From Twinfinite: "If you’re looking to upgrade every weapon to its maximum level in Nier Replicant, then you’ll need to figure out how to gather some of the rarest materials in the game. This is easier said than done, though, as many of these materials only drop from specific enemies under certain conditions. That’s why we’re here to lend you a hand with a guide on how to get Memory Alloy in Nier Replicant.
Before going any further though, it’s worth noting that you won’t be able to make use of the following information unless you’ve reached the second half of the game. If you haven’t reached this point yet, move your focus toward story progression for a bit and then come back to this task."
Shuhei Yoshida chats with Yoko Taro, Yosuke Saito, and Keiichi Okabe about their work in the NieR series.
One thing about the action game genre that has less evolved and to an extent has even gotten worse is the use of camera in most action games.
Good read. Some of the games mentioned in the article really do put you through your paces in terms of getting the camera right.
I don't have a lot to add to this but I'll say that whenever there's an option to do so I'll always have the camera close in.
Football games are a good example, yes if you zoom out to a birds eye view you can see everything unfolding like a general on a battlefield, and you'll be effective, but it's not fun to play that way in terms of enjoyable gameplay or immersion.
Wow this writer sucks at modern action games. Controlling the camera with the right stick has been a thing since the original DualShock, it's been commonplace ever since.
If you have trouble with God if War '18 and Dark Souls camera angles, then you're pretty much bad at controlling the camera period.
I prefer having the camera up close too for the most part, I wanna see more detail and be up close to the action.
BLG writes: "It’s hard to get away from the post-apocalyptic genre. It saturates film, television, and video games. Nowadays, it seems like there’s a never-ending supply of destruction. Media, developers, and storytellers are obsessed with how people survive once the world ends. And with good reason! We all love getting to see a somewhat familiar world marred by zombies, the fall of man, or nuclear disaster. There is a certain excitement in imagining what society does once the world has fallen apart"
I sure could use another "how to get so and so" Nier Replicant article
/s