MotoGP 21 producer Matteo Pezzotti shared his excitement for the PS5's DualSense controller and the details of its implementation. He also said Xbox Series S was no trouble at all during the development of the game.
I recently got my PS5 and it is true... You have to experience the Dualsense to understand how good it is. Sony really innovated its controller and it pays off. Feels like a true next Gen upgrade experience.
I got the ps5 i dont see the big deal lol
Really 'Sonyslave'? You gave up your right to play the neutral gamer card.. Gamers and developers alike have praised this controller since launch. It's a big step forward and feels next gen.
we that name you really got a PS5.... any player that got a PS5 and tested it on Astrobot understands the evoluition...
He's just upset that no one talks about that "other controller" at all. Like...AT ALL...lol. Like it doesn't exist. Seriously. Does any developer talk about that other controller? Dual Sense made it disappear.
Seeing your past comments about anything PS why did you even bother to waste your funds buying one. You could have left it for someone else that really wants a PS5.
You don't see the difference? LOL I feel sorry for you Slave .. I think you should adhere to your Xbox then.
I don't think you have a PS5 🤥🤥🤥
Why is slave commenting his Xbox supervisor needs 50 lashes. No bad Xbox slave bad xb ahum Sony slave
@shadow, well to be fair, if the controller does its job, there is no reason to talk about it. It just blends in and you focus more on the game you are playing instead of how you play it.
So Darth, not adding anything new to the controller conversation is a "good thing?" "Well, we copied the share button. So, now we are on equal footing with Sony." Lol Sony hid the controller from prying eyes until they were ready. No longer the days of both companies being at IBM and one of them stealing secrets or benefiting from the other. Nope. Sony built a controller that is being talked about constantly. That's how you do it. Not "phone it in" that's no different than the games being phoned in and getting no awards for it. Sometimes risk taking is a benefit.
Sonyslave3 manage to get a PS5 in his virtual world, so calm down everyone he's just a bot.
Astro’s Playroom! Next thing you’ll start feeling is a need to find any game that has dualsense support :)
It was good for Astrobot but that was the only game I enjoyed the controller on. I turned the extra functions off once I played other games I found it more annoying than anything.
MrSquirrel I didn't care for the haptics on either of those games It didn't add any more immersion to the game for me But the 3D audio is fantastic
how dare you have an opinion against sony on here? off with his head
@galmi Shut up, dude. That's all you guys do is go into anything positive about Playstation, and give your negative opinions, like they're the only ones that matter.
i got the ps5 and once youve tried that thing, it makes everything before it just seem stupid.
How does that comment make sense, when it's pretty much an evolution of everything before it?
the haptics and triggers are slightly more than an evolution though, they add genuinely new feelings. the mic and speaker is a nice plus, its also more comfy since its bigger, while xbox controller decreased in size a couple percent (the wrong way in my opinion) now what would be an evolution as you say, is the usbc charging that any modern android phone has, and enlarged touchpad. the first 2 points are complete game changers i believe GT7 will be the benchmark in racing games due to being able to feel the bumps under your tyres. on each individual tyre,!! also feel them loosing grip through the triggers, im forcasting yes, an educated guess from whats been said by the polyphony digital team, but I firmly believe this is NEW
The haptics and triggers didn't just come out of nowhere, it evolved from what was before it. So even if it feels genuinely new, it still was birthed out of it's predecessors.
It's very cool and evolution. Enjoyed the features while playing Astro. MS is behind the power curve. I still prefer my Elite 2 contoller...it better be at $180 USD.
Props to the Dualsense, there is no other controller like it currently on the market (at least for consoles). The statement i was quite impressed with is "He also said Xbox Series S was no trouble at all during the development of the game." Thought it was an obstacle?
No studio will say that is having problems before launching the game...Its business. The reality is another thing.
"No studio will say that is having problems before launching the game...Its business." False, some studios have said that development on the Series S is difficult. quote : "Some developers are having difficulty optimizing their games for the Xbox Series S’s smaller memory capacity in comparison to the Xbox Series X's much more forgiving RAM (random access memory) and generally superior hardware." Please research before making false statements
DJStotty. it not false. Some developers.... thats says it all. Studios can be bashing a product if they want to sell it. Of course that after it on the market many say why the game runs at sub1080... on a brand new machine that was sold with the idea that all games would run at 1440p/60 frames. Just another big fat lie.
You claimed "no studio" has said they were having problems. It is indeed a false statement. Even if at least 1 studio has had issues, your statement is false.
Not that hard when you have to make the higher spec console parity with the lower spec one. When more complex simulations and calculations get thrown at it, things will get much tougher for the half step console. Case in point: PSVR games had to be parity across consoles. But PS4 Pro was more powerful. If Pro was allowed to let loose, the base PS4 wouldn't have been able to keep up with Pros VR games. Not without huge sacrifice to graphics. So, what do you think they did? They just made the Pro games a little shinier. But not more advanced. I think you get it. You and others just want to ignore it.
