290°

Why Elden Ring should have an assist mode

TSA writes: Difficulty in video games is a controversial topic, and for years there have been two sides to the argument. There are those people who want to ensure difficult games remain difficult, so that developers retain their freedom of expression and the game is enjoyed the way it was originally intended. On the other side there are those who say video games should be opened up to an even wider crowd, introducing more options to adjust how a game plays depending on someone’s skill level.

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thesixthaxis.com
UnSelf1130d ago

Have these halfwits ever consider that maybe the difficulty is part of the overall gaming narrative? Tetris is TETRIS because of the difficulty. As is Mario. If it took two stomps to kill an enemy in Mario it would change the narrative. It takes one because it’s supposed to. It’s telling a story. That story being - Mario is strong enough to crush a koopa with a single stomp. He is however, not strong to do the same to a turtle. Or a boss.

As an author, this comes through so clearly for me. These journalist suck.

kenpachi1130d ago

I thought all these " game journalists" were real Gamers like most of the articles suggests if that's the case then wouldn't be asking for this.

1130d ago
Kaii1130d ago

Celeste and the Souls-series are 2 different types of games though.
This is why we have reviews, If the game looks too difficult for you, don't buy/play. Why waste development time on making it accessible? Remember the feeling of dying 20+ times on bosses (toughing it out to perfect your strategy) and finally killing'em.

You remove accomplishments when you are curating your own easy mode experience.

Atom6661130d ago

"Why waste development time on making it accessible."

Because accessibility is a good thing.

"Journalists" hijacked this debate long ago for their own BS reasons, but game accessibility is never a waste of resources for those who actually rely on them.

But instead of focusing on that overlooked group, it's turned into a debate about skill level instead of actual accessibility. This article is a good example of that BS.

But hopefully they just put it on PC like Sekiro, and modders can do their thing again for people who want to enjoy this game but otherwise can't.

Eamon1130d ago

Elden Ring is confirmed to come to PC.

I don't think this debate should be such a big deal. It's up to From Software if they want to do an easy mode or not. A lot of developers create difficulty modes primarily for business reasons. Nintendo included easy modes in Mario games because they know that children (or rather parents-of-children) are an important part of their target customer base. From Software could probably it more accessible but their game design philosophy, and the fact they have a sizable-enough loyal customer base, means they don't have to compromise on their vision.

Atom6661130d ago

I'll never buy into the "compromise vision" argument. Souls games aren't special just because of their difficulty. Plus, they're not even that difficult.

The fact that you can just mod them on PC or use a simple trainer shows that altering the difficulty has no effect on that "vision."

Same as cheat codes didn't make any old-school games less brutal.

I do agree that it's for business reasons. That "reputation" is what they care about. While I get that, it doesn't mean their games are better for it. And smart business decisions do not have to be exclusive of providing options for those with cognitive or physical barriers preventing them from enjoying the product.

It's not about soccer moms enjoying gaming for me. But good news on the PC front.

As we've seen for decades, individuals with I/DD and physical handicaps have better options for accessibility on PC because of the tools available. It's just disappointing that it's often the only option (can be pricey too), and too few people and "media" can get past the accessibility = low skill level.

Eamon1130d ago

Often in their games, the beginning of the game is harder than the late-game. I feel this is the magic of their games. Bloodborne probably had the hardest opening hours of all their games and yes it can really make you want to give up and move on. But honestly, that is FromSoft's vision. That's how they want to design the game. Dark Souls and Bloodborne are both set in this bleak end-of-civilization moment where there is no hope and everything is lost. The brutal difficulty at the beginning definitely makes you feel this. And when you get better and slowly get the right build and stats, the game starts to get a lot more manageable. The games are slow burn and not about instant gratification as is 99% of videogames.

They're also inspired by old classic games like Castlevania series that were also brutally punishing. This is the thing a lot of people forget is that games before the age of 3D were often very punishing and left the play to figure out how to progress by themselves. Part of the reason is because games were pretty short and needed a way to lengthen the overall experience.

People who are adding mods are doing that themselves. The developer made the game they wanted and you have bought it - so you are free to do with it as you wish. I only ever add graphical enhancement mods myself as I almost always want to play a game as the developer intended.

Atom6661130d ago

You're not saying anything regarding the difficulty of the Souls games that I haven't seen discussed regarding countless other games. You're also just reiterating stuff that nobody disagrees with, really.

And, yes, mods are users altering the game. Question is: does it change how you feel about those games to know someone else might be playing it in a different way? Does it change your experience in any way?

I don't think it does.

It also doesn't seem like you're in need of accessibility options to enjoy a game. Good for you. I too am blessed in that way.

Others aren't so lucky. If something as simple as a debug mode or a setting on a game allows someone to enjoy something they otherwise wouldn't be able to, I support it.

I understand others value developer "vision" and their personal feelings of "accomplishment" more so, though. Which is their perogative.

Hence why I said to just make sure it's on PC so those needing assistance can get it.

