From IGN: "Playing the recent Diablo II: Resurrected technical alpha was like a glimpse of a different time and place, filtered through a modern lens. The action-RPG classic still feels great to play, but it’s interesting to return to such a measured pace of combat, and to feel the weight of choices in inventory management and character progression once again. It’s very much the same game, but at the same time, the team is modernising it. The game’s impressive visual and aural makeover is perhaps the most obvious, but beyond that are some carefully evaluated quality of life changes to reduce friction while maintaining the core gameplay.
I caught up with the team to ask about the response to the alpha, as well as how they’re ensuring that they stay true to such a classic piece of game design."
Diablo 2: Resurrected rolls out a fresh update, bringing a host of gameplay improvements, bug fixes, and the launch of Ladder Season 8.
Blizzard should release physical versions with offline play. I'd buy copies for my PS5 and Switch to go with my original Battle Chest.
Diablo IV may be the latest entry from the Diablo series, but it can sure learn a thing or two from the iconic Diablo II. Both of these games are different and similar to each other, but Diablo II's phenomenal presence should still be more appearing in Diablo IV to make the game even better in its current state.
This week the team discusses some of the worst aspects of the Diablo franchise as well as the latest news.
If they have an option to turn off physical potions and town scrolls, I’ll play the crap out of this game