Resident Evil Village is out on May 7 but some outlets already have an early copy of the game. The final retail version has been compared on PS5 and XSX.
It’s Marginal.. the more important thing is VRR you won’t even feel the drops on the Xbox sx, a feature that ps5 needs quick..
I have a Series X and OLED C9 with VRR but I still notice some slight frame drops?
Not with VRR you don't. You would if it was a big drop like 20fps, but 5-6 fps drop you would never notice. Thats why theres been such a big deal about freesync and gsync monitors (the original vrr screens). I play on a Alienware AW3418DW Ultrawide gsync monitor.
I’ve got VRR tuned on the Series X but still notice the frame drops. Odd.
If it’s in the 50s you won’t.. but obviously if it goes in to the 40s you will VRR can only do so much
First check if you have the newest firmware as there were some issues with VRR on older firmwares of the C9. Also check if you have instant game response activated for the HDMI port you're using. If you still notice frame drops it might be because: -VRR can't do anything about the inherent stutter of lower frame rates. 30-40 fps is just less fluid than 50-60fps, because your brain has less information to process. -While judder gets highly reduced, it can't eliminate the inherent judder of highly fluctuating frame times. Without VRR any frame that doesn't get rendered in time causes the last frame to persist on screen twice as long, because you're forced to wait for Vsync. This is obviously very noticeable. So you should see a much better result with VRR enabled compared to a standard VSync in any realistic use case.
I think you're Cappin. I have a LG CX and I don't feel ANY drop frames on my Series X. What games are you playing when you notice drops? I call BS.
I returned 2 oled tvs because [email protected] with hdr, vrr etc had a lot of issues on those tvs. My firmware was up to date and the problems were always present. I even tried turning off some display settings and still was having problems. I ended up getting another Samsung q80t and I have no issues with everything working properly.
@Gridnac Quote : Not with VRR you don't. You would if it was a big drop like 20fps, but 5-6 fps drop you would never notice. Thats why theres been such a big deal about freesync and gsync monitors (the original vrr screens). I play on a Alienware AW3418DW Ultrawide gsync monitor. ..... Yes, you still can notice the fps drops ( depends on VRR ) fps range on your TV ). Digital Foundry fro Crysis remastered said that even VRR can help this.
It eliminates screen tearing and frame pacing jutter, but there's always going to be an inherent jutter of a dip in framerate. So makes it much smoother, but only does so much
@JIn_Sakai you’re lying please gtfoh with that. It’s been proven that you don’t notice drops with VRR as that’s the literal point of the technology. You either don’t own any of the tech you claim to have or you’re just a troll. Please stfu
VRR eliminates screen tearing but you can still feel the frame drops.
Boy... you sure are quick to jump to conclusions. Do you have a VRR capable TV and XSX to debunk these claims? Odds are right now that you don't even have either one and if you do then its more likely you have one and not the other. Sakai could just have a TV with poorly implemented VRR? 🤷🏻♂️ It is possible for technology to have problems ya know...
VRR mainly deals with refresh rates. For example… If you have a G-sync compatible (this is important, as it signifies the absence of a hardware module in the unit) monitor, capable, let’s say, of 144Hz, chances are, VRR will be effective between 48Hz and 144Hz (anything outside of those ranges may result in screen tearing). With a G-sync hardware monitor, the lower number usually drops to 30, obviously making it more effective. To fully eliminate screen tearing, you need V-sync turned on (be it in-game or through the use of software like the Control Panel). However, in either instance, one can still receive (and perceive) frame rate drops. Trust me, in the PC world, we’ve had VRR for quite some time. It is, for lack of a better word, LOVELY, but not magic.
I have both a Series X and a OLED CX and I can't see any drops. I have a C9 in my studio I will check the visuals this weekend on it.
VRR will be great once TVs can support it with no issue. LG OLEDs still have flickering brightness issues and almost no other TV can do it. PS5 may get support for VRR by the time good VRR support comes to TVs.
Samsung qled tvs dont have any issues with vrr that I have ran into. Its the oled tvs that have a lot problems thats why I gave up on oled tvs for the moment.
