220°

Biomutant Gets New Gameplay Videos for PS4, PS4 Pro, Xbox One, Xbox One X

PP: The developers behind Biomutant have done us all a solid and taken the initiative in producing some unedited gameplay across various consoles.

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pureplaystation.com
Graey1457d ago

I like the idea of this game, but it is a definite wait and see.

OMGitzThatGuy1457d ago

Looks massively undercooked or unpolished.

jjb19811457d ago

I like how they show the system, resolution and fps. I've already pre-ordered this on PC for $43. It looks worth the jump for that price.i really like the concept and combat. I guess I'll see if I got bamboozled by the trailers.

Teflon021457d ago

I like preordering and think it's one of the things I don't get people being against (sounds like babies complaining for no reason). BUT this is the one instance where the preorder made me going from "ohh yeah I really wanted this years ago, I may get if I have some spare cash after release". To saying hard pass, since a WHOLE class is locked behind a preorder smh. Don't care if it'll release later for free or whatever they want to do. That's not one of the things you should ever do that with.

Do hope the game ends up great though for whoever buys it.

1457d ago
IanTH1457d ago (Edited 1457d ago )

I don't begrudge people for preordering, but the unfortunate side effect is that publishers get guaranteed money off of hype without showing the quality of the title or of its experience. Companies are becoming more emboldened to release more and more broken games that just get patched later.

Take CP2077 - that game made back its entire budget for development and advertisement in preorders alone. People put down money before it was widely known just how broken the game was and how deceitful the marketing was for the base consoles. If CDPR had to worry about reviews and word of mouth to sell games, where people waited until after release when their purchasing decision could be better informed, there's simply no way they would have dreamt of shipping the game in the state it launched in.

Again, it is a problem with the companies, not those that preorder. But preordering only helps companies, and really has no sizable upside for those buying the game.

jznrpg1457d ago (Edited 1457d ago )

It looks really good to for a THQ game , by far the best I’ve seen from them outside of Darksiders 2 . I like the staff glide and fire slide, nice touches. Combat looks better than I expected personally , they have done a nice job from I can see. This isn’t a Sony game where it has the ultimate polish in combat and animations and such but this team has made something that looks very good especially when compared to past THQ games but even on its own it looks great . It’s definitely the best looking game in all areas I’ve seen THQ make, Darksiders 2 was good for its time though I really enjoyed 1&2 but 2 was more polished . Not all games are going to be Sony quality and they don’t have to be to be good games . If this was a first party game I’d expect more polish but this is a smaller team and budget I like what they have made from what I’ve seen .I believe for the majority of development it was 20 people working on this. If they can get enough sales the next one can be so much more but it needs support at release or at least the first month and not when it goes down in price . I preordered the collectors edition and I’ll probably buy it digitally too as I don’t open collectors editions too often and want this game to succeed . It looks great to me actually , it doesn’t run super smooth on base PS4 which isn’t surprising as there is a lot of action and nice detail in the environments but I’ll be playing it on my PS5 anyway. It’s not going to be perfect as a new IP but this team needs good sales to be able to step up their budgets and go beyond this . I hope to see a Biomutant 2 as they have some good ideas already and combat looks good with this game and with a bigger budget and team this new IP could go much farther . I’m not always looking for perfect game especially with new IP but if the core is good and fun I’ll support it . I played the Witcher 1 and it had a lot of issues but I saw potential . 2 was a much better game but still could improve , and 3 was a culmination of the support the first 2 games received . I hope the same goes for Biomutant and hope the full game is a good start for this IP.

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1457d ago
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60°
6.0

Biomutant Review - Thumb Culture

Biomutant has finally arrived on Switch! Dive into a world of cute mutants and monster-bashing combat. Find out what we thought about it!

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thumbculture.co.uk
Crazyglues339d ago

This game could have been huge, but sadly it fails big time at just being a lot o fun to play... Which is what it should be because that's how it looks when you first hear about the game.

-But at every turn they fail at fun to play.. What do I mean? Glad you asked -(remember Mario from Nintendo, any Mario, the first time you played it, there was one thing really clear right off the back) -It's super fun to play... Period, no matter what your doing it's fun.

Bungie once said the secret to good game design is take something that is really fun about the game, and extending it to all over the game.

Biomutant could have hit that bar with very little effort. The game has so much going for it. In my opinion the only thing they needed to nail was how it plays / and that's where it fails the most. This is a game that could have sold 23 million copies and instead did 1 million...

anast339d ago

I was really hyped for this game.

