Housemarque has updated the official FAQ for Returnal on their discord servers to clarify the saving system of Returnal and is aware of the issues.
Finally beat this last night. I’m thinking of going back in for more punishment / alternate endings but really want to start playing other games coming out too.
If you haven't finished act 3, you haven't beaten the game. Get back to it. Yesterday, only 4% of players had actually finished Returnal according to trophy info.
If it's too difficult, or not for you, you don't have to play it.
If we are all willing to pay 70 dollars for a game, they should include a 'mode' that can accommodate a significant portion of their growing audiences lifestyle. They've satisfied the hardcore, no kids (I hope..) audience, now create a play mode for people who want to enjoy the experience but cannot spend hours on end in 1 sitting. I shouldn't be punished in game for needing to step away. Leaving my Playstation running for potentially days is a waste of energy and money. A save option mode, separate from the traditional should satisfy. They can disable the trophy achievements if they need to. If I abuse the save then its my own problem/decision based on my playstyle, doesnt affect anyone else.
Just play the daily challenges then. Same experience only less tension as the stakes are low.
@knushwood butt i cant see the ending that way. I still want to beat the game, it can come with an asterix, i dont care.
Last night I ended (died) after a 3 night run, putting the PS5 in rest mode on Wednesday and Thursday night. Got up to biome 5. No issue for me. Sure, it locks you into only playing Returnal, but I don't want to play anything else right now, and if I did, I would just fire up a different system. Adding saves would change the whole dynamic. Almost everything in this game is a high risk gamble or trade off at best.
@knushwood butt You would keep the original as is. This would be a new game mode next to it. Same mechanics, includes save, no trophies, no accolades.
@Knushwood Regarding putting the system in rest mode, there was an article recently written by someone that did the same thing, but their game updated at some point and they lost all their progress.
***If we are all willing to pay 70 dollars for a game, they should include a 'mode' that can accommodate a significant portion of their growing audiences lifestyle. *** No. No it shouldn't. What people are trying to do is take a niche game market and force them to make it mainstream. What you should do is know more about the games you buy and don't expect them to change for you. There are a ton of games that do what people want. It's okay to have this game be its own thing and not be catered for the mainstream audience. Not everything needs to fit what the majority wants. No one is asking you to be forced to like it either. But at least recognize that not liking a game didn't entitled you to expectations outside the norm for the type of game you bought based on ignorance.
Not much of a sales pitch.
Or if they had some sort of save feature I wouldn’t have lost all my progress due to their update.. I don’t see how a save point after every boss would ruin the game especially if I could save it in a couple different slots. Or hell even only after an entire act was complete would’ve been nice
@ masterchief Yeah, due to a bug that they fixed. The game has checkpoints. The people complaining haven't played enough. Whatever, I don't want or need saves. If you don't like it, play something else. Time is precious.
The game is challenging for sure. But I love it and don’t want them to make it easier with saves . When I do beat it eventually I want to know I did it the way it was intended not on easy mode and have the satisfaction of beating a difficult game . It’s the same argument for Souls games , make it easier . It’s not meant for you if your trying to play easy mode games . There are plenty of games with easy mode just for you so go buy those games . The systems in place for Returnal are there for a reason , it’s not like they forgot to add saves it would ruin the way the game is supposed to played . Don’t like it don’t buy it . I’ve died a shit load and and I’m going to keep going at it until I finish it regardless of how long it takes me . I am not giving up and not taking the easy route (if they add it I really hope they don’t)
Agree, When you finally make progress after hitting a wall it is so satisfying.
It's a balance for me. There is a point where I throw myself at something so much that I become numb and that overcoming is equally lacking in emotion. It's more like, "great, cool... let's move on." Not like "OMG YES! I DID IT!" It's a very subjective thing, though. But I know that if I work too hard and keep failing at something too much, that victory feels more and more empty with each failure. But there are many games and instances where the victory feels so amazing.
