Yeah, spending money to advance in a game is fundamentally stupid. A game is meant to occupy your time. You're reducing the value of your purchase by shortening its length, and simultaneously paying MORE for it by the end of the experience. Why not just offer a $120 edition of games that come with the entire campaign finished and everything unlocked. That way people won't have to invest any time at all into the game! Sounds great, lol.
its not just the resources mechanics ...With Assasin Creed everything is mediocre the animations , the gameplay mechanics, the cheapy visuals ...the games are boring at the very best
I've never paid to shorten the game with resources, I had a friend with 3 kids under the age of 5. He happily spent the $5-$10 so he could experience the game in a shorter time. I don't see a problem with companies offering that option for people that want it. Especially for games with 100+ hrs of content.
Not a spicy hot take at all. Its an accurate statement, and Ubisoft are one of the biggest offenders in modern gaming.
I got fed up with this stale, all-filler-no-killer series. Boring characters and stories, boring combat mechanics, boring game worlds that are too big for their own good. Endless grinding, where they sell you the solution via micro-trash-actions.
Agreed. That's what killed Middle-Earth: Shadow Of War for the longest time. When they finally removed the microtransactions, that game turned out to be an absolute masterpiece.
You can pretty much see this about all Ubisoft games. These publishers think game length and amount of icons on map equals sales. Their games feel like copy and paste jobs. They have some very interesting IP's only if they would take some chances with them and try to innovate
I much rather have 20-25 hour long game which is focused and all quests including side quests are polished than 60 hour grind. And these publishers have figured out launch the games without microtransactions once all the reviews and early sales are done than add microtransactions so the review scores don't mention anything
Exactly gamers are the biggest issue when it comes to change. We could make a huge difference just look at when Star wars battlefront 2 incident happened we stuck together and changes happened
@neutralgamer1992 It's not real gamers(as in ones whose main mean of entertainment is gaming, i don't mean elitist definition) that keep buying these games without thinking. It's normal people, the kind who buy the hottest AAA game on the market and don't check any game news. This is why Ubishit turned Assassin's creed into a cashgrab with quirky features and a combat system that looks like a smartphone action RPG game.
I have never been so bored in my life when I played AC Odyessey. I had dropped the series after buying Unity at launch. Then I decided to try Odyessy since I kept seeing positive reviews from actual users and they had changed the formula I saw too. The formula change was just an endless slog through map markers, cringe writing, and mindless combat with the whole game just being endless and unfun. I didn't buy it at full price because Ubisoft has always only valued the first 3 months of release and the price shoots down to $30 for even their best sellers. Probably because nobody but people who like turning their brain off will leave positive reviews or even buy them at launch. Regardless, I dropped the series again, just like the rest of their franchises. If they brought back Ray-man right now they'd just turn it into a 3D open world collectathon with nothing creative being done with any aspect outside of story cutscenes. Even that Beyond good and evil project is the same formula.
Skull and bones being restarted was much needed since the original game was just pvp deathmatch with nothing else. But knowing Ubisoft they'll once again turn it into a map marker simulator with a pirate theme. Even if they try to strawman that they removed the reveal markers aspect, they'll just pull an Odyssey where all you do is switch on a crows nest and point at a location and it gets auto revealed which is just as mindless and requires no thinking just like the towers.
Or just make this game free if it is in the format it is in. It obvious the free game model is the way to go since micro transactions aren't going anywhere.
Yeah, the bugs are getting out of hand. Holiday seasonal update? OK, now your rations and quiver upgrades are broken and every time you launch the game or respawn after death, you're drunk! Oh, what's that? Fix it? Naw.
Same janky-ass controls they've had for over a decade makes climbing insufferable sometimes. Less than a foot from the edge you're trying to reach? Nope. You can't just reach for it. Move left and down a foot or two then LEAP for the edge and grab it. Need to climb a huge mountain? Sorry, can't let you do that too fast, so we're gonna stick you with this tiny little bunny hop move where you progress about an inch each hop.
Just bloat in everything. Sure, it might seem like there's a lot of content, but it's mostly just effortless busy-work. Treasure "hoard" is a single cosmetic item. I think they've got a pretty twisted definition of a hoard.
Busted side-quests. Not fixed months after release, but WAIT. Do everything else, get near the end and BAM! Progress breaking bug so you can't even finish the game. Problem noted not long after launch, hundreds of comments about it, months after launch and they still don't bother to fix it.
Most modern open world RPGs suffer from bloat not just Assassins Creed to be fair.
