Capcom has revealed the frame-rate and resolution for Resident Evil Village, with next-gen consoles getting the 4K, 60fps treatment. Check out the frame rate and resolutions for every platform (current and next-gen).
This must be some kind of mistake. 45 frames? what the hell is that?
That is in-between 30 frames and 60 frames
We hear so much about if a game cant hit 60 then it should lock to 30 and here comes Capcom with a 'hold my beer' and does 45. That's just nuts.
Sounds great.. I hope it gets psvr support.
I laughed too hard at this comment.
Whole different world for a typical pc gamer. As in running way lower settings.
The trailer looks so last gen, it's definitely a last gen graphics engine. Ray tracing is the death of 60fps this gen
Spider-Man, Ratchet and Clank and games like Forza, Gran Turismo will beg to differ bro
At least you can turn it off and get the higher frame-rate.
And in the case of Spider-Man, you can have your cake and eat it too with 60fps and RTX. 4K is nice but isn’t necessary. I think this game looks amazing on current and last gen.
Have you played the demo? It’s a gorgeous game. The interior lighting and material work is outstanding, and looks almost photo-real in HDR
On consoles, maybe. Whole different world for us PC folks, particularly those of us with RTX cards considered high-end, such as my outgoing TITAN RTX. In any event, I tried to tell console fans that this 60-120fps train would eventually crash as the gen progressed and games started to get more demanding. While Village isn’t the most advanced, expect to see this more as devs push fidelity over frame rate. That’s just what sells!
The RE engine is great, what? Capcom has been killing it lately.
It’s weird that a cross-gen game still struggles to hit 60fps with a next-gen feature turned on... well, there’s always next-gen, I suppose.
This isn't even full Ray Tracing and a $1,500 GPU will still struggle to hit 60 FPS. You are expecting too much from $500 machines.
This is still a last gen engine game with next generation features tacked on. To have the game run at 60fps with ray tracing, they would have to rebuild the whole engine that is wholly optimised for ps5/XSX/PC. They are saving that for RE8.
You're really underestimating how expensive ray tracing is. Imagine a situation where every reflective surface in a game is just waiting for any myriad of light calculations, and done in a realistic manner. There is a reason why even high-end GPUs do this with some compromise and, in the case of NVidia cards, have dedicated ray tracing cores: so that they can focus entirely on that. When you consider that you're only really getting that full ray tracing on NVidia cards using DLSS, it speaks volumes of the burden it places on a card running games at 4K/60fps. Personally, I actually expect ray tracing to work better on PS5 than Series X; the SSD is faster which is likely to help reduce 4K pop-in and allow for only rendering what is in view. Being a FPS in a closed environment, I think the PS5 can pull this off and be better at maintaining frames. Will it make a big difference? Doubtful. Haven't seen any games that make a huge difference yet, really. I think the real difference will be whether or not you care about trophies/achievements or controller features.
“ Personally, I actually expect ray tracing to work better on PS5 than Series X; the SSD is faster which is likely to help reduce 4K pop-in and allow for only rendering what is in view.” This doesn’t make sense - SSD speeds basically have no impact on ray tracing capabilities & in order to ray trace you need to be processing what isn’t in view/everything in the scene... what is not in view can still show up in a reflection on an object which is in view. Really, we just need AMD to step up and produced a DLSS equivalent that performs as good as Nvidia’s.
@snake-OO Uhm...so this game IS RE8, with...you know...the last one being RE7 and all...so, there's that...
I was meant to say RE9 not RE8
People don't understand what a processing bandwidth pig ray tracing is.
Orchard, "This doesn’t make sense - SSD speeds basically have no impact on ray tracing capabilities & in order to ray trace you need to be processing what isn’t in view/everything in the scene... what is not in view can still show up in a reflection on an object which is in view." If a scene is fully ray traced, you may have a point. I don't expect it to be, nor do I expect the reflections to be 4k. If they do go for full ray tracing on all surfaces, I still partly disagree. All it means is everything can be rendered (in and out of view) but the resolution of things out of view is lower until the camera turns (e.g., foveated rendering). The speed of the SSD is actually helpful in such instances where there needs not be such strict attention to what is off screen, but it can still be rendered, albeit at lower resolutions.
