Georgina Howlett covers ten must-have features that all action-adventure games should have in order to keep players happy and entertained.
As much as I despise the 900 korok seeds I do applaud its puzzle design. I quite enjoyed discovering the patterns while randomly playing along. Like rolling a rock down the hill to aim it into a ditch or gliding onto particular things, etc. Its very skippable but a lot of work went into designing an entire world full of it. My list looks like this: 1. Give me something new.
Something new is important, to be fair. But I can appreciate something new twists on old mechanics or themes. I think Ghost of Tsushima is a good example of making something fresh even if it doesn't do anything particularly new.
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