NVIDIA's new RTX Direct Illumination tech promises to deliver up to millions of dynamic, interactive lights to PC and next-gen console games with a combination of ray tracing and deep learning algorithms.
Yeah, hardware Ray Tracing and lighting is likely just in an adolescent stage if not infant. Hopefully the performance cost could be near negligible at some point. Of course you're also talking about potentially increasing die size, memory, and TDP, so bigger card, however if they can have dedicated hardware to perform calculations that would otherwise increase the TDP(anount of CUs/clocks/cycles, etc), maybe it's a step in the right direction.
That and imagine the difference it would make to game development, they could use ray tracing instead of all the other tricks and coding they use to "fake" light and shadow, and it'll look much more realistic too!
Man games are gonna take a huge step forward in the next couple of years. Can’t wait to see it!
Too bad it's impossible to get any of the GPUs that support this right now.
Strange to see Nvidia supporting AMD with software.
I can see the advantages of ray tracing when it rains in cyberpunk it really stands out then how puddles in the street just spread light everywhere.