Glemt339d ago

I'm still wondering "what do you mean". I've not played the game and am genuinely interested in what your argument is. But your argument boils down to:
Biomutant devs failed at every turn, because Nintendo made their games fun? Because Biomutant fails at "how it plays". Are we talking control scheme? Combat? Exploration? What exactly?

Again, genuinely interested to hear more of your thoughts on this because it seems you know exactly why this game didn't work.

Crazyglues336d ago

@ Glemt

Ok, I'll explain... I guess if you have not played the game then you are lost on what I was saying. So ok I get that. -but I think for anyone that played the game you know what I mean because it stands out like a soar thumb, what's bad in the game.

I'll try to keep this short / I'll try / the game has bad combat, bad exploration, bad overall game mechanics, in the way it feels... Now mind you, that's just one persons opinion but it's also just a gaming thing. (meaning as a gamer you know what you like and what you don't) So for example:

Iin Grand tursimo 7 gas, or making the car go forward on the track is the R2 button on the PS5 controller / as a game designer you can change this to something else, but it is a bad idea because it's a universal idea.. Something people have just come to expect and something they know without reading instructions.
People start to play a racing game or just start driving and they expect R2 to be gas or to go forward...

So expectation is important in game design. (I remember the Watchdogs developer was doing an interview and he said all the playtest they did / people hated the driving, it didn't feel right. And it was bringing their view of the game way down. Because they were expecting it to drive like Grand theft Auto. And he said, "But our game is not about driving, that's a small part of the game." --> But that is Gamers Expectation.. or you can call it we are Spoiled because of Whatever game did driving really well / that becomes your standard or expectation.

Biomutant does not play like what you expect. It's very dry, very un-rewarding, and overall boring. Not fun.

Some will push pass this but most gamers won't. They won't forgive the game for that and will stop playing very quickly. Why?
It's like just how gamers are, some get really into your game mechanics and push past what's hard and find the sweet spot, but most gamers just want fun, so if it's not fun right off the back they stop playing or move on.

It's why a ton of gamers look at game reviews, they want to know if the game is any good, worth my time. Will it be fun to play in the end. People want their game time to be interesting and fun.

I can get into how you would do this step by step in making the game, but I don't think you want to hear all of that.
So let's just say this, Steve Jobs, never made or invented anything at apple, he was the person who decided what needed to be made or designed. (they put five of apples best iPods or Mp3 players as they were called back then on a table and Steve played with each one, and then he picked the one Apple would go with) that became the iPod we know today with the scroll wheel / he knew the feel of that would be a game changer it made it work in a way that was really interesting and fun to scroll thru your music. Keep in mind No one else of the people at the top of the company knew which one would be good or why.

Game design seems to be the same way, they need a Steve Jobs leading the team, or just someone who's really into gaming / someone that really get's Gamers, a gamer like me. To explain why this is fun and why this is not. (I think I really need to start a company to help game companies) I would have showed them how to make that game sell 23 million copies instead of 1 million...

Right now I'm sure Biomutant could have made the character walk 22 different ways, but only one of those ways is going to be really good, and fun to play, who is deciding which one is the one to go with? You need that person to make decisions on all aspects of the game.

70°

THQ Nordic says Biomutant on Switch has sold more copies than they expected

Biomutant received a surprise release by THQ Nordic on the Nintendo Switch and while it has various compromises to run on Nintendo’s now aging Switch hardware, it is still good fun.

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mynintendonews.com
Philaroni352d ago

Good for them, I miss games like this is, was rough at some points but by now I feel it must have got better. Maybe I'm just a sucker for fuzzy things like Ratchet and Clank, and the old Conker and Jak/Dax games. Don't know, just reminds me of those times.

90°

Biomutant – Three Years Later

After launching three years ago in a relatively disappointing state, how does Experiment 101's open-world action title hold up?

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gamingbolt.com
sweatyrich358d ago

I played it on the PS5 in 40fps mode and it was pretty decent. Looked great, gameplay was a little but clunky at time, and fairly repetitive, but there's a large map to explore, LOADS of things to do, and you're a gun-toting, kung-fu'ing racoon !!
Accept the game for what it is, and you'll have a good time like I did.

Can't speak for how it was at launch, but the game I played was a 7.5/10

anast358d ago

I would like to see this game get a sequel with all the lessons learnt from the rocky launch and with newer tech.

Demetrius358d ago

I finished this not too long ago, definitely one of my most favorites I was really in tune with it, I didn't silence the narrator cause it always felt like I was being told a story, lol just like real life I enjoy old people telling me stories every since I was a kid I've always enjoyed that, biomutant 2 would be so mf nice to happen, definitely going for a 2nd playthrough on ps5 this time around