DF: "Resident Evil Village gets the full Digital Foundry Tech Review treatment! Check out our thoughts on the game, the RE Engine, the quality of the art and design plus image quality comparisons and performance tests for PS5 and Xbox Series consoles."
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"Throughout the whole game, there's only one sequence that really causes problems - a specific lake area. The body of water here uses ray traced reflections, the scene itself is complex and there is a large enemy hunting you which can spawn lots of alpha particles. As a result, performance takes a significant hit and both drop into the 40s, with Series X pulling ahead by a small degree up against PS5. Again, disabling RT does fully resolve the issue."
Only in one section of the game is performance notable when in RT mode and both consoles take a hit with XSX performing slightly better.
Non-RT mode, the PS5 and XSX run exactly the same.
"So PS5 has faster loading and Xbox Series X has an edge in frame-rate when using ray tracing but, honestly, both versions are extremely close to one another. It's one of the closest calls we've seen and it feels like Capcom has done justice to the two new machines."
N O
L O A D I N G
The ACTUAL comparison.
In short: 3-4 frame advantage, in one section, for the X. 7 Second load advantage for PS5! Visually identical!
Imagine what they could have done if they'd stuck to a next gen only version. Next gadget, next time.