260°

Elden Ring may be delayed further, FromSoftware parent company warns

Epic RPG Elden Ring may be delayed even further as FromSoftware parent company warns investors about COVID-19 uncertainties.

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Community1080d ago
Paleblood1081d ago

Wow... I hope to at least see a new trailer.

TakeTori1080d ago

"Further" ? Besides not knowing anything about the game since we got a teaser, when have we known about any delays?

Si-Fly1080d ago

We haven’t been told about a previous delay but presumably investors have been.

1080d ago
DarXyde1080d ago

I'm guessing it's Martin... And Covid like they mentioned.
But mostly Martin.

FromSoft has never needed any help crafting a brilliant narrative told through world engagement, but I do expect a damn good lore, at least.

_Decadent_Descent1080d ago

From what I understand, Martin has been finished with his involvement with ER for some time now.

DarXyde1080d ago

I did a Twitter sweep of Martin's Twitter. Didn't seen anything about his concluded involvement with the project. Can't seem to find any articles either.

Not saying you're wrong, I legitimately do not know. If his involvement has concluded, that would be surprising.

wraith99991079d ago

@DarXyde I've also heard this, my understanding was he was brought on to help write the lore/world-building and that alone which has long-since been completed....the actual in-game assets/development process is what has been held up by the pandemic

UltraNova1079d ago

Usually From Soft releases their games within a year of the first announcement. That would mean, in my understanding, that the game was very close to being finished when it was announced almost two years ago, which implies the story was complete by then so Martin's involvement had concluded by then. This delay is very uncharacteristic of From as a studio, COVID must have really messed them up. We need to be patient and understanding, they deserve it in my book.

senorfartcushion1080d ago

That’s fine. Take as long as you need.

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110°

Pocketpair Studio Boss Calls Out Tencent For Developing A Palworld Clone

The game in question appears to be dubbed Auroria on Steam, which shares a plethora of similarities with Palworld.

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Inverno4h ago

No offense but Palworld isn't that original either, with that said… ew Tencent no thank you. I love the survival genre but all these half baked early access games have ruined the genre for me.

130°

With Larian Out Of The Picture, Will The Baldur's Gate IP Be In Safe Hands?

Huzaifah from eXputer: "With Larian Studios washing their hands of the IP, what is the ultimate fate of the legendary Baldur's Gate series?"

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RaidenBlack6h ago

If anybody's gonna mention BioWare, then look at Archetype Entertainment, they're the new BioWare
or else
Obsidian is still a good choice but not independent anymore.

anast6h ago(Edited 6h ago)

No, WoTC is pivoting to mobile. They can use Larian's work to justify DnD Go and everyone will accept it.

RiseNShine6h ago

Short answer, nope. Long answer, f*ck nope.

Christopher6h ago

Honestly, we're talking completely new engine and none of Larian's built-in stuff with regard to environments and the like that they had from their past divinity game. No one is going to have that just ready to go. So, they need to shop for a dev studio that has a past game that shows what they want.

Obsidian doesn't have that, maybe the closest being Dungeon Siege 3 or Pillars of Eternity, but those are very basic, not as open, very little environment related and altering capabilities. So, we're talking a step way back on what Larian delivered. Zero scene experience to line up with what was done in BG3. Okay conversation tree designs, but still needs more complexity.

inXile has Wasteland 3 as a base model engine, and I think that's better than Pillars of Eternity from Obsidian. But, still needs to be more open world, more environmental effects, and a much heavier rules set adaptation. But, not a bad overall engine as a base, but still a ton of work. Zero scene experience to line up with what was done in BG3. Needs a ton of work on that entirely.

Tactical Adventure did the Solasta game. Really good and more accurate as far as 5e rules than BG3. But, again, if the expectation is similar to what made BG3 a big hit, engine isn't designed for moving the camera, is a bit outdated in graphics, doesn't have in-game scene elements, and needs much better writers/voice actors.

Owlcat of pathfinder games is another choice, even though they've recently moved on to WH40k licensed games. Again, though, the engine is the biggest issue here to match up, but it's a much better option overall than Tactical Adventure. Another question is writers/story telling, as much of their overall story telling bits are very limited with a lot of random worldbuilding elements that are just +\- of some attributes.

TBH, no matter who takes over, it's just not going to be like BG3 much like how BG3 isn't at all like BG1/2. And BG3 was so successful because of how much Larian was able to put in with their engine and how focused they were on players having ridiculous control over the story being told. I just don't see the next BG being the same and depending on what it is, it might be good but I'm not as big of a reach as BG3. It's way more likely players are going to go into BG4 (or its spiritual successor if it moves away from Baldur's Gate and into Neverwinter or something like Plansescape) expecting much of what is in BG3 with more options, new and older characters, and the same level of control over what they're doing. If it doesn't have that, regardless of who makes it, it won't be as successful, IMHO.

CrimsonWing695h ago

Probably not, but maybe… just maybe…

30°

Human Fall Flat 2 Delayed, Devolver Details Major 2023 Sales Decline

As part of its latest financial report, Devolver Digital has announced that upcoming physics platformer Human Fall Flat 2 has been delayed beyond 2025.

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