Horizon Forbidden West has more than a few similarities to The Legend of Zelda: Breath of the Wild, which is great considering how the first wasn't able to have such inspirations.
I didn't realize nintendo owns the idea of gliding. All the games with gliding mechanics before botw must be my imagination. Grappling hooks in arcade games and knuckles being able to glide are just fairy tales I guess.
Nothing is inspired by, or inspires anything with that logic
Problem is Ratchet and Clank been doing the exact same thing before BotW it's not something new. People just love to credit what's popular. It's like how when Sonic Transformed was announced like a month or so after MK7 showed it's water glider and ground gameplay. They showed a clearly near done game and said they copied MK7 when they said it was inspired by DKR and classics. Which makes it funny. Same with MK8 literally pulling Crash Nitro Karts mid race Anti Gravity section style where the cars transform the same way and everything. But no one will mention it was clearly done by Crash Nitro kart first and if you did everyone's mad. So that's the point.
Rachet and Clank (and others) did the exact same concept of guliding before BoTW ...... Zelda just made it popular among the non gaming people that play a Nintento game once in a year and think they r gaming
Was there a grappling hook in botw?
The gliding and grappling in R&C is much less like that which is in Hcorizon Forbidden West than in Just Cause. Mind you that franchise also predates The Legend of Zelda: Breath of The Wild, but no Nintendo fanboy journalist will ever admit that to themselves.
spot on buddy
Pretty sure I glided all the time playing Spyro the Dragon on PlayStation. Also playing as Knuckles in Sonic & Knuckles on Sega Genesis. So yeah, gliding has been a thing in gaming for a long time.
Exactly Seriously Breath of the Wild is overrated as hell and these kind of articles with this kind of thinking proves it. How can people sit there and make out BotW introduced all these mechanics which have been around for years Gliding has been in so many games, hell I’m pretty sure it was in Wind Waker so why does BotW get referenced Zelda wise? Like I said in another article if you’re talking about gliding Psychonughts...the ball/bubble Rayman...his Helicopter ability Tails in Sonic...like every Sonic game Kingdom Hearts...glide ability inFAMOUS...Coles Static Thrusters
They both have similar themes BotW and Horizon.
While I agree BOTW didn’t invent gliding, it is hardly over rated. It’s an amazing game that perfected many elements that other open world games still struggle to do correctly years later.
@OMNI - save your breath, Fox loves nothing more than a chance to talk down BOTW. He was upset that it won GOTY over Horizon.
@Neonridr Oh look the typical Nintendo white knight defending BotW Got your work cut out for you on this article since most are saying the exact same thing...
Stop pretending that BoTW doesn't get your panties in a twist. You were talking about crap about the game before it even released and since then you've been talking shit about the game at every chance you get. As for this article it is very likely that GG were indeed inspired by BoTW just like Uncharted was inspired by Gears despite Gears not being the 1st game to have over the shoulder view and a cover mechanic, something that you denied and both of us argued over it until Naughty Dog themselves set the record straight and confirmed Gears of War as being one of their major inspirations. Just like ND were inspired by a game that didn't invent a particular mechanic, it's very possible that GG saw the glider in BoTW and how it improved traversal in another open world game and wanted to emulate it.
@Imalwaysright Then stop pretending that people who say they don't think it's 10/10 amazing doesn't get your panties in a bunch. See how it can go both ways? "You were talking about crap about the game before it even released" I said it looked dead in the world, people like yourself said Nintendo were not showing us everything so they wouldn't "spoil things". The game came out and most things I said, judging from the trailers came to pass, you guys then moved from "Nintendo didn't want to spoil it" to "there's nothing wrong, it's perfect". Moving the goal posts when that's not the excuse you used originally. "then you've been talking shit about the game at every chance you get" You mean like the majority of people in this article and others? Gee must just be me, anyway I've only ever said its overrated, I've never said it was shit. It's a solid 7/10 game, nothing more or less. That's the issue though with you guys, it's either 10/10 or you're a "hater". "over it until Naughty Dog themselves set the record straight and confirmed Gears of War as being one of their major inspirations" Dude what the f*** has that got to do about an article on Horizon and Breath of the Wild? You're trying to go off topic to make some "point" to pad your comment out. Want me to go on about how sensitive you get when people clearly state how the new Tomb Raider games, the ones with cinematic set pieces, over the top action, Rambo Lara Croft and the like are NOTHING like the old PS1 Tomb Raider games but to you they are EXACTLY the same? No I won't because there's a time and a place.
