160°

The Importance of Jump Scares

Today on COG Considers, we talk about one of the worst things a horror game can throw at you--and why jump scares can sometimes be good.

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Sonic-and-Crash1521d ago (Edited 1521d ago )

without atmosphere and proper immersion ...jumpscares are meaningless ...and as you included RE, SH etc ...these games originally cared to create the proper environment for atmosphere ....(like movies did that time see Predator 1/Alien 1 movie

the nowdays sequels go for only for cheap tactics that are only for laughs . not immesive at all...wihtout any knowledge of how to make good horror gameplay

KDblack1520d ago

You're absolutely correct. The point of this article is that atmosphere and proper immersion can make jump scares good, because we've spent so much time with lazy jump scares that we're in danger of forgetting how effective they can be.

Fingers crossed the new RE games remember how to actually scare players.

on_line_forever1520d ago (Edited 1520d ago )

👍 Agreed atmosphere is the important thing to me in these games

- resident evil 1 , 2 , 3 , cod veronica
- silent Hill 1 , 2 , 3 ,
- parasite eve 1 & 2
- fatal frame
- Alone in the Dark: The New Nightmare
- dead space 1
- countdown vampire
- dino crisis 1

👆 all these games has great atmosphere when I play them in the past

Sidewinder-1519d ago

Man, that window in Dino Crisis. My younger brother was watching me play at the time. We both near shit ourselves.

giveyerheadawobble1520d ago

This is true. A kid popping a balloon behind your back qualifies as a jump scare when there's fuck all scary about it. It's just a loud noise that startles you. Pity that that is what seems to qualify for horror these days.

slayernz1520d ago

until dawn did jump scares really well - especially when you could record it and go back and watch your reaction....had one of my boys watching it while i played a bit and some of our reactions were priceless, still go back and watch them every now and then for a bit of a laugh

Furesis1520d ago

I don't like jump scare personally, i just can't handle them. But i do love creepy and eerie atmosphere like silent hill etc.
I do feel these days a lot of horror games are just series of jump scares. If anyone knows any current games with silent hill/early RE game vibes give me recommendations!

Duke191520d ago (Edited 1520d ago )

I’m fine with jump scares done right for my standard gaming setup. I also know for a fact that jump scares are one of the main reasons I have 0 interest in VR gaming tho lol

giveyerheadawobble1520d ago

You think VR is just jump scares? You mean you've no interest in horrors in VR because they'd be too effective? And you'd be correct. VR sort of has the same effect on horror as what it does on, well, everything else. It makes the flat version seem dated.

Duke191520d ago

My comment was mostly in jest, but yes I meant “I can handle horror not in VR, but there is 0 chance I would be able to play or enjoy horror in VR haha. Way too much for me personally”

Germaximus1520d ago (Edited 1520d ago )

Jump scares are stupid useless things you get from Five Nights at Freddy's. Resident Evil's scares were because of good writing and directing.

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130°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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senorfartcushion4d ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

jznrpg2d ago

I’m sure many would want bold and creative done well, but that’s easier said than done. I like variety so give me a little bit of everything, done well of course.

Nightcrawler893d ago

Hope they use his vision in the game

Inverno3d ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman3d ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof3d ago

I wouldn't hold my breath on "bold".

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90°

Silent Hill 2 Gets A Vinyl Collection

A large vinyl collection has been announced for Silent Hill 2 and looks great.

Garethvk42d ago

Very. I wonder how many people buy them who do mot own a record player just to have as a collectible.

230°

Next Level Savings promotion comes to PlayStation Store May 7

Includes savings on The Crew: Motorfest, Resident Evil 4, and much more.

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blog.playstation.com