90°

The Conduit: Back to Basics

High Voltage Studios has been very vocal lately in decrying what it sees as the technical under-achievements of other developers' work on Wii. The Conduit is therefore the studio's line in the sand, an intended new benchmark for Wii's graphical capabilities.

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edge-online.com
Product5620d ago

the graphics are good for a wii game but im looking for the controls to really shine and what im waiting for the most.........and using those controls online.

Smacktard5620d ago

Pretty good read. I'm looking forward to a good FPS with the wiimote.

Optimus_Prime5619d ago

I can guarantee that this game will have a better metascore than Killzone 2. It's going to be an epic meltdown for Sonytards.

TheColbertinator5619d ago

@Optimus Prime

A little off-topic? Did the Sony fanboys scare you out of the Killzone 2 articles?

On topic:Excellent.I hope to see the online videos within the next few months.Hopefully the game will be in beta

jorgeanaya0005619d ago

I've been hearing in other articles the same thing: level design is not very good. I wish that they were a little more specific; does it make the game confusing or is it too linear? I don't like the fact that (-) is for reloading, but then you can you just remap the buttons. I like shaking the remote like in RE4.

When is some footage coming in? Preferably multiplayer.

Product5619d ago

with you.......level design is not MP3 but all the pics we have seen are so old.......like you said we need more gameplay videos of production as it is now,not 3 months ago.

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80°

Games Every Nvidia Shield Owner Should Try

Handheld Loer writes, "This list just shows the games [we] feel every Shield owner should at least try. Also almost every game on this list allows Nvidia Shield and Tegra 4 owners to crank up the graphics settings to high on most of these games listed same as with settings on a PC only much easier."

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gamingonbatteries.com
PeaSFor3860d ago

the 3 peoples who got the Shield will enjoy... i guess.

N4GCB3859d ago

*laughs historically because you've got 3 dislikes.

MilkMan3859d ago

This is out already? LOL didn't even know.

40°

Conduit follow-up teased, ‘expect details before year’s end’

The Conduit developer High Voltage Software has teased a follow-up to its 2011 Wii shooter, hinting that something may be revealed before the year is out.

browngamer414244d ago

As much as I bought into the Conduit hype back in the day I really hope this game is not for a Nintendo platform-I was burned by promises of great graphics,controls and story-what I got was unfinished assets, disappearing floors and one of the stupidest stories of all time...

100°

Conduit 2 and the problems of motion-controller shooters (Bitmob)

Conduit 2 is not the game that finally makes the first-person shooter feel at home on the Wii. Is this goal an impossible dream, or are developers just going about it incorrectly?

Tolkoto4723d ago

I remember how much initial excitement there was for shooters on the Wii. Never really panned out.

HolyOrangeCows4723d ago (Edited 4723d ago )

It really sucks....the perfect outlet for shooters, one of the most popular genres this gen, and it doesn't hardly have a handful of good shooters (Conduit is NOT a part of that handful).

I was glad to see Sony release the Move, because I knew it would fill the void where I thought the Wii would be. But it would be nice to see more support for it....all I use it for is Kz3.

@gypsygib
I felt like the little movements were 100x better than with an analog stick, but I think big movements/turns can be a bit tricky.
Anyway, I pretty much agree; Move makes me not want to go back to sticks for FPS games....not that I mind playing shooters the old fashion way now. In fact, I was playing Metal Arms: Glitch in the System today (PS2/Xbox/Gcube - HIGHLY recommended!).

@Below
I hate the FPS Metroid games, and the COD Wii-ports suck.

Valk4723d ago

So Conduit, Prime, COD, all the other games that work perfectly are complete crap but 1 FPS on PS3 proves the Move is filling the void?

Do you even listen to what you are saying?

ChickeyCantor4723d ago (Edited 4723d ago )

"I hate the FPS Metroid games"

Thought the same untill i actually finished the first one.
I can safely say : ONE OF THE BEST EXPERIENCE EVER!

Shok4723d ago

No, it's just that most people were not willing to to adjust to the new control scheme.

Seriously, the Move and Wiimote are superior to dual-analogue. IR pointing is much more precise. Play Conduit 2 or Goldeneye 007 with the Classic Controller and watch yourself get decimated by the Wiimote users.

And there's really not even any big "motion-control" in these shooters. In Conduit for instance, you jab the Wiimote to melee, but that's pretty much it, and you can even map that action to an actual button.

gypsygib4723d ago

Play Killzone 3 using Move, although it has a very high learning curve, once learned you'll never want to play a FPS game on analogs again.

The accuracy, turn speed and movement are so much faster and better but it takes around 2 hours to master and tweak your settings.

Motion controlled shooters are the best way to play FPS games on consoles, at least as far as Move is concerned.

Knushwood Butt4723d ago

Yep. Can't see me rushing to buy a pad based shooter after KZ3 and Socom 4 with Move.

gypsygib4722d ago

I think the only reason I plan on getting Resistance 3 is due to Move controls. I've never played Resistance 1 and 2.

Knushwood Butt4722d ago

I loved the first game and enjoyed the second.

I'm slightly concerned that Insomniac only decided to implement Move at a later stage of development, but I'm sure they'll do a good job of it.

tunaks14723d ago

Prime 3, MOH:H2, Red Steel 2, Conduit 1, COD Reflex, and COD BO all control accurately on Wii.

Saying Move some how solves everything is naive, Move's supremacy over the Wiimote accuracy does not extend to the Wiimote's IR.

IR is 1:1, Good controls depend on the programming, the dead boxes, turning speeds, and how well it utilizes the pointer mechanic, hell including customizable controls fixes most problems.

Shok4723d ago

I don't get it. How can you complain about controls in a game where the controls are fully customizable? Like tunaks1 said above, you can adjust the deadzone, turning speed, cursor sensitivity, x-axis, y-axis, everything.

You can even map whatever action to whatever button.

Wii Motion Plus just makes it all better.

AND you can use the Classic Controller if you want to. This goes for Goldeneye 007 too.

Knushwood Butt4723d ago

It's not often I find myself agreeing with, shall we say, someone that likes Nintendo a lot, but I think the problem here is mainly that the article is written by an idiot.

'With a wand, you need to make a conscious effort to keep your cursor centered, which over anything other than the shortest of periods is tiring.'.

I can't say I have every played an FPS with the Wiimote, but for Move, this comment is totally redundant as the best way to play is by resting your 'wand' hand on your lap. As such, there really is no conscious effort to keep your cursor centered, unless you are incapable of resting your hand on your lap. Furthermore, doing so is not in the least bit tiring.

I would have thought the same principle applies to Wii shooters.

Shok4723d ago

Exactly. Only idiots play Move/Wiimote shooters with their arms up. You're supossed to rest them in your lap and hold your wrist up slightly.

GUYwhoPLAYSvideoGAME4723d ago

i think that killzone 3 has done motion controlled shooting better than most, if not the best.

Knushwood Butt4723d ago

I'd argue that Socom 4 does it better.

It took me a long time to tweak the KZ3 Move settings before I was happy with them, while with Socom 4 I play it with the default Move settings and have never needed to tweak them.

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