LG OLED TV's are still the best gaming TV's though, going by reviews. I like my C9 a lot. It's just a little bit artificial to say we need PS5 to have VRR when 99% of our TV's don't support it or have other big issues with it.
Seriously, dont get why it's taking so long. VRR was one of the main reasons i went all out and upgraded my TV along with Auto Low Latency and HDR 444
That is if you have a tv with the support, which many dont.
From what I understand the difference is negligible. But I would get the PS5 version for the Dualsense functionality (it also has a bit quicker load times, but that's also a small difference).
This, this ‘article’ needs to be failed.
What exactly is that meant to prove? Two sources got different frame times in the same game? Welcome to games/software, they don’t run identical for everyone, every time. Anyway, DF is out and shows the same.
Controller preferences aside the series x performs better but we can just be honest people will get it on their preferred to play on system since it’s not a massive difference.
It still goes down to personal preference. While the dual sense is awesome, some may choose not to want to use it. One being my oldest son. He doesn't care for it although he said it's nest. My oldest and I both use it on our PS5s. Personal preference...
@One it’s a nice feature but IMO the rest of the controller other than the face buttons and dpad need a lot of work, also the elite controller on Xbox has other features like back paddles and swappable parts. I’m just putting that aside because people have preferences
Yeah dual sense is a game changer should be great fun.
Personally I don't care for dual sense. I don't like how it locks the trigger when I want to shoot my gun because it sometimes gets me killed in multiplayer. I turned it off on Returnal because I don't like how the alt fire is used with the half press of the left trigger. It's just a bette version of rumble I wouldn't call it a game changer.
Speak the truth seems you just need to wait for a better game to implement it better. Going forward not just this week it’ll be a game changer. Unless you’ve turned it off but 🤷🏻♂️🤣
PS5 has pretty much no loading screens according to DF.
sounds like either way you are getting a really good game.
Seems like the FPS on Xbox SX is far higher (120 Fps compared to PS5 60fps, both are silky and consistent though it seems) I like the dual sense stuff, but if you straight up want the better FPS seems like xbox is better this time.
I never seen Series X version go up to 120 fps in this video. Are you high?
Microsoft shills. They are doing everything to keep them relevant. Just like this debunked “comparison”. https://twitter.com/JoeMill... “Do not sell what the consumers want, make the consumers buy what you are selling” Bill Gates
I think its a mix of being high, blind, and delusional. 🤣
@ Good-Smurf I'm dying. He didn't just go there. The comedy is real! LOL!
Lmao not drugs this cult like behavior.
I'm definitely not a shill, I own a PS5 and not an XSX yet. The article I was reading previously was actually referring to Mass Effect Legendary Edition having the 120FPS on Xbox and 60FPS on PS5. That's down to the backwards compatability stuff. I'll still be grabbing that on PS5 regardless. Dunno how I got my wires crossed with that and this game, my mistake.
It can barley do 60 FPS with ray tracing on haha... where did you get 120 from haha
I'm genuinely surprised. I would expect the PS5 to have an edge in FPS titles. Interesting.
Quirk of the RE Engine. DMC5 is the only other native next gen game to see higher fps on Xbox.
Nothing to see here, real system disparity won’t show its true form until M$ releases one of their monsters from the vault.
This disparity will always be there, unless they release a new controller.
They don't seem to be feeding their monsters just yet. They bought a bunch of studios years ago and still released nothing. Insomniac was bought after them in comparison and they released 1 current Gen game, about to release another, and are working on a third. Plus they did a remake of spiderman for ps5.
I'll be getting the PS5 version regardless, in hopes they bring vr mode.
Honestly this is good thinking! I could also see them doing a stand alone game for the PSVR2, we know it’s happening so why not?
So you have a Series X as well?
I do yes, covering both bases. It was a bit pointless last gen even though i did have both anyway but this gen since xbox bought Bethesda it seems more justified.
I went with XSX, but only because it has a disc a drive (I own PS5 digi) and I got it for a bargain £45.
