Microsoft has confirmed that the Xbox Series X/S will support FidelityFX Super Resolution, AMD's competitor to Nvidia's DLSS tech.
I wonder if they will apply this to back compat FPS boost games which required the resolution drop to hit 120Hz. Could be pretty cool.
According to how some websites are describing it then probably not. This method requires it to be injected into the graphics pipeline. Additional coding needs to be added to the core game. I would love to be proven wrong and for Microsoft to find a way to build it into boost mode itself.
Please explain the additional coding needed for the VFRX Y/X index pipe? Because I am sitting here, and writing some of it I do not see what you are referring to? Unless you mean main api functions prior to the DX11.88? I rarely will jump into discussions unless is miss information or I can learn something. Please forward your links, as this is my fav junk food 🤣😂🤣 28514;🤣 Cheers
@Edvin1984 Yes I was referring to the WCCFTech article. They basically said that there was a hope prior to announcement that AMD"s solution could 'automatically' upscale any older title. This is not the case however. The games themselves need to be coded/patched to take advantage of this new feature. So when he asks whether games from game boost can get extra performance from FSR, the assumption is:. Not automatically. And it's unreasonable to expect companies to go back and patch all the older 'boosted' games.
@Eonjay You did not answer Edvin1984's question. "Please explain the additional coding needed for the VFRX Y/X index pipe? Because I am sitting here, and writing some of it I do not see what you are referring to? Unless you mean main api functions prior to the DX11.88?"
Developers need to implement it in their game and also it results in pretty bad image quality in a lot of the examples they've shown. Some developers have better rendering techniques developed for their own engines to upscale (checkerboarding).
I wonder if Ms going to use this and their direct ML together?
I think what's more likely is the ML solution will be more proprietary and will be used by first-party almost exclusively and the FSR will be used by the third-party because it's more of a blanket solution.
I think it depends on how easy Microsoft's solution is to implement, and also how efficient it is. If it works better and is built-in, there wouldn't be much reason not to use it.
Oh cool...that's awesome. Serious question..is this SX and S only or is it coming to PS5 as well?
I have no doubt it will.
So you can beat that if it's coming to Nvidia's 1060, it's coming to all Radeon products like AMD said it would.... Over and over again.
Does MS have timed exclusivity on this too?
Just timed exclusivity on no exclusives at the moment.
No it's an open solution supported by GDK, Vulkin and more. It is open source meaning it's literally the opposite of exclusive. AMDs plan is to mitigate as many advantages that DLSS has over FRS by making it ubiquitous. DLSS is exclusive to Nvidia cards and not even to as many of their own cards as AMD will support.
Duh obviously it will go to ps5 as well why wouldn't it.
Already confirmed it's on ps5
This is open source. Only dumb Xbox fans would claim it is an Xbox only because, you know, "full RDNA 2" crap.
Hmm, I stopped being lazy and did some searching. No one seems to know if it will come to PS5, and if it does it will be a patch at a later date..hmm. I'm not sure if IGN is being bias here as no PS5 announcement/confirmation has been made, MS actually confirmed/announced it..so for them to say it would be on PS5 would be speculative at this point. No one seems to know for sure. Apparently MS integrated the tools for FFX into the dev kits.
Stop. Just stop. Rational thoughts will get you no where here. Just scream M$ sucks and Sony Rulz and you'll be good.
It’s open source my friends
@Popsicle - being open source though does not mean it will be used or integrated in PS5 in any way. Microsoft confirmed to IGN of their intentions with the open source tech. It appears that Sony though has not. There lies the real question... what are Sony's intentions with open source and is their lack of communication on the tech something more then what it is?
Ain't that the truth!
It will be implemented on a per game basis, Sony likely won't do or confirm anything and leave it up to the developers. FSR is open source and works on a pretty broad range of hardware including AMD's competitors. I can't imagine a scenario where a GTX 1060 can make use of it but not a PS5. After the Cerny talk Sony seem to be staying away from the tech talk.
