Open world games are usually praised these days for their freedom, but what about linear games? Will Heath shares why linearity is important in video games, too, and why he prefers them over open world games.
Linearity is fine so long as everything else is good = characters, music, story and gameplay.
Great write-up! I've always found it funny when people complain about linear games. Have they never watched a movie, read a book, listened to an album? This article is point-on. It allows developers to really add intricate detail, flesh out specific characters and story. I really wish more games would go back to linearity and less fluff.
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