Microsoft had been planning to cut its Xbox store cut to just 12 percent, according to confidential documents filed in the Epic Games vs. Apple case. The software maker details its store fees and changes in a document from January, where it also lists the 12 percent cut to PC games it announced this week. While most of the important parts of the document are redacted, one page reveals Microsoft also wanted to reduce its 30 percent store cut on the Xbox console side.
With Arkane Austin no more and Lyon living for who knows how long, the superb Dishonored is in serious danger; Microsoft cannot be trusted.
I love the Dishonored series so much and really want Dishonored 3. Microsoft better not screw this up.
I mean, I think the fans will probably kill Arkane Lyon by cooking up reasons to hate whatever they do next without playing it. I've never seen a game so artificially disliked as Deathloop.
Lol, why don't we just say, we are worried about all studios owned by MS now. They will keep closing studios until they have none left ...🙄
Paul Thurrott in a recent episode commented on the on-going Microsoft fiasco hinting at more job losses and that "there's more to come".
There won't be no more acquiring game publishers from Microsoft in the future . Xbox has to pay Microsoft back. It might take two decades to do that.
There really needs to be a class action lawsuit here. You buy these companies just to put people out of jobs. And it’s not like something happened to derail their plans this WAS the plan. Microsoft has no business in this space at all.
Ninja Theory, Perfect Dark, Crash Bandicoot, Spyro, Wolfenstein 3, Dishonored, Prey, Doom, Quake... something tells me that bad things are going to happen to these entities under Microsoft.
Microsoft & Xbox have shut down Arkane Austin and Tango Gameworks to lay off more workers, insinuating that they're not in the game anymore.
They're headless for a long time because closing tango isn't exactly a good move
Everyone's acting now that game companies care about games and Xbox is committing the Ultimate betrayal, they are all like this and you have just been quiet about it for far too long
I wonder if Microsoft do pull out of the console market that it might open the door for valve to relaunch the Steambox. Competition is good for the industry but Microsoft don't even seem to be trying anymore.
“Your game has won some pretty significant awards and is a show piece for where we want to go in the future.”
1 hour later.
“We’re gonna have to let you go. You can’t cover our 100 billion dollar acquisition. Oh and take your awards too 👍🏾”
They should do the 12% so it light fire in everyone.
This is probably one of my favorite clickbait headlines of all time. Well done!
I hope Microsoft will reconsider and change the percentage from 30% to 12%.
If Microsoft is to do this you'd see many companies that decide against bringing their games to the Xbox brand and many independent developers flock to bringing their games to Xbox too.
Plus it would allow developers to experiment more with what games they bring out, because with a bigger percentage they don't have to worry as much about if this will be successful for the general public or just with a few.
One last thing if Microsoft would bring the percentage down that they take, it makes it easier for game developers to survive and grow, because unfortunately with how the industry is, with one bad selling game, the game studio's doors can close.
So this would be a great benefit to game studios and gamers alike.
I would make it tier based. Lower the barrier possibly. But, if your game becomes a hit on said platform, the royalty percentage goes up based on sales threshold goals.
If your game doesn't sell, the platform doesn't take much from you. You hit the first goal, royalty goes up a few points. Hit another milestone and another, goes up just a bit more. Developer makes their money, platform makes money as well as it was their platform the game became a hit on.
No matter what, a platform deserves compensation for hosting. If a developer wants 100%, there's always the open platform of PC excluding Epic, Steam, GOG, etc. But then, the developer may not reach the community they strive to make profits on.
When you make money off of someone else, don't expect the deal to be in your favor unless that platform is looking to gain something in return. In this instance, Microsoft would have been looking for more games and good PR on their platform over other platforms on console. Not because they're being "nice." Instead, they decided to continue profiting at current levels on console unless swayed by market changes. But on PC, it's to grow their platform over other PC offerings like Epic and Steam.
How does going from 30% to 30% equate to 'making more money'? Interesting clickbait title.
It should be 12% though, 30% is huge.