Earlier this month, gamers learned that the iOS version of Fortnite was a huge revenue driver for Epic Games — the game earned more than $700 million from iOS customers over the two years before it was pulled by Apple, according to court documents (PDF) released ahead of Epic’s trial against the iPhone maker. But even though iOS Fortnite players brought in a staggering amount of money for Epic, iOS isn’t the biggest platform in terms of revenue for the game — apparently, it might even be among the smallest.
Court documents reveal that PlayStation 4 generated 46.8 percent of Fortnite’s total revenues from March 2018 through July 2020, while Xbox One, the second-highest platform, generated 27.5 percent. iOS ranked fifth, with just 7 percent of total revenue. The remaining 18.7 percent would have been split between Android, Nintendo Switch, and PCs.
Season 3 sounds off today and ends June 13, 2024, at 12 AM ET. During this time, keep up the tempo to unlock new Instruments, Jam Tracks, and other items in the Season 3 Festival Pass, which has a free reward track and a Premium Reward Track upgrade.
If you want to try your hand at some of the new bending abilities in Fortnite, be sure to head to one of the elemental shrines for a scroll.
If you are wondering what classifies as a ranged weapon, this article lists all available ranged weapons in Chapter 5 Season 2 of Fortnite.
So PS + Xbox is ~75% of their revenue... iOS is only 7% - not a huge surprise.
Stop the count
PS4 46.8%
Xbox One 27.5%
iOS 7%
No wonder the other platforms were so desperate for crossplay with PS4.
Playstation was killing it. Now we can see why Xbox attacked Sony and begged for crossplay. It was not about "consumer friendly" at all!!!
They wanted a bigger piece of the pie 🥧 and manipulated the media into the Sony hate wagon.