Vast maps full of pretty yet dull scenery completely covered in ikons leading to dozens of repetitive quests. All these games are now 60+ hour experiences..it’s frankly exhausting.
I wish the trend was towards tighter leaner games that don’t outstay their welcome. Instead of 20 identical side quests of just have a few of that type. Instead of 200 cookie cutter locations have 50 unique and interesting ones.
Problem is if an open world RPG game is touted as a 30 hour experience people will say it’s a rip off and doesn’t provide enough content so ultimately devs try to give people what they want by serving up bloat.
Forgot about the vast open areas of nothing but grass and trees. It's not like the desert areas of Origins (?). I explored the entire map hoping to stumble across something and find some of those hundreds of things scattered all over but to find some pretty large sections of the map with nothing.
Agreed but it can be done, at least by competent developers. Breath of the wild and god of war are two examples of open or semi open worlds not chock full of map markers but offer up dozens of hours of gameplay.
I love the Ubisoft games and don't think they are bloated. There is a ton of content, yes, but most isn't required to do. I have friends that do a of it. I have some that do a bunch of it don't. Options are great. They massive, detailed open worlds with tons to do, that's not a bad thing. Just do the stuff you want.
Ubisoft haven't quite cracked the value for money versus respecting your time part of game making yet. Too big and too repetitive in the majority of their titles.
New Creed I think requires a specific taste. I say it's focused enough but a lot of the focus is being asked of the player. You are given a world to walk around and take in. There was a moment that clicked for me with Origins, it was a hot day with my window open and the sun beaming in and I could SMELL the Nile, if felt really close to it. It was a marvelous moment. I love exploring the cities of the last 3 games not by way points just looking at what makes it unique. I really felt that in Odyssey, rich/poor, port, the amount of purple, town that makes dye or harvest clay or specifically purple dye. There is SO much. It's why I get why people don't like these kinds of AC, it takes a different mindset to REALLY like them, it asks more from the player and by design less focused than Unity and what came before. That said I do hope they keep playing with the formulas and possibly try another take at the old designs again.
And I realize the is controversy in the business side with the in game currency that's some ass hat on the business end making demands, it sucks, it's dumb. It pries on impatience. There should be a straight forward way for a person to have a shorter, more streamlined experience if that's what they want. And the controversy of shitty workplace environments. They were some talented directors but damn, if you can't treat people like people then there are other talented people who can take their place, I'm sure.
Loved it. Brilliant story and loads to do. Never felt like I had to grind at all, so I'm not sure why someone would ever pay to advance? Maybe if they have very little time to play I guess. I paid £45 for the PS4 steelbook edition and sold the game and steelbook separately for a total of £60, and played 90 hours, so that's good value to me.
Spicy hot take
*Any single-player campaign that allows players to purchase resources (with real money) is garbage tier.
You can pretty much see this about all Ubisoft games. These publishers think game length and amount of icons on map equals sales. Their games feel like copy and paste jobs. They have some very interesting IP's only if they would take some chances with them and try to innovate
I much rather have 20-25 hour long game which is focused and all quests including side quests are polished than 60 hour grind. And these publishers have figured out launch the games without microtransactions once all the reviews and early sales are done than add microtransactions so the review scores don't mention anything
Yes. Agreed. They've done a great job with it but it is the most bloated it has ever been.
It's lost all focus and does nothing for me anymore.
I have never been so bored in my life when I played AC Odyessey. I had dropped the series after buying Unity at launch. Then I decided to try Odyessy since I kept seeing positive reviews from actual users and they had changed the formula I saw too. The formula change was just an endless slog through map markers, cringe writing, and mindless combat with the whole game just being endless and unfun. I didn't buy it at full price because Ubisoft has always only valued the first 3 months of release and the price shoots down to $30 for even their best sellers. Probably because nobody but people who like turning their brain off will leave positive reviews or even buy them at launch. Regardless, I dropped the series again, just like the rest of their franchises. If they brought back Ray-man right now they'd just turn it into a 3D open world collectathon with nothing creative being done with any aspect outside of story cutscenes. Even that Beyond good and evil project is the same formula.
Skull and bones being restarted was much needed since the original game was just pvp deathmatch with nothing else. But knowing Ubisoft they'll once again turn it into a map marker simulator with a pirate theme. Even if they try to strawman that they removed the reveal markers aspect, they'll just pull an Odyssey where all you do is switch on a crows nest and point at a location and it gets auto revealed which is just as mindless and requires no thinking just like the towers.