"AMD FidelityFX Super Resolution is supported on the following AMD products: AMD Radeon™ RX 6000, RX 5000, RX 500, RX Vega Series graphics cards & all AMD Ryzen™ Processors with Radeon™ Graphics." The last part is confirmation that it will be supported...
Its confirmation it could be supported, whether Sony will implement it remains to be seen. I see no reason they wouldnt though.
@Mcardle people have stated this several times but imagine spell it out to you seeing as it appears you need it spelled out. IT IS OPEN SOURCE. SONY DONT HAVE TODO ANYTHING. DEVELOPERS SHOULD BE ABKE TO IMPLEMENT IT ON THEIR END IF THEY WANT TO. For example Epic Ganes are implementing it into unreal engine 5. Unreal engine 5 works on ps5... thus so does this. It really isn't rocket science. Microsoft won't have had todo anything either. It'd down to the developers.
O lord Jesus, we are doing this now, arent we? O boy here we go..
Cut the crap it is Xbox only. Also people claimed Fidelity FX is only on Xbox, yet Fidelity FX appeared in Resident Evil Village in PS5.
It will almost certainly come to PS5 as well as it is a purely software based solution, it also doesn't appear to be that good. The demo AMD showed is very obviously softer than native 4K and to my eyes doesn't look much better if at all than the best checkerboard techniques that the likes of Insomniac are using (although they are starting from a higher base resolution). It's absolutely not equivalent to something like DLSS which uses dedicated hardware to achieve far better results.
Lol We really have people here thinking that FSR WONT COME TO PS5. But yet it support Nvidia GPU and AMD GPU AS LOW AS RX 400 LOL... Common Sense would tell you guys its coming to PS5. Stop playing dumb some of you xbox alittle salty still. :)
Who cares. Where's the exclusive AAA games? Oh yea, X Box ain't got none..
This is getting really old.
We'll see about that in 7 days.
Just like many other features AMD has pieced together in cooperation with Microsoft the Ps5 can technically use the tech but in a game of attrition simply can’t. DX12xAMD features baked into kits just aren’t going to pop up on PlayStation overnight without them developing their own rendition for their consoles api. Sony has a list of things they need to fix first with the console.. like expandable storage. As much as we’d like the Ps5 to have this day one it’s simply in no position to make it happen.
Someone once told me technology would make us stupider...i never quite understood. Now i do.
lmao, so true, love when ppl talk about sht they dont understand.
Lol very well said
AMD announcement that it would be coming to DX, Vulkin, UE5.... It's also open source so anyone can use it in their engine.
I’m sure you hope that’s the case but they are both using AMD chips and that’s where this software matters. It’s AMD proprietary not DX12 . But it won’t make games any better or worse in the end , good games will be good games and crappy games will be crappy games .
"AMD's competitor to Nvidia's DLSS tech." It is not a DLSS alternative. DLSS is clearly better right now and even after FidelityFX becomes available. https://wccftech.com/no-amd... I'm sure AMD will release some kind of DLSS alternative in the future.
Not really concerned with reso or frame rate at this point . Just show the games .
Could the AMD Tech get some Xbox First Party games to release?
Microsoft are trying to hijack this even though its open source Nd thier fNs are lapping it up as usual
You guys will legit argue over anything.
From most reports, it produces poor results against DLSS, this is bad news for AMD.
Too bad Sony has a 2 year exclusivety deal on the technology for Playstation /s
Should be intriguing. Right now it seems inferior to DLSS but we should give it a chance to mature just like DLSS had the chance with DLSS 2.0.
Yep, I recall DLSS 1.0 producing pretty poor results in it's first version, it was originally was just meant for Anti Aliasing, but as it was trained it produced better and better results. AMD has intentionally made this usable on a variety of hardware and open source for it to be improved by end development users. This could be trained across not just one Supercomputer network with Tensor Cores and only NVidia's RTX hardware, but on any GPU, across a bunch of Supercomputers and remotely on PCs that decide to train it at home.
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