It's official; AMD's FidelityFX Super Resolution Technology is coming soon

AMD's counter to DLSS is coming, and it will benefit all gamers

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Jin_Sakai1150d ago

So this is coming to consoles when?

ABizzel11149d ago

Supposedly this month, but it has to be added to games that support the tech, so we'll see.

1148d ago
waverider1148d ago (Edited 1148d ago )

This will be great for consoles. All the power they will got from this!!! games from 1080p go to 1440p and those from 1440p to 4k. I think this tech will end any kind of upgrade mid gen.

Darkborn1148d ago

Possibly, but I still think mid Gen upgrades will happen because Sony and Microsoft couldn't afford it if the competition drops one in a few years and they have nothing to show. At the very least they are being worked on and might not release, but I doubt either of them will just do nothing.

waverider1148d ago

Agree, but i think Covid delayed everything. They are haviing problems to sell consoles. 2022 will be the same. So, maybe just in 2023, if covid-19 doesnt get worse, thing will go back to «normal».

--Onilink--1148d ago

Mid gen upgrades were more about the difficulties in significantly lowering production costs. Normally by mid gen the consoles would have been much cheaper to produce and with significant price drops for consumers. This time, from a manufacturing perspective what was more realistic was to pack more power for the same price they had originally and introduce a new model, that way even if the price drops were not that significant in the base model, compared to the pricier version it still gave an additional appearance of value (plus extra sales of people double dipping)

Fntastic1148d ago

Nah man, on PC you still need like a 3080 class card to get high minimum FPS even @ 1440p resolution in the more demanding titles.

XxINFERNUSxX1148d ago

It will even work with Nvidia GPUs from the 10 series and up. 👍😁

camel_toad1148d ago (Edited 1148d ago )

That's great news. I love the exponential growth of technology. 🤓 And I was lucky enough to get a 3080.

XxINFERNUSxX1148d ago

I sure hope not lol DLSS 1.0 was a disaster. I don't even use it at all, I rather have native but it's still good AMD has made this tech open to all.

Binarycode1148d ago

If it supports RX500 series then it should support 400 series as well. Both are built on polaris.

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Japan: Nintendo gacha key-rings available in their stores

Japan is the home of Nintendo’s main headquarters. Because of this, the country tends to get a lot more merchandising and goodies for Nintendo fans compared to the rest of the world.

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Leaked RDNA 4 features: AMD to catch up in RT - doubled RT intersect engine could come to PS5 Pro

A partially redacted data sheet highlighting the expected ray tracing features coming to RDNA 4 GPUs has been shared by well-known hardware information leaker @Kepler_L2. We expect the features to also be present in the hybrid RDNA 3 + RDNA 4 RT design coming to PS5 Pro when it launches (presumably) later this year or early next year. The leaked data points seem to confirm that advancing ray tracing technology is going to be a major focus of RDNA 4.

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Einhander19722d ago

This will be the actual start to Ray Tracing on consoles, I'm really looking forward to seeing what PSSR is capable of as well.

I can't wait to see what games designed around this can do.

sagapo2d ago (Edited 2d ago )

Don’t hope for anything major imo. RT remains a power consuming feature and I don’t think a pro version will make all that much difference. Higher frames (say 60fps) with RT features as they are now would be a big win if that would be the case. If RT features would be extended, games will probably stick at 30fps like they do now, is that worth a pro upgrade?

Einhander19722d ago (Edited 2d ago )

Zero first, second or major third party console exclusives have lacked a 60 fps mode on PlayStation, 30 fps is an xbox problem.

The GPU alone statistically offers 40% uplift, and with PSSR upscaling games designed around the console should have a significant performance uplift.

And my understanding is that RT has been largely decoupled from the CU's in RDNA 4 so the performance hit from RT should be much less than on current AMD GPUS. And regardless, the huge number of RT cores with the doubled RT intersect engine should be able to power through RT in a way that simply is not possible on current consoles.

fr0sty1d 15h ago (Edited 1d 15h ago )

With a rumored (according to the leaks) 4x performance jump in RT performance (and a 40% boost in overall GPU performance), in addition to the added AI upscaling frame generation tech, the actual RT performance increase should be significant.

sagapo1d 13h ago (Edited 1d 13h ago )

@Frosty; 40% GPU boost you claim. With PS4 pro vs base at the time, that increase basicly doubled so 40% ain’t that big of a deal imo.
4x performance jump with RT (if true) sounds impressive but will we be able to play games in 60fps quality mode then? If not then pro is a waste as most gamers prefer 60fps performance over 30fps quality mode.

Einhander19721d 13h ago (Edited 1d 13h ago )


The PS4 Pro had the same GPU as the PS4, the PS5 Pro is switching from RNDA 2 to a mix of RDNA 3 and 4. The 40% increase is just the CU increase and doesn't include any uplift from the technological improvements AMD has done to RDNA which have been significat.

PS5 Pro is going to be a much bigger improvement than the PS4 Pro was, especially when you take into account the RT improvements..

sagapo1d 3h ago

@Einhander; assuming you are right, answer my question: will the pro do 60fps in quality (RT) modes? Because if not, why bother imo.

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FinalFantasyFanatic2d ago

I really hope so, AMD has been pretty far from Nvidia's performance on Ray Tracing, so to see such a huge uplift, with greater performance and efficiency is a big win.

Destiny10802d ago

if astro bot is fully raytraced / 60fps on the pro model, we can start believing the hype

fr0sty1d 15h ago (Edited 1d 15h ago )

No games are fully raytraced as of now, even on PC. All of them utilize a combination of raytraced and rasterized graphics, with ray tracing being used for shadows, reflections, or global illumination in the best cases, but not for the entire rendering process.