You always can give options to the players. if you don't like save that's cool but, what about people that don't have to much time on their hands and like to play video games. You are limiting those players who enjoy games in general. at last give some options and removed some trophies for those who used save.
I don't see how it's limiting to those players. The game isn't going anywhere, it will always be there for you when you finally make the time.
You can give options, but I respect games that are made for a specific purpose. Some games are hard. They are designed hard. They are aimed at specific people. It's their choice. Their game may not sell as much, but it's their prerogative to do as such. Not every game needs to appeal to every market or the majority of the market.
Disagree. Options are never a bad thing. If you wanna play the game on hard mode, that's fine. If you wanna be able to play for an hour or two and then save and relax, that's also fine. There should be no limitations for gamers in general. Why do you think there are multiple options for resolution, details like shadows and particle effects, etc. Nobody likes to have limitations. Take it from the PC gaming community lol. Only you choose the way you play. I honestly don't see any problem with that.
***Options are never a bad thing.*** Where did I say options are a bad thing? Please actually read what I say.
"There should be no limitations for gamers in general." You think gamers have more right over how a game should be designed then the developer? Your only right is whether to buy it or not. Exercise it.
returnal needs a save and quit option. thats all, and Simple.
And Dark Souls games need difficulty sliders. That's all. And Simple. /s
Those two things are definitely equivalent and that isn't a lazy analogy. That's all, and simple. /s
Both are game design choices, not programming choices. They are the same and equivalent.
A save and quit option actually wouldn't break the game's design if its only loadable once. Its a system that all Souls games have.
Returnal is not a Souls game, it's a roguelite. Its only difference from traditional roguelike games is that it isn't turn based, otherwise it fits it to a tee. They are not designed to be Souls games in concept but might use similar gameplay mechanics (combat).
@Christopher "Returnal is not a Souls game, it's a roguelite. Its only difference from traditional roguelike games is that it isn't turn based, otherwise it fits it to a tee." Except, that unlike the wide majority of roguelite games on the market - it's missing that Save and Quit function. Also kid, the original game "Rogue" -- upon which this entire genre foams at the mouth over being so purist --- Had save and quit.
***Except, that unlike the wide majority of roguelite games on the market - it's missing that Save and Quit function.*** Well that's not true. ***Also kid...*** Listen gramps, new genres aren't intended to follow from their predecessors. That's why we have words like rogue, roguelike, and roguelite. If they were all the same, we wouldn't need three words.
Adding an online based save and quit option that deletes the save when resuming wouldn't compromise the difficulty of the game. Unless losing progress to game crashes, system crashes, updates, power outages, doing something else with your PS5, and other non-diegetic (for lack of a better term) factors that aren't affected by skill are all intended to contribute to the difficulty, in which case that's just a cheap design choice.
At this point I just want them to add it to spite the "git gud" tools.
I can 100% get behind annoying ponces like that. But that's not my argument. Yeah, git gud people can git bent.
A single use save point at the start of each biome would be nice
New updated faq by Housemarque: Saving System: Non existent, you will die alot and start all over, you will get crazy mad and so go on and cry me a river. I kid I kid , or am I ? Hmmm :D
THE GAME IS MEANT TO HAVE NO SAVES. ITS A ROGUELITE. People really don’t know what that means. I’m sure they will add a save mode so the casuals will quit bitching though.
And why ppl seems to forget that several rogue like games allow you temporary saved? The dev specifically mention that you can leave the game on and come back to it with the ps5 resume. If they were behind the ideas that 1 run must be done in one setting or else why are they allowing the resume feature? Surely they could have detected the game going in sleep mode and return you to the start of your run.