You literally confirmed exactly what I said about how you go about this game but sure make this about me for all I care and bullshit. You've said many things over the years including your disgusting comment about the developers that were praising the game were being dishonest so yes some users have actual gripes with the game but you seem to have a personal vendetta that goes well beyond the game itself and that is extremely apparent since before BoTW was even released. "has that got to do about an article on Horizon and Breath of the Wild" The possibility that devs are inspired by mechanics in other games even if they didn't introduced those mechanics. You've already been proven wrong in a similar situation so don't be surprised if your jumping to conclusions takes you in the same path once again. Tomb Raider? The games that you once said were puzzle games? Sorry, everything you say about that IP is completely void considering your complete and utter ignorance about it so sure let's pretend that TR games were puzzzzzzzle games.
Batman did both better than BotW
The gliding in Batman was awesome as hell, but it felt nothing like BOTWs gliding. They are two completely different games that took a similar concept and applied it to best fit their design goals. BOTWs gliding was much more restrictive on its application -- presumably to force the player to have to think about how to reach their destination in its best open world. Batman, on the other hand, is a lot more action focused. With the grappling hook + glider combo, you could practically fly.
Don't you know it's Nintendo who innovates and others follow. Seriously I am tired of all this nonsense because every game copies something from another this is how it works BOTW wasn't the first to use gliding and this right here is a fact
Nintendo does not own that idea. However, they are the one who brought it into the limelight.
They obviously took inspiration from BOTW because it worked so well in it. There's nothing wrong with games taking good ideas from other games if it makes them better games. You really think they looked at a sonic game from decades ago for this? lol Delusional.
LOL the clickbait. Imagine believing Zelda invented gliding and grappling hooks in open world video games.
Imagine being so young you don’t remember it and then abbreviating laugh out loud like a teeny bopper.
So young to not remember BOTW?
People really wanna credit anything open world to BotW nowadays
next, they will be saying every new game takes inspiration from BoTW's story too.
This is exactly what I don't like about Breath of the Wild, the overratedness, people who think it created all these mechanics and think it's so original. It's literally Zelda and a open world game mixed. That's all it is. It's still a good game though. Also BOTW stole the Ubisoft towers.
The towers in BOTW don't work anything like the ones in Ubisoft games though. Like, yes, there are towers. You could liken that to Ubisoft if you want to, but the function is entirely different. So you can't really say they were stolen, that's a bit much. That would be like saying the ray gun in COD is stolen from the M1911 in Medal of Honor because they're both guns.
How can you say they "don't work anything like the ones in Ubisoft games"? The towers in BOTW unlock portions of the map and serve as fast travel points exactly like they do in Ubisoft games. I don't have a problem with its use in BOTW or any other game, but their function is clearly taken from Ubisoft.
In Ubisoft games climbing a tower automatically marks every point of interest on the map. It actively makes exploration unnecessary. In Breath, climbing a tower only fills in the terrain on the map for that section. The viewpoint is usually set so you can only visually see 1 or 2 points of interest. You still have to actually go explore in order to find anything. Towers in Breath are just a starting point, whereas in Ubi games they do all the work for you. That is a drastic difference in gameplay. To say it's "stolen" implies they are exactly the same.
Yes, there are differences, but clearly Nintendo expanded on the concepts Ubisoft established. "To say it's "stolen" implies they are exactly the same." Which is just as false as saying they are nothing alike. They simply are.
I don't understand this argument... So you are telling me that gliding and grappling hook mechanics were created by BOTW? That's total nonsense. It is like wanting to credit BOTW because it looks so good on HFW. How about all the games that used gliddibg and grappling hooks since the 90s way before BOTW??? This is very ridiculous 🤦.
The author does not claim Nintendo created those mechanics only that Forbidden West took inspiration from BOTW. It is plausible GG took some notes as Zero Dawn is bereft of such mechanics and it released pretty close to BOTW. I think what is more likely is the need for a glider became apparent during the development of Forbidden West probably as climbing became freer. In BOTW you can climb just about anything so the glider becomes pretty important.
1983 Roc'n Rope was the first "wire action" game. It became the basis for Capcom's 1987 game Bionic Commando, which Tokuro Fujiwara intended to be an expanded version of Roc'n Rope.
I'm glad this article came out. Because in a recent article I mentioned that it looks like they ripped off the gliding from botw and I was heavily downvoted. I'm glad I'm not the only one who sees that the gliding looks suspiciously similar to BotW. I'm sorry, I know other games used glide before, but if you think that ain't botw gliding inspired, I don't know what to tell you. I disagree. This is NOT an insult to this game, sony fan, I am a sony fanboy, I promise. IMO, that's probably botw inspired. Downvote me, that is fine. The game is still going to be great. Horizon 1 needed gliding and some other stuff from botw and I'm glad it got that. I also saw some stuff that looks directly from Ghosts of Tsushima in there. GOOD. Games should pick up improvements from other games in the genre, as quality of life. This is how all gaming moves forward. This is no insult to any game.
