Martin Strapko is a game developer from Slovakia working in Canadian branch of Larian Studios as a Systems Designer for Baldur's Gate 3. He told us a bit more about his job, his experience at Larian, and his views on game development.
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
Square Enix Blog: "Director Naoki Hamaguchi reveals the secrets behind the iconic Nibelheim incident, including how the team made Sephiroth playable, the secrets to a good boss battle and the famous moment in the flames!"
Hanzala from eXputer: "With Ubisoft's practices becoming increasingly anti-consumer lately, the destruction of The Sands of Time Remake looks almost inevitable."
Hey Ubi, here's a gun, don't shoot yourself in the foot.
*Ubi takes gun, aims at foot, empties clip*