VGC : Designer discusses the biggest challenges in bringing the title to PC.
was kind of blown away by how smooth and crisp the pc version was on my brother's 2060. having a dated pc and only a ps4 pro really has me aching for this game but waiting for a better medium. I hope it gets a ps5 patch by the time I get one, or a card.
2060 isn't that dated. It isn't the recent 3000 series but it's not a 960. That would be dated.
He was saying his is dated, not his brother's 2060
Yup mine is a 970, and it was an upgraded card. The pc was stacked with a 660 before it, only upgraded the rams. Might just need a new one
Kojimas games on PC are almost flawless performance executions. Phantom Pain was buttery smooth.
Yup, both his last releases were nicely optimized for PCs. Wish other developers were this committed to their releases.
Well Kojima hoje you learn the true minning of mega Flop, so dont get cocky again.
It sold 4 million copies and made a good profit.
Plus Sony completely funded it for him along with supplying a game engine and offering to send teams to help with development and paid for advertising. So even if it did flop, Kojima wouldn't have lost much.
@Darkborn He is Kojima , failing is not an option.
I absolutely loved the game. I can understand why many didn't but personally I hope he continues as he is
I do hope his next game is a little more understandable and mainstream.
Next Kojima game will be multiplatform, yeah!!!
Might be xbox exclusive. The heads at xboxnkeep teasing things by hiding things in the background. Most recently had the ludens figure next to the xbox logo.
I think was another cyberpunk in the sense of most people's expectations. For some reason expectations were geared towards a completely different product from what was shown through gameplay. I loved the game and platinumed it. Really cool shared world features. Really engaging combat. and one if my favourite recent enemies in a game. Some more enemy variety would have been nice though.
I still can't wrap my head around how he convinced Sony to let him release on PC a game that uses a proprietary engine developped by Guerilla Games, which is a Sony first-party studio. And that he apparently got for free, at that!
It was so gorgeous with my 3080 and LG 4k OLED (not trying to flex). The landscapes looked gorgeous and the way he introduced each song in this game with zooming out to making it all cinematic was just awesome. I loved this game so much, and found the package delivery really relaxing. I was surprised that after beating it, I continued to deliver packages.
Such a well done world. The cutscenes were on another level. Looking forward to what he does next. He shows us things we don't see in video games.
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