Rogue had save and quit. Piles upon piles of roguelites have a save and quit. If you dont have a problem with rest mode, you shouldn't have a problem with save and quit. A **real** save and quit function enables other games to be played, the console to power off, other players to use the system (OR play Returnal on their profile)
If they had save points people would be complaining the game took 4 hours to beat. THIS IS HOW THE GAME IS SUPPOSED TO BE PLAYED Im only up to Biome 3 but killing that second boss was the most adrenaline I can remember ever feeling in a game and it's because I knew how much was riding on my run. They don't need saves, my only suggestion would be for each biome to top your health up at the start like proficiency does so you don't absolutely have to grind every level out and use your shortcuts. That way you could still level up enough to compete but play right through to be even better. But either way the game is addictive as hell, and I'm never frustrated I died except at myself. If it's not for you I understand, but don't complain and try to bend the Devs vision to your needs. Move on.
Either way if saves were added....how does that effect your experience what people do in a non competitive SP game?
Because there's no risk in anything you do. Save and just rewind to before you failed. That feeling of, 'I don't have to go into that challenge room, and I certainly don't want to die in there when I didn't have to enter in the first place, but I WANT to go in, beat it, and pick up the goodies' is great.
Because even if I didn't want to, I would probably crack and use it, and it would cheapen the whole experience. This is what the developers wanted. Like I said, move on if it's not for you. It's totally your choice. It's not your choice to cheapen there vision. I don't want saves in Returnal, I don't want an easymode in Demons Souls, and I don't want a rewind button in a racer. The challenge IS the point. No challenge, no point.
You must hate when developers make games that accomodate less able gamers huh?
The only frustrating part of this game was with the updates restarting your rest mode save and coming home to all your progress lost. Had that happen a couple times but other than that, i beat the game after 23 and a half hours of playtime and boy was it awesome!!!
...im loving the game, im on my 4th biome. As for the autosave, they should implement it. Its still the same, if you die you restart the mission. Austosave will help for those who want to play it but dont have the 3-4 hrs time. And like me i dont want to leave my PS5 in rest mode, with autosave you will remove the rest mode feature for saving.
As someone who spent the last 3 days having to do rest mode between my returnal runs, a save system would be nice. Even if it's just the start of each biome so I can play something else if I want a break. And I'm talking a 1 time load and the save gets auto deleted.
Jesus christ people here are stupid. It isn't about the game being hard, it's about being able to stop whenever and pick up where you left off....without having to put your system into rest mode or keep the game running. It's a stupid design decision. There are plenty of people who played the game who complained about it too, who had runs wiped because of crashes or an update during rest mode. It's amazing that rouges like Hades, Hollow Knights, Dead Cells, and others have save systems but yet somehow this one can't have one or it will "ruin" how it "was meant to be played".
Hi, just chiming in with an "um ackshually" - Hollow Knight is not a roguelite/roguelike/rogue anything. It's a Metroidvania with pre-determined level layouts, boss and enemy encounters, and actual unlockable items and progression for the same save file, persistent across attempts.
Shut up. They are all the same, rougelight, rougelite, metrovania......blah blah blah
Dead Cells doesn't have anything like that.
Yes, it does dumbass. It saves your progress in between levels and it also saves when you exit. Try again.
Just like every "Souls" game, the developer is getting tons of negative feedback. Nothing is wrong with the save system, because that's the very nature of the game. Like how in "Souls" games there is no "Easy" mode. Deal with it. You don't have to complete a game to be able to enjoy it. Shocking, I know.
Apples and oranges. The save issue can be addressed with a temp save system without affecting the game's difficulty. I don't want the difficulty lowered. I don't want to be able to save scum. I just don't want to lose my progress to things that have absolutely nothing to do with skill or the game's difficulty.
I don't see the issue with a saving system in this game for those who'd like to use it. I personally won't but because this is a single player experience, so i should be able to decide how i'd like to make my way through the game, I can still play the game the way it was intended, and others can still enjoy the game the way they want to play it. I know many will disagree with me here, and i do know that not all games are accessible for everyone, but games are always better in general when they can be accessible by the lowest common denominator. TLOU2 was praised for it and games are getting to be more and more accessible as years go on. Expect more games to be accessible, no reason not to be that way.
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