@CantThinkOfAUsername And Nvidia raytracing is 1.5 times faster than amd because they have better dedicated hardware for it.
This is the power of next gen consoles. Outdated at launch.
That's the power of pine-sol baby.
When has this ever not been the case? Consoles are weaker than PCs all the time. They have to try to find a balance between price and performance. You can't have everything and expect to pay $500
45 is better than 30.
That's one more than 44, and one less than 46. With that said, I am glad you found something to complain about, I was afraid for once people would be just happy about something. /s
4K w/ RT @ 45fps? Why not just drop the resolution to get 60fps?
Yes. I'd be happy with [email protected] with RT
@Jin_Sakai Sony doesnt like 1440P lol
So RT affectionados have to endure irregular frame pacing?
Love how a bunch of forum dwellers know better than one of the biggest game developers on the planet
Here's DF's take on this, fellow forum-dweller: https://twitter.com/dark1x/...
Welcome to N4G you new here?
@RaidenBlack While I mostly enjoyed DF contents, the sole purpose of their contents are the fuel console/pc wars, because otherwise, who cares, just enjoy the game.
yup, but its adoption rate is still at its infancy.
I think they should add an option for a lower ray traced resolution that reaches 60fps.
I’m fine with 45fps as long as it’s stable. I mean, if not, that could be an issue for most, no?
Yeah, that's why I said it should be an option. Personally I would rather take a hit on resolution than framerate. The RE engine is very clean looking so even an upscaled lower resolution looks really good. I can't imagine it would be too hard to implement.
45fps is unstable by definition, unless you're on VRR. A regular display will only do 60hz, so every third frame is being duplicated causing a constant judder.
When my original PC was getting long in the tooth, I locked my FPS in games to the same. It's hard to explain why, but it looked and felt a hell of a lot closer to 60 than 30.
I think you should just play the game and see it’s not that major a deal first 😑🤷🏻♂️ 🤣
Yeah... How dare people prefer to have options. /s 🤦🏻♂️
Agreed. Miles Morales at 1440p/60fp/RT looks and runs glorious!
Exactly! That was the first game that came to mind!
Hopefully there is an option for locked 30FPS with RT for those wanting to playing with RT. 45 sounds weird. But most games want 60FPS so that 4k option is the best way to play with 60FPS
45 is the minimum for smooth gameplay (I'd argue that 48 is, at least on PC).
Not on a 60hz display.
Yes. Especially because most TV's actually have a native 48hz mode to support movies, which run at 24fps. I believe many TV's even have a 96hz mode for the same reason.
Tbh a slower paced game like this 45fps with rt is gonna be great.
My TV is 50hz, so it is only a loss of 5 frames per second for me lol...
You in UK? Some TVs here are strange with the hz listing. I don’t fully understand it but 2 of my TVs I assumed was 50hz are detected as supporting 60hz in game mode. 45fps for a game of this pace should be fine and still feel lots better then 30FPS as long as it’s stable.
Yeah in the UK, i want a 4K/120hz Samsung but i don't want to get rinsed lol. It has dropped a lot and is currently £899.99 so i might take the plunge soon. I might have a double check tonight but i think when i bought it around 7 years ago it was listed as 50hz, but i understand some panels are listed at 50 but can actually display 60, not sure.. But yeah, i am more than happy with 45fps with raytracing on.
My TV says it supports 4k YUV420 at 60hz with HDR on, can do 120hz at 1080p though. PS5 video output info tells you what your TV can do, was a bit confused myself before looking at that. @DJStotty, maybe consider a place that sells TVs that didn't quite make it through quality control. I got my Samsung for a bargain price over 4 years ago from here https://www.theelectronicsw... and it's brilliant. Just had the tiniest mark on the screen that you don't notice unless you really look for it.