To be honest BOTW wasn't even the first Zelda game to have that mechanic, The Wind Waker had a gliding mechanic as well. But I guess that wasn't as much an open world game as BOTW. I do think it's pretty plausible Guerrilla was inspired by BOTW (and other games as well).
That is very true. The only problem I had with Horizon was that you couldn't climb much and had limited movement after playing some other open world games. I kinda expected them to expand on that greatly with this one, and I even thought they may add climbing and a glide, and they did. Exactly like I hoped. You are 100% right about wind waker, botw didn't invent gliding nor did zelda, and of course just a guess, but I would not be surprised at all if they looked at competing games like botw or ghosts and picked out mechanics that they felt would benefit the game, and if they did I'm glad they did.
Yeah it's a good thing, like you said. In the same way that BOTW took some mechanics from Ubisoft games (the towers that revealed part of the map).
Exactly, botw didn't build all the mechanics in botw, they took from others just as others will take from them. All games get better.
Wow, it seems you’re taking this topic more serious they anyone else that I see at the moment. “ This is NOT an insult to this game, sony fanboys, I am a sony fanboy too, I promise, but look, give me a break okay.” How do you expect someone to take you seriously when you say something like this? It’s obvious games take inspiration from each other. That’s been happening since gaming began. But to say these mechanics are specifically the result of BotW is nonsense. As others have already said, this is nothing new and has happened before both Horizon and BotW.
But how can games be inspired by other games but certain mechanics cannot specifically be the result of said inspiration? As you stated, Zelda did not invent gliding, but why couldn't botw have specifically inspired the glide mechanic in this game? As for not being taken seriously, the answer is simple. I'm have an opinion that would ordinarily be associated with sony-haters. I want to establish that I am absolutely 100% not faking this opinion to hate on Sony or their games, like so many others might(I follow the comments, I know the score). I love Sony and I love their games and if that makes me a fanboy, who cares. That said, I absolutely do not think for one second it is an insult to say a game has mechanics inspired by other games. That is just every game. I don't think anyone needs to be taken seriously for that to be possible.
There are lots of things that take inspiration from other things. That isnt a bad thing at all. I mean look at titles like Enslaved. The main character fights robots with range weapons and melees with a power staff while traversing a post apocalyptic world. So what. Or how climbing pillars and cliffs were done in the uncharted and tomb raider games. Or grappling and gliding in the Batman games. Inspiration is a good thing to have. Its how you take that inspiration and make it your own.... thats the key to success.
I agree 100% and I really shouldn't have used the phrase "ripped off" in my post. I actually should have toned it down a bit rereading it now. I believe it could have been inspired by botw, but of course have no evidence of that. Zelda did not invent that mechanic. Being inspired by other games is a good thing, that is my point. If they make the game better, it is always good.
Ratchet and Clank, spyro, Minished Cap, super Mario world. That's the problem. It's not a BotW mechanic. It's a mechanic that's in plenty of series but breath gets all the credit somehow. Just because another person said the same doesn't make it right. It just proves what the problem really is
My opinion on this subject is why do people care so much about this? Some of the gaming community seems to be drawn towards comparing everything under the sun to any other game with a feature/mechanic that reminds them of it. These discussions IMO are a waste of effort and doesn't matter in the end and didn't even matter in the beginning. My reaction when I saw the gliding was "sweet they added gliding!" Then I see these comparison discussions and "this game took inspiration from that game". and I roll my eyes. I think one of the reasons people go straight to BOTW with Horizon is because both games originally released like a week apart from each other and they were both being compared like crazy with gaming journalists since they were both open world RPG adventure style games.
It's laughable to me that people here are so incensed at the idea that Guerilla games might have taken inspiration from one of the most critically acclaimed and best selling open world games of all time. Like that somehow tarnishes Guerrillas accomplishments with this sequel of something. Developers take inspiration from one another all the time. Hell, Eiji Aonuma openly stated early in the development of BOTW that he was inspired by Skyrim. Nobody cared. I was even excited. There's nothing wrong with taking design elements that worked in other games.
Hopefully BOTW2 can take some inspiration from Horizon as well by adding things like full voice acting, mo-capped facial animations, a non-barren looking world, a great soundtrack and cutting edge tech and visuals.
Well this is an opinion piece article 🤔
I hope it also took inspiration from the world design as well and the map like GOT did cause i did not love the first Horizon’s cramped oversaturated map.
I knew it! Some crazy Nintendo fan had to write an article to say "Nintendo did this first ..." and "they are copying Nintendo..."! Bull shit! BoTW does not own these concepts and ideas, and it was also not the first to put this gameplay in a game, stop this ridiculous bullshit!
This guys first game was BoTW?
