weather changes. I'm just asking for another open world racer that has RT reflections, so we can do a direct comparison, i do not know of any on the market as of today, i could be wrong, that is why i am asking. It is not an excuse lol, it is a game design. R&C is not open world, nor is it a racer, so all your processes are pre-rendered, with no dynamic weather systems. Not to mention R&C is next-gen only, and Horizon 5 is cross-gen, we need a better game to compare. Forza Motorsport (non open world racer) has RT reflections, and is also 4K @ 60fps, simply because it does not need to render as much as it is not open world, again, this is development fact, not an opinion, or moving goalposts :- "With the new Forza Motorsport, ray tracing is coming to ForzaTech, you will see a dynamic world in 4K, 60fps, that is connected and dynamic – from surfaces of cars reflecting off each other, to brilliant red paint bouncing off intensely detailed track surfaces, and the interplay of light and shadow throughout the world"
Both spiderman games have great rt, both are cross gen, fast moving and open world, both feature 2 different rt modes.... your excuses for why horizion lacks it aint adding up🤷♂️
@iRetroUK you're comparing the mediocre graphics of Spiderman to FH5? Spiderman already looks dated, lets get real
Ok Chris, whatever you say🤦♂️🤣 But yeah, let's get real... Firstly spiderman looks amazing and to say it doesn't is fanboy salt and nothing more🤣 Who mentioned graphics though🤔 And isn't the xbox supposed to be able to do ray-tracing with little cost🤔 Isn't it supposed to be able to do it better than ps5 too🤔 Now suddenly because a game looks pretty or is open world its impossible🤔 Both spiderman games and ratchet rip those narratives a new one, try harder👍
This would be ok if Microsoft didnt went with the power narrative.... So 12 teraflops of full rdna2 arent enough... Racing game at 30 fps.... Thats why the visual were great.... The question is how much of a drop it will be in performance mode? Lets not even talk about the s version...
Your naivety in hardware is clear. FH5 is pushing the envelope on console. No amount of downplay from the other side will change that
The game looks great and will play even better, no doubt in my mind. How is a cross gen game pushing the envelope on console exactly though🤔 it's not even using next gen stuff like raytracing🤷♂️ What is it doing that other open world racers haven't🤔 The game will be a great experiance that will get even better overtime, just like the games before, but to say its pushing the envelope on consoles is bull🤷♂️ especially when it's not using tech built into the system.
It's stunning and pushing the envelope for open world graphics. Look at the pictures and stop looking at the spec sheet, which doesn't tell the whole story
So because its pretty its pushing the boundaries of consoles? It's not even tapping into any of the added benefits of the new gen consoles. No boundaries pushed🤷♂️
You're like an inexperienced chef with a cupboard full of ingredients. You feel you have to use everything single one to make something beautiful. You don't.
So you're saying it's not gonna get any better than this? ok
@Shadowwolf - are you 12? If not, and you've been around for other console generations, then you will know games keep pushing the envelope throughout the gen.
60fps performance mode for me, the detail will still look great even at lower than 4K resolution.