Jason says, "If there ever was a dev that understands Metroid and what it would look and feel like in the modern day, this is them. From the excellent aesthetic world design to the map layouts, I can’t help but feel like I’ve finally gotten a glimpse of a higher budget effort to create an alien world designed around shooting, platforming, and exploration. However, it isn’t without flaws: this game was built using Unreal Engine 4, and clearly started out as a PS4 target, later receiving upgrades moving to a PS5 title. Even with the upgrades, you’ll still see last gen issues, and that includes the framerate dipping regularly and inexplicable stuttering. That doesn’t change the fact that the game’s world is impressively designed, and that the effects work on display is both mind-blowingly colorful and signature HouseMarque with particle-effects up the wazoo. It all comes together beautifully, albeit flawed. Moving onto the story is a far more interesting tidbit. While I won’t post any major spoilers, let’s just say that the story is entirely analogous but without a reference point. Thus, analogies without a reference point are ambiguous. Enjoy discussion threads on the ending and that all of this is not as it may seem. Also, fair warning: the house is a bit more horror than it looks."
***NOTE: YouTube has had this video stuck in processing HD versions, so you may not be able to watch it in 4K until YouTube gets off their butts and fixes whatever's causing this bug!***