High Voltage Studios has been very vocal lately in decrying what it sees as the technical under-achievements of other developers' work on Wii. The Conduit is therefore the studio's line in the sand, an intended new benchmark for Wii's graphical capabilities.
Handheld Loer writes, "This list just shows the games [we] feel every Shield owner should at least try. Also almost every game on this list allows Nvidia Shield and Tegra 4 owners to crank up the graphics settings to high on most of these games listed same as with settings on a PC only much easier."
The Conduit developer High Voltage Software has teased a follow-up to its 2011 Wii shooter, hinting that something may be revealed before the year is out.
As much as I bought into the Conduit hype back in the day I really hope this game is not for a Nintendo platform-I was burned by promises of great graphics,controls and story-what I got was unfinished assets, disappearing floors and one of the stupidest stories of all time...
Conduit 2 is not the game that finally makes the first-person shooter feel at home on the Wii. Is this goal an impossible dream, or are developers just going about it incorrectly?
I remember how much initial excitement there was for shooters on the Wii. Never really panned out.
Play Killzone 3 using Move, although it has a very high learning curve, once learned you'll never want to play a FPS game on analogs again.
The accuracy, turn speed and movement are so much faster and better but it takes around 2 hours to master and tweak your settings.
Motion controlled shooters are the best way to play FPS games on consoles, at least as far as Move is concerned.
Prime 3, MOH:H2, Red Steel 2, Conduit 1, COD Reflex, and COD BO all control accurately on Wii.
Saying Move some how solves everything is naive, Move's supremacy over the Wiimote accuracy does not extend to the Wiimote's IR.
IR is 1:1, Good controls depend on the programming, the dead boxes, turning speeds, and how well it utilizes the pointer mechanic, hell including customizable controls fixes most problems.
I don't get it. How can you complain about controls in a game where the controls are fully customizable? Like tunaks1 said above, you can adjust the deadzone, turning speed, cursor sensitivity, x-axis, y-axis, everything.
You can even map whatever action to whatever button.
Wii Motion Plus just makes it all better.
AND you can use the Classic Controller if you want to. This goes for Goldeneye 007 too.
i think that killzone 3 has done motion controlled shooting better than most, if not the best.
the graphics are good for a wii game but im looking for the controls to really shine and what im waiting for the most.........and using those controls online.
Pretty good read. I'm looking forward to a good FPS with the wiimote.
I can guarantee that this game will have a better metascore than Killzone 2. It's going to be an epic meltdown for Sonytards.
@Optimus Prime
A little off-topic? Did the Sony fanboys scare you out of the Killzone 2 articles?
On topic:Excellent.I hope to see the online videos within the next few months.Hopefully the game will be in beta
I've been hearing in other articles the same thing: level design is not very good. I wish that they were a little more specific; does it make the game confusing or is it too linear? I don't like the fact that (-) is for reloading, but then you can you just remap the buttons. I like shaking the remote like in RE4.
When is some footage coming in? Preferably multiplayer.