Procedurally generated levels are nothing new – indies have been doing them for years – but Six Days in Fallujah is perhaps the biggest and boldest games to implement the feature, dubbing it “Procedural Architecture”.
"The Seattle-based (Washington , the US) indie games publisher Victura and indie games developer Highwire Games, are today very happy and excited to announce that they have just released three new missions for their first-person tactical shooter "Six Days in Fallujah", nearly doubling the content in the game (the new missions is available right now for PC via Steam Early Access)." - Jonas Ek, TGG.
Six Days In Fallujah is a controversial military sim which just hit Early Access. Jump Dash Roll dives into the battlefield to give its first impressions on a possible rival to Call of Duty.
14 years after its original controversy-filled announcement, Six Days in Fallujah has made its way into Early Access. How does this milsim game fare?