Alex writes: "Resident Evil Village was a chance for Capcom to expand on the tone set by its predecessor, but it marks another wild shift in direction."
Got an Xbox and a Game Pass subscription and want something spooky to play? Here are the best horror games on Xbox Game Pass.
There are many ways that a game developer can choose to raise the difficulty in their games — but which ways are the most effective?
A great example on how to do difficulty in a video game is DOOM ETERNAL. Started playing on ULTRA VIOLENCE but then I started playing on NIGHTMARE after a couple hundred hours of playing on UV . What makes DOOM ETERNAL fun, is on Nightmare, the enemies are very aggressive ,but they give you the tools to defeat difficult enemies , you just have to learn how to use them .
Personal dislikes are bullet sponges and bosses with regular enemies thrown in. Just make the boss hit harder if it's too easy.
I think Helldivers 2 really gets it right. If enemies are easy, they swarm. If they're high level, they tend to have good defense and need strategems to take down...or bait.
I never feel too angry if I die by swarm because it is usually my fault for not checking my 6. I don't even mind dying if a teammate drops a bomb on the swarm that is gutting me.
I don't like cheap deaths. When the game allows you to progress only to hit you with an enemy that is suddenly immune to all the things you've unlocked and mastered is just dumb. If the game doesn't do hit boxes right and you get killed in lame ways it is dumb.
The screenshot is from Elden Ring, a game I really enjoyed, but the scaling was silly. I didn't do the Eligtree til late game so it was goofy difficult. I thought the Elden Beast was rather cheap. Not a fun skill based match, but just cheap enemy. There was no sense of, "oh it defeated me because I did this or I did that" like all Souls/Borne games.
1. Intelligent opponents that don't have some set, optional strategy to win and requires more critical thinking.
2. Game provides players with the knowledge and tools about a game world to stand a chance (or at the very least, the opportunity to gain the knowledge and tools).
3. Don't insist on enemies having much more health than the player arbitrarily. Sometimes, you'll have more durable enemies who are armored or inhuman which I would say is fair. The best approach to this I can recall in recent memory is Naughty Dog games: You're extremely vulnerable without armor and can get picked off pretty easily, but your enemies are pretty beatable with the right weapons and strategies where you can't just brute force it. That said, ammo is in short supply, so you engage at your own risk.
4. Depending on the type of games, make resources more scarce without necessarily making enemies bullet sponges. It simply means you'll have to choose your battles carefully and have damn good aim. Like Uncharted. If you're not good at headshots, Crushing is a rough time.
Remaking video games is not a new trend, but it is more popular than ever. Which are the best video game remakes of all time?
Where's the 2D love? Like Strider and Bionic Commando Rearmed? Some of my personal Remake favorites.
For a 90s video game remake I would put QUAKE 2 at the top. Nightdive did a amazing job . And Machine Games added awesome new content.
Dead Space over Mario All-Stars, esp since All-Stars was just a graphical upgrade. Otherwise.....can't quibble much with that list.
I mean, I feel like that's why they called it RE: Village, instead of just RE VIII. Definitely still a main title, but obviously also a bit of a series spin-off in a way. It is different, doesn't mean it's going to continue in this direction from now on.
Although I don't play resident evil games they all have whacky things going on in most of the titles. So the only big difference is the focus on first person action. Correct me if I'm wrong.
If the games are great, which they are, too right I don't care.
We can't shoot shuffles in a police station forever. This franchise feels fresh, which is great. If you want the same game over and over, just buy one and play it repeatedly while the rest of the world moves on.
Resident Evil and its identity has never been the same with RE4. Now the franchise has gone in all sorts of directions to stay relevant.
Not to.say anything negative in particular since then. RE4, RE2 Remake and RE Revelations 2 have been some of my favorite RE games.
I'm loving it but it definitely doesn't feel like Resident Evil., maybe it will later in the game as I'm on only at House B.