150°

Bobby Kotick: Activision Is “Laser-Focused” on Retaining Talent, Aligning “Performance & Reward"

Activision CEO Bobby Kotick say the company is "laser-focused" on retaining people, and aligning "performance and reward."

Jambola121508d ago

lot's of ways to spell "make money" wrong

gamesftw2501508d ago

Bobby will always have money in his #1 mindset.

excaliburps1508d ago

LOL! Kinda want to see what Acti devs have to say about this behind the scenes and unfiltered.

MasterChief36241508d ago

Shut up, you out-of-touch hack. Stop cutting your subsidiaries into Call of Duty and allow your portfolio some more diversity. Trust your developers. There's no reason you should shift the studio that breathed new life and hope into the Tony Hawk franchise into a Blizzard studio. No reason you should shift the geniuses behind Crash 4 to a Call of Duty dev. Just STOP. God I hate him, and I hate Activision.

Nitrowolf21508d ago

so weird. Like I get they want money, but cod generates so much that these other projects are profitable without the thought of turning them into a cod like experience.

MadLad1508d ago

"Retaining talent" is a weird way of saying fire hundreds of people on the regular.

ArnoDorian1508d ago

Retaining talent for recycled games every year with a simply fresh coat of paint until it worns off then slap a new color or wallpaper. What a great and caring CEO he is. Good for you Bobby.

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80°

SEGA has accidentally revealed 6 years of sales data for some games

SEGA has made a mistake on one of their PDF forms which has inadvertently disclosed full sales numbers of some of the company’s key software releases.

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mynintendonews.com
Phoenix02920m ago

Don't forget they've put a lot of these on gamepass and ps plus so you can add that money to it. Good to see Sega going strong

90°

Pearl Abyss Issues Statement On CCP Games Sales Rumors

Amid rumors it was looking to sell Eve Online developer CCP Games, Pearl Abyss has given a statement to Insider Gaming.

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insider-gaming.com
130°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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senorfartcushion1d 16h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

jznrpg14h ago

I’m sure many would want bold and creative done well, but that’s easier said than done. I like variety so give me a little bit of everything, done well of course.

Nightcrawler891d 15h ago

Hope they use his vision in the game

Inverno1d 14h ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman22h ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof1d 14h ago

I wouldn't hold my breath on "bold".

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