"Not that hard when you have to make the higher spec console parity with the lower spec one." Please provide proof of such "parity" in any game currently in development? MotoGP 21 :- Series S : Target resolution 1440p - 60fps Series X : Dynamic 4K - 60fps No parity there my friend? The Series X version is on par with the PS5 version, so what your saying is the Series S is holding back the PS5? lol, fanboys are absolutely unreal these days with the amount of horse s"%t they come out with.
Just like every PC, if Ps5/XSX is high settings, then XS is medium. Just lower a few settings here and there. Down a notch on resolution and viola! Xs was no trouble at all.
Again, it doesnt work like that... Ram speed, pool, bandwith and so many things like that. Its will always be a problem. One of the biggest advantages of consoles vs PC is that there is only one version of the game. The moment studios are force to waste time on doing more of one version of the game that advantage goes out the window. Even worse when the diference from the Series X to the S is like a gen....
Waverider clearly does not know how API's work, and how they can scale depending on the hardware. They do not work on more than one version, they work on the highest assets available (Series X for example) and then they can use the API tools to scale down to the Series S. Waverider, how do you explain how Playstation get games looking really good with high assets on the PS5, yet that game is also lower quality on the PS4? Would you say the PS5 version of that game has been held back, due to also developing a "second version" for the PS4? Or is it simply programmed primarily for the PS5, and then scaled down to PS4? I would appreciate your thoughts on this matter, you seem like you know a great deal about console game development. A brief look at Direct 3D 12 API, and features available to developers :- https://devblogs.microsoft.... Quote : "Feature levels allow streamlining of application code while encouraging adoption of new hardware capabilities. They’re a convenient way for applications to make sense of generational improvements to GPUs which occur over time. A coarse grouping of GPU capabilities is something that applications can easily base their rendering paradigms on, rather than lots of permutations of individual capabilities." PS (before the argument "this is for PC lolz") Xbox Series S and X Direct 3D API supports the full toolset of Direct 3D 12_2 (DirectX12.2) Source : https://lordsofgaming.net/2...
“One of the biggest advantages of consoles vs PC is that there is only one version of the game.” That hasn’t been true for a long time. PS4 Pro and XB1X exist. Graphics scale easily as does memory use related to graphics, CPU tasks do not. Fortunately the CPU in S is close to the X and powerful (more powerful than the PS5 CPU actually...) Like DJStotty said, programmers aren’t hitting bare metal, they’re going through API’s like DX12 which make this a lot easier. This really isn’t a big deal. Devs have been scaling games on PC and console for a while.
That controller will come in handy when the Spiderman remake launches in 2026
I know you are trolling, but controllers will typically be "handy" with just about any game.
Lmao, I see you got jokes
Great news have both systems:)
Probably one of the best things about the new generation for me.
I will agree that the dual sense is a huge improvement on the PS controller side, felt exceptionally nice for astro's room, but that was really it for me
Yea it feels good, but they will not last long before they break, fact.
DualSense is brilliant on Astro's Playroom and more recently No Man's Sky and Crash Bandicoot 4 (both PS5 upgrade). Future's looking bright.
I enjoyed the controller in Astro as a tech demo / first thing run on the console after unboxing, but I really only enjoy the controller as a tech demo. It’s something I show my friends / family when they visit because it’s cool / new tech. In actual normal gameplay I sort of stop paying attention to it really, so I don’t really see a benefit over using a DS4 controller - on the haptics front at least, the DualSense is a lot more comfortable to hold.
Well you are not a fan of PlayStation in general, and in fact, have expressed negative sentiment against PS overall, so your opinion is not surprising.
Shrug, PS5 is my only next-gen console, and PS4 was my main device for last gen, with my PC getting the 2nd most use (for RTS & FPS games). Do I have negative sentiment towards some of the things Sony have going on right now? Sure - but constructive criticism is healthy. The controller for me was just something that, at first I was very impressed/excited with, but over time it kinda became 'normal' and I stopped paying attention to it. Perhaps a unique use case in the future will re-excite me, but anyway, it's normal for hardware excitement to fade & it's still a great console.
Yep, it vibrates a lil more BUT basically stripped down...same controller as every other company for last 20 years. No new long lasting battery solution, no fix for the joystick area that breaks after so many uses and is made by the same company as every other controller for last 20+ yrs Haptic feedback is nic3, but not something I even want to use during a fps game
Exactly I always turn vibration off to save battery and due to it being a distraction in competitive games. Ppl saying it's so advanced but if you take away heptic feedback would ppl say the same thing? Better battery, joysticks, etc is what I'd call advanced.
I used a Dualsense for the first time the other day. The triggers are excellent, but to be honest the haptics became a bit of a distraction. Its great tech but wouldn’t say it dramatically improves the experience.
DualSense is one of the advances this gen that feels like a genuine improvement over past generations. There is a noticeable difference already in how it is changing the feel of the game. I expect we will continued improvement as the gen moves forward.
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