From TheGamer: "Materials are easy to come by in Nier Replicant, but rarely the ones players will want or need for the game’s trickiest side quests. While a large number of materials can be found out in the wild – dropped by Shades or animals – others are often locked away to a single location. Vegetables in particular are hard to come by without knowing which stores to shop at or how to take advantage of Nier’s robust farming system."
Shuhei Yoshida chats with Yoko Taro, Yosuke Saito, and Keiichi Okabe about their work in the NieR series.
One thing about the action game genre that has less evolved and to an extent has even gotten worse is the use of camera in most action games.
Good read. Some of the games mentioned in the article really do put you through your paces in terms of getting the camera right.
I don't have a lot to add to this but I'll say that whenever there's an option to do so I'll always have the camera close in.
Football games are a good example, yes if you zoom out to a birds eye view you can see everything unfolding like a general on a battlefield, and you'll be effective, but it's not fun to play that way in terms of enjoyable gameplay or immersion.
Wow this writer sucks at modern action games. Controlling the camera with the right stick has been a thing since the original DualShock, it's been commonplace ever since.
If you have trouble with God if War '18 and Dark Souls camera angles, then you're pretty much bad at controlling the camera period.
I prefer having the camera up close too for the most part, I wanna see more detail and be up close to the action.
BLG writes: "It’s hard to get away from the post-apocalyptic genre. It saturates film, television, and video games. Nowadays, it seems like there’s a never-ending supply of destruction. Media, developers, and storytellers are obsessed with how people survive once the world ends. And with good reason! We all love getting to see a somewhat familiar world marred by zombies, the fall of man, or nuclear disaster. There is a certain excitement in imagining what society does once the world has fallen apart"