Let us just point out how media likes comparing two things that divide people. They do this with politicians and they do this with games. Look how you all eat it up, making it the most commented article on the front page. STOP FALLING FOR IT NOOBS
1. This is why n4g exists. 2. Microsoft articles will get to the top with no traffic on here. 3. This “comparison” has been debunked to favor Microsoft. You are right though.. separation creates fans. Blind loyal fans. This is why Microsoft has very deep pockets in the media side of their business.
you are basically doing precisely what he commented on, do you really think on here @Rude-ro
@galmi Exactly @Rude-ro This is why N4G exists? Really? You joined in 2016, I've been here before 2008. There was fun pokes here and there, but the users were never as pushy on a brand as they are today. Keep in mind, this is when Microsoft was taking away all of Sony's 3rd party exclusives and the Wii was killing them both. It was more about the games and the exciting announcements. Don't get me wrong, it still is, but these clickbait shit articles need to end.
Only channels I really trust are DF, VGTech, and NXGamer. This channel has been wrong before. That's not saying it is wrong now. Probably isn't, but they don't have a proven track record like the others.
and DF gave the edge to SX
And I have no problem with that. Either way, the difference is negligible just like in most of these comparisons.
What they actually said was there is a small edge in SOME frame-times for the X, while the PS5 pulls ahead in loading (some 7 seconds, in fact). "there's only one sequence that really causes problems - a specific lake area. The body of water here uses ray traced reflections, the scene itself is complex and there is a large enemy hunting you which can spawn lots of alpha particles. As a result, performance takes a significant hit and both drop into the 40s, with Series X pulling ahead by a small degree up against PS5. Again, disabling RT does fully resolve the issue." "So PS5 has faster loading and Xbox Series X has an edge in frame-rate when using ray tracing but, honestly, both versions are extremely close to one another. It's one of the closest calls we've seen and it feels like Capcom has done justice to the two new machines". This "17% advantage" that a chunk of folks love to tout has rarely translated into much in the real world (with the PS5 actually taking a good chunk of these head-to-head comparisons). For Village, both were visually identical otherwise, so this chest beating from Xbox fanatics (key word) is silly. This article is a catalyst for the nonsense, I know (it's quite inaccurate), but still. DF article is here for a far more accurate representation of the situation: https://n4g.com/news/241601... https://www.eurogamer.net/a...
So, If they said the same thing as your trusted site, why make a discrediting comment about the site? I personally dont watch their videos either, but what have they gotten wrong? Funny enough I see people on here that was bashing DF as well, they were getting a bad knock because they were saying the SX was a stronger machine on paper and they mention Vrr alot, people cant stand that the SX can do it whole PS5 currently cant.
This channel is known to use open source tools for their analysis that John Linneman himself has said are not accurate. Linneman vouched NXGamer and VGTech and warned about other sources such as this. Here is an example: https://twitter.com/JoeMill... NXGamer confirmed that what Joe Miller said in that tweet was true. "Funny enough I see people on here that was bashing DF as well" And? I said I trust them VGTech and NXGamer. Why are you talking to me about what others have said? Talk to them.
I'll take haptics and 3D audio any day over 3 FPS but that's me
Haptics Ye 🥰🥰 but doesn’t Xbox have 3 choices of 3D audio since last gen?
You have to pay for Atmos I think. You're getting only 6 months for free with their dedicated Xbox headsets.
They support windows sonic 3d for free or you can use atmos or dts3d for a price. Pretty cheap like a few dollars
Ok I have a Yamaha receiver I just need to buy the height channels , my receiver decodes atmos and dts x.
It’s funny because the digital foundry guy didn’t even use headphones which is what tempest is compatible with he used and audio receiver that has positional audio sound formats Dolby atmos and dts x .
Of course you will lol. What happens once MS copies Sony's controller? What will you take then? BtW MS controller has great Haptics..Sony just fleshed it out. 3D audio is great..but go play Hellblade:Senusa Sacrifice and tell me you hear the any major major difference than the spacial sound in that game and what PS5 does. My personal opinion of course, sound on a controller is novelty at best and useless otherwise..I alway play my games with my Steelseries headset on..