SBG:
"Some public quest chains end with bosses are way too difficult for their areas, and as the number of characters passing through low-level areas decreases, this will only exascerbate the problem; this too is fixable, though. Also problematic is that the game depends on other players being on and on equal distribution of Order and Destruction sides. They have already offered some measures to prevent and cure this problem: when rolling on a server, even if that server is currently low, it will say if it has a high population. The queues for every single server on every single side are on the server list. Also, queues and population are listed by each side, not each server. They've even allowed 5 of the high-population servers to clone (not transfer) characters to other servers in order to alleviate server stress.
One last aspect to cover: the crafting system leaves a lot to be desired. The professions are simple, poorly explained, and unrewarding, though we haven't fully seen them in action. The auction house and banking system haven't really been experienced, either, and neither has end-game PVE, which could turn out to be a bore. Still, they have time to fix it and people aren't playing this game for the crafting or PVE anyway. They're playing it for a breath of fresh air, some fun combat and PVP action, and great, unique guild mechanics. WAR isn't for everyone, but anyone who loves world PVP, team scenarios, territory control, or coordinated, roaming posses should take a look."
Let nostalgia take you back to the lands you once roamed until they were cruelly taken offline and away from us. MMOGames list the top 10 MMOs that died and left us with a hole in our hearts.
I agree when it comes to The Sims Online. That game was really fun and nothing has even come close to it. I still crave a new Sims with online multiplayer. Blows my mind they haven't done anything like that since The Sims Online or even The Sims Bustin' Out on PS2.
Kevin from Denkiphile: "The first I’d ever heard of Titan was at the height of my World of Warcraft career, which was also the same time that several games, touted as WoW-killers, came onto the market and failed miserably. It made sense to me at the time that the only thing that could kill WoW was Blizzard themselves, but this also eventually changed with the advent of session-based, microtransaction-supported games like League of Legends. Titan was supposed to revolutionize and revitalize the MMO genre, but it certainly was not the first to crash and burn before its first flight. Here are some MMOs whose ambitions flew them too close to the sun."
The closing of multiplayer services can happen for a number of reasons. Sometimes there just aren’t enough people using a product to justify keeping it running while in others it could be down to complicated legal wrangling, like expiring licensing agreements, or even a desire to bring out a new installment.
One thing is clear though – many of these discontinued games simply don’t deserve to die, to be cut down in their prime leaving players without a viable alternative and waste all that time the audience invested in them. With that in mind, this article will count down the 12 games least deserving of being shut down, the ones that players the world over wished had kept going.