Well I've been playing assassins creed oddessey at a 45fps lock it's too difficult to get it running at 60 in towns cities etc even with higher end pc hardware. The 45fps lock runs very well you get used to it. So an even slower paced game like RE the 45fpa will be just fine.
I looked into this issue awhile ago, from the various pages I read , it said that basically all 50hz tv’s are 60hz .. it’s exactly the same tv, just called 50hz because of being in a Pal region... the Other format, I can’t remember .. ntsc.. or something was advertised as the 60hz
45 fps in a first person game? Aiming won't be very smooth. Get on that VRR update Sony.
If 45 fps is a thing how come we haven’t heard of this before? Why don’t more games aim for it? I thought capabilities allowed only 15, 30, 60, 120?
FPS can be whatever is stable, or a standard. Films are 24 fps Games tend to be 30/60 or now 120 on consoles as a standard target, to coincide with the refresh rates of displays, that tend to be 60hz/120hz although some older sets are 50hz. All it means is having a game at 45fps, on a 60hz display, means some frames will be displayed every 2 refreshes of the display, and others 1. PC can have any fps in the range the GPU can support, so some games can go up to 200+ fps There is no set capabilities restriction, it is just how it matches display refresh rates. So 30fps on 60hz (1 frame every 2 refreshes) 60fps on 60hz (1 frame every 1 refresh)
FPS can output whatever a dev wants. If they want 20fps lock they will lock 20fps, 80fps? 38fps? You bet. The increments you have today are just the ideal standards, but devs on pc usually leave things uncapped with some users hitting the middle point
How odd of a choice. I'll probably stick to 60, though I may try it with RT enabled
60fps on PS4 Pro and 1X, no 60fps on XSS, hmmm.
Raytracing/faster load times on Series S, but not on PS4 Pro or Xbox 1X? hmmmmm PS4 Pro and 1X are only 60fps @ 1080p, the Series S is 1440p @45fps Nice attempt at bashing the Series S, well played.
Dude Ratracing ishhh... Its good that you like the S. But a game running at 4k and another at 1440p.... And better wait for real in game testing.... I have even doubts about the PS5 and Series X RT impact on this game much less the S.... The casual gamers dont care about RT or a bit higher frames. Its all about how it looks and the rez diference is huge.
I don't get the comparison between Series S and 4K though? Everyone knows Series S will target 1440p in most if not all games, so why the discussion about why it is not 4K? 1440p @ 45 fps is perfectly fine for the Series S, it is not a case of whether i like it or not, i have the Series X. If the Series S was 1080p like the PS4 Pro/XB1X, then it too would be 60fps wouldn't it? Raytracing is also a good addition to games when done correctly.
You've got to be the most defensive xbox fanboy/apologist I've ever seen on this site. I think basically everyone in here would take 1080p 60fps over 1440p 45fps, I know I would any day of the week, surely there could have at least been an option for it given the potato CPU's in the last gen enhanced consoles? Makes you think.
@SoulWarrior "You've got to be the most defensive xbox fanboy/apologist I've ever seen on this site. I think basically everyone in here would take 1080p 60fps over 1440p 45fps" No, not a fanboy at all, or an apologist, the Series S is outputting at the advertised resolution of 1440p, if that makes me a defensive fanboy, so be it. So your saying you would get a better experience playing the Xbox One X version as opposed to the Series S? Don't talk wet. So your for FPS over resolution? is that your preference? So what do you say of the 45fps on PS5 and Series X? Let me guess? but but but? I could understand if i was defending 1440p @ 45fps on PS5 and Series X, but we are talking Series S, a half powerful stop gap between the One X and the Series X. Anyone even questioning why it is "only 1440p" or lower fps needs to have a word with themselves.