60°

New Pokémon Snap interview - 'take beautiful photos of pokémon'

GameCentral talks to the director of New Pokémon Snap and gets hold of some exclusive concept for the sequel that’s been 22 years in the making.

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WayForward Director Says Nintendo Changed The Way He Looks At Making Video Games

Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo

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nintendolife.com
90°

Delta, a new all-in-one Nintendo emulator launches for iOS

The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.

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overkill.wtf
jznrpg20h ago

How long until they get sued and it gets taken down? I say a month or 2

PRIMORDUS19h ago

Sued for what? It's just an emulator no ROMs are with it. ROMs are easy to get anyway, but with iPhone you can't just copy and paste like Android unless it's jail broken I think. Anyway Nintendo should be more concerned with their ROMs up to torrent for years for all of their concoles, but then again they can't do nothing about it, they never will and I love it. 🤣

NotoriousWhiz17h ago

As long as it isn't emulating the Switch, it'll be fine.

RonnySins17h ago

Naaah! Don't want to waste time emulating on iPhone.

Knightofelemia16h ago

Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.

70°

Cord Smith on the dreamy world of indie game Always In Mind

Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.