While it can be a bit rough around the edges, Hood: Outlaws and Legends is an excellent starting point for a potentially phenomenal game.
I agree. It needs a bit more depth. It's cool that John can lift the portcullis but Robin should be able to scale walls to get up high, the mystic should be able to create new paths that the others can't, or close paths that exist to stop the opposition from taking an easy route. There needs to be more variety that a character can do on a level. To add more strategy. Different combination of teams create different gameplay dimensions for the level. A lot of times it comes down to, who can beat up the other more and who has the closest spawn point.
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