While I feel the gliding did remind me of BOTW and Fortnite, I'm more bothered by an energy glider instead of using a collapsible metal and animal skin glider. She could kill and skin a few boars and scavenge light hollow aluminum and craft a mini traditional looking glider. When needed she throws out the glider in front of her, it unfurl and aloy catches and dives off the jump point. Also make it that the glider after some rough landing takes damage and have to be repaired with supply gathered, not often but periodically as no one wants to do constant repairs. I can not see how an enegy glider would keep her aloft, and it didn't even show the glider sending out pulses that give would give it lift. The fact that she is using a glider doesn't bother me and can see it being used to reach walled off areas, and traveling long distance if Aloy is very high up a mountain or large skyscraper.
The glider doesn't give lift, so I don't see why it would need pulses. Maybe (probably) there will be upgrades, but all it is, as presented, is a way to slow your decent and have more control over where you land... Just like the glider in BOTW.
I just don't see how a cyber glider is going to slow her decent, thats why I mentioned the pulses. I would think without the pulses she would just fall out the sky to her death. Like I said how can a light array keep her aloft, its not the same concept as hard light being used as a shield. Hopefully there are upgrades and info that explains to a degree how some of these gadgets work. And in BOTW the glider is made with metal or sticks and cloth, which is more believable as a glider. Anyway, thanks for the reply.
I dunno. To me It doesn't seem any less logical than having an energy shield that can block physical attacks. How can light do that? It's silly, but I just chock it up to "game logic" and move on
While I get it. you're over thinking it. Zero Dawn is in a future that is ran by machines. Doesn't make sense to us. 100 years ago what we have now wouldn't make sense to them so it's a bad way to think about it as it's like 1000 years in the future or something. Did you watch the Jetsons when it dropped and think I can't see how hovering cars and homes that high in the sky could exist? That's basically what you're doing. Creating a narrative that doesn't make sense by the logic of the series that is so far in the future, you'll never get to even see a possibility of what could be at that time frame. It's also alot more convenient than her making a makeshift glider. I absolutely do not want to be repairing gliders. I'm so done with weapon repairing and such. They got enough management in the game and we don't need to turn it into a repair fest either. It's also less weight for her to carry if it's like that
Two open-world games release in the same week 4 years ago. Both score really well, but one in particular sells over double the other while retaining full MSRP (the other drops as low as $9.99), and for all intents and purposes sweeps GOTY awards. When a mechanic in that game, but not the other, makes its natural way into the sequel of the other, N4G goes out of their way to show how literal they interpret anything and everything that doesn't spin their crowned publisher is the grandest of light. The article never claims BotW invented anything, since nothing beyond the headline was read.
Hey idiot Horizon sold 15M copies that is more then any halo game will ever sell.
Wtf does Halo have to do with this? Also pretty sure Halo 3 sold more than 15mil. It definitely did if you count MCC and the PC release.
majie, thanks for more than proving my point. Your downvote is appreciated.
@majiebeast Source? Sony have so far only confirmed 10m in sales. I guess I'm not sure why Halo is relevant here, but Halo 5 sold 5m within 3 months. HZD took 2 years to get to 10 mil. It's very likely Halo sold more than HZD... and Halo has sold 15m in the past. As for BOTW... BOTW has sold at least 18 million copies.
Aloy has similarities to Jimmy Hopkins from Bully, too.
Nintendo fans are unknowing off games outside of their space . Many games have done this waaaay before Breath of the Wild , come on .
One article writer from a non-Nintendo exclusive site writes an opinion piece Oh no! Nintendo fans are..... (insert some blanketed statement) Do you see how silly your comment is? You and others like you perpetuate this idea that Nintendo fans are all a collective groups of extremist with a hive mind when in reality you rarely see them come on droves to attack. At least not on N4G
It's too bad botw copied the open world formula then, as well as the lootet aspect, and action combat.. And gliders and grappling hooks. Nice try Xbox shill.
Oh shut up, BOTW copied from everyone, but here we are everything is new cause is from Ninty?, get da hell out of here , is really starting to get very annoying this free pass just because is Nintendo. One thing is certain here Zelda is the Obsolete and Horizon is again a PS exclusive pushing this gaming industry forward, and how they are doing that ?, well very simple , look for a game that looks like at this in PC or any othe platform , is none existent :), same goes for games like Returnal, Uncharted games, TLOU, The new Rachet, Spider Man games, just to name a few PS exclusives :D
I hope this is the dumbest thing I come across today otherwise I'm in trouble. I wish they would stop letting 10 year olds write gaming articles.
Horizon zero dawn, what an amazing game now about this new sequel....I wouldn't say they copied BOTW, since everything is inspired by other ideas that sometimes are si