Outriders' blend of wickedly fun sci-fi shooting & looting is well worth enduring its lackluster story and rough edges.
There's no better way to enjoy your PS5 than with friends, so here's our picks of the best co-op games on the console.
From Xbox Wire: "Fight to survive on a hostile planet, a massive fantasy world, or to qualify for retirement care this weekend during Free Play Days. Just Die Already and Outriders are available this weekend for Xbox Live Gold and Xbox Game Pass Ultimate members to play from Thursday, August 18 at 12:01 a.m. PDT until Sunday, August 21 at 11:59 p.m. PDT. In addition, The Elder Scrolls Online is available for an extended time from now until Monday, August 29 at 6:59 a.m. PDT."
SQUARE ENIX® today announced that OUTRIDERS™ will be available to play for free on Steam from Monday June 20th to Thursday June 23rd.
I played through the entire campaign. It was very generic. The story was mediocre and the technical issues on PC were pretty bad. They patched it up quite a bit. It plays better now. I can say the only reason why I enjoyed it was because I missed Division 2-type gameplay but was was tired of running around the same areas in New York. The endgame is just an enemy hitpoint multiplier where a tiny creature has 20,000 HP. It's too bullet-spongy.
Nice to see big websites like IGN take their time with a review. Can’t give a reliable view on a game like this for at least a couple of weeks.
The bugs are ironed out
It's a solid 8/9 game now
I couldn't sign in. I had to delete the game & reinstall it just to play. The game is fun but it has technical issues.
I agree with a lot of points in this review, I wish they touched on a very important one that, if you ask me breaks the game. In Co-op the enemies scale to 100% extra health and damage when others join. For example I can clear a T13 expedition solo but if I let people join my game, all the sudden i am shooting marshmallows at basic enemies. While this may not be an issue if you're playing with friends because you can know their builds. I've had plenty of times where my damage was over 100 million, where-as my Co-op partners were well under 20 mil. This makes the game laborious and honestly not fun. They need to change the system to make it take into account the damage output of team members before scaling the enemies.
Without reading anything , the number indicates that nothing new here , they should try something new which is another way of chasing destiny ghost, which is an insufficient way of covering the whole thing from all different angles , nice try ign , try harder next time.