110°

Epic Considering PC, Xbox 360 Interplay for UT3

In a lengthy interview with Game Informer, lead producer Jeff Morris was asked about the possibilities of having cross platform interplay between the Xbox 360 and PC version of Unreal Tournament 3, which was recently confirmed for Xbox 360 in addition to the PC and PlayStation 3.

At CES, Bill Gates talked about Shadowrun being able to play PC versus Xbox 360. Are you going to allow for that in UTIII?

Morris: "There's certainly no technical reasons why we couldn't do interplay between platforms, but the one thing with that is the input between the two. We're a fast-paced action game. With the mouse, you're looking here, and then you swing over here, and you stop and you swing up there and you stop. You've got all these quick movements, and I don't know that a 360 controller is ever going to have an analogy to that. If it's not fun or balanced to do it, we don't do it.

The Live network also makes it not a trivial task to make it integrate with the open network of the PC and the PS3. We're very interested to see how Shadowrun does it and if people will want that. As a consumer of games myself, with Battlestations: Midway I'll violate my rule, because I really love Battlestations: Midway. There's a great PC version and there's a great 360 version, but I want to play with the biggest number of players. I want the biggest server pool. I don't want to have to decide and artificially split my audience between the two. I'm going to go where the bigger audience is. With UT, I don't want to have the PC players to play with just half of the UT players just because of the platform. There's a real motivation to make it interchangeable with one big pool of servers out there that everybody can play in. If I can have a hundred servers with great ping to me by having all those servers shared, that's really compelling to me. Oftentimes, you'll see something like Battlefront 2, which is another game I love - there are much more players on Xbox, more servers, than there ever were on PC. As a player, I want to play better servers with more people."

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FeralPhoenix6299d ago

I think it will happen sooner or later and I'm sure its possible to make a keyboard/mouse option available not only for this game but future FPS games for those who prefer it rather than the 360 controller.

JasonPC360PS3Wii6299d ago

For playing against PC i'm waiting for Shadowrun.

140°

Tech Focus - Motion Blur: Is It Good For Gaming Graphics?

Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?

TheOptimist2141d ago

I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.

XentaJones2140d ago

motion blur makes me sick... so its off.

OpenGL2140d ago

I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.

2140d ago
TheSplooge2140d ago

I always turn it off. Along with depth of field.

Mr_Wilson2140d ago

Those plus vignetting, chromatic aberration, and film grain.

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90°

Let’s be Honest, DOOM Looks like the Best First Person Shooter We’ve Seen in Ages

Alex from GamersFTW writes:

“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”

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Shillmeister2971d ago (Edited 2971d ago )

The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!

Rock to my left, hard place to my right..

EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).

c00lvilKid692971d ago

I’m exactly the same, usually multiplayer games are of no interest to me. But DOOM has sparked my curiosity, especially as someone who used to enjoy multiplayer first person shooters like Quake/Unreal. Totally understand your concerns about it being heavily dependant on the community, too. Which is just another reason they should include bots, in case the numbers need to be made up. I’m hoping the community will be good, considering the creative freedoms they’re handing over with the SnapMap thing.

2971d ago
esmittystud1012971d ago (Edited 2971d ago )

Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL

wakeNbake2971d ago

Well thats just a low budget turd, no comparison at all.

mezati992971d ago

i am gonna have to agree with this

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30°

Game Music Daily Week 54

Great selections as always and they are...
Final Fantasy
Metal Gear Solid
Super Smash Bros.
Crypt of the Necrodancer
Unreal Tournament
Advance Wars
Payday 2

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