Btf_19911130d ago

You won a lot of participation awards didnt you

Atom6661130d ago

No awards. But I continue to participate in two local and one regional nonprofits that have helped to enable kids (and adults) with technology needs.

Being a gamer myself, I've made it a special (personal) point to help raise funds and awareness aimed at fostering normalization and socialization of kids with disabilities through gaming in particular.

I'm sure if you wanted to participate in something similar, they'd welcome your assistance, BTF_1991. Just to warn you, that would mean you'd have to first remove your head from your own ass, but I believe in you!

+ Show (3) more repliesLast reply 1130d ago
TheLigX1130d ago

You can play your game on whatever difficulty you want . No one is saying to turn the game into the spongebob game here.

garos821129d ago

and you can play any other game you want. there is no shortage of games for you to enjoy that actually have "journalism difficulty mode"

isarai1130d ago

The game should have whatever the devs want it to have. Not every game has to be made for everyone. If it wants to be a challenge, let it be. if that's too much for you, the game isn't for you, play something else.

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140°

The 7 Best Souls-Like Games - Mastering the Challenge

The Souls-like genre remains popular, along with FromSoftware's classics there are many contenders. But which are the best Souls-like games?

toxic-inferno17d ago

Hmm... In my opinion, the 7 best are the 6 made by FromSoftware (DeS, DS1, DS2, DS3, BB and ER), then Lies of P. But each to their own.

kevco3317d ago

Still DS1? You don't feel it's been surpassed yet?

Demon's Souls has the remake of course, but DS1 has surely been outdated?

Smellsforfree17d ago

I think that the DS1 remake is better looking than DS2. The interior lighting matched with the low resolution textures in DS2 is very garish, IMO.

Besides graphics, what do you mean by DS1 being "outdated"? I'm someone who played through Elden Ring and just recently played through the DS series, and as far as gameplay went, there were all very similar.

Cacabunga17d ago

I haven’t played many but Bloodborne and NIOH1 are on top of my list.. had a blast with these 2

toxic-inferno17d ago

For world design and interconnectedness (that's a word, right?) DS1 is yet to be beaten.

80°

The prevalence of parrying: Why is it so popular?

Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way.  Why?

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gamespew.com
phoenixwing27d ago (Edited 27d ago )

i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)

Dudeson27d ago (Edited 27d ago )

I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.

130°

The art of difficulty: What’s the best way to make games harder?

There are many ways that a game developer can choose to raise the difficulty in their games — but which ways are the most effective?

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gamespew.com
DefenderOfDoom233d ago (Edited 33d ago )

A great example on how to do difficulty in a video game is DOOM ETERNAL. Started playing on ULTRA VIOLENCE but then I started playing on NIGHTMARE after a couple hundred hours of playing on UV . What makes DOOM ETERNAL fun, is on Nightmare, the enemies are very aggressive ,but they give you the tools to defeat difficult enemies , you just have to learn how to use them .

FinalFantasyFanatic32d ago

Doom Eternal was so tough, but it felt so amazing to finish that game, even when the enemy feels unfair and gang up/box up into a corner.

Nacho_Z33d ago

Personal dislikes are bullet sponges and bosses with regular enemies thrown in. Just make the boss hit harder if it's too easy.

thorstein33d ago (Edited 33d ago )

I think Helldivers 2 really gets it right. If enemies are easy, they swarm. If they're high level, they tend to have good defense and need strategems to take down...or bait.

I never feel too angry if I die by swarm because it is usually my fault for not checking my 6. I don't even mind dying if a teammate drops a bomb on the swarm that is gutting me.

I don't like cheap deaths. When the game allows you to progress only to hit you with an enemy that is suddenly immune to all the things you've unlocked and mastered is just dumb. If the game doesn't do hit boxes right and you get killed in lame ways it is dumb.

The screenshot is from Elden Ring, a game I really enjoyed, but the scaling was silly. I didn't do the Eligtree til late game so it was goofy difficult. I thought the Elden Beast was rather cheap. Not a fun skill based match, but just cheap enemy. There was no sense of, "oh it defeated me because I did this or I did that" like all Souls/Borne games.

Crows9033d ago

Don't handhold. There you go. every game is immediately harder and more rewarding.

DarXyde33d ago

1. Intelligent opponents that don't have some set, optional strategy to win and requires more critical thinking.

2. Game provides players with the knowledge and tools about a game world to stand a chance (or at the very least, the opportunity to gain the knowledge and tools).

3. Don't insist on enemies having much more health than the player arbitrarily. Sometimes, you'll have more durable enemies who are armored or inhuman which I would say is fair. The best approach to this I can recall in recent memory is Naughty Dog games: You're extremely vulnerable without armor and can get picked off pretty easily, but your enemies are pretty beatable with the right weapons and strategies where you can't just brute force it. That said, ammo is in short supply, so you engage at your own risk.

4. Depending on the type of games, make resources more scarce without necessarily making enemies bullet sponges. It simply means you'll have to choose your battles carefully and have damn good aim. Like Uncharted. If you're not good at headshots, Crushing is a rough time.

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