On November 21st 2004, the Nintendo DS was launched to a very welcoming standing ovation, not only did this mark the start of gaming's seventh generation, but it also set in motion a revolutionary change in games themselves.
Interesting article Ian. I guess with the new generation, they try to put some realism into the games, which almost never works out. There are a few games out there like R6 that do feel very realistic.
thanks for posting it Ziriux, Im way too lazy
Yeah hate the health bars. Most games now (uncharted, gears of war, resistance etc.) are using the red screen/health regeneration thing which works perfectly and I hope to see it in all future games. King Kong was the first big game that I personally saw use this technique.
Bring em back Bring the ''character's face'' health meter too (like in DOOM) That s*** was hardcore and more fun. You really had to manage your health so you could have enough for the tougher parts. And the new system is NOT more realistic. With the new system, a man can get shot in the body 1 milion times (and survive) if he waits 10 second between each shot. That's not what I call realistic.
Yeah, I do agree that health bars still have their places, but in some online games, the regenerating health is much more fun and accessable. It all comes down to how the game is designed. Games like Team Fortress 2 are still amazing without regeneration, because Valve built the game with medics and plentiful health packs. In essence, it's similar to regenerating health since it's so easy to get health back, but it's your responsibility to make sure you get that health. Basically what I'm saying is I like it either way as long as the game is designed correctly around the respective system.
Some of my favourite fighting games don't have health meters. Like Bushido Blade and Kengo. They should make more fighting games like that.
Well more powerful hardware allows for new methods of conveying something to the gamer. Allowing the colour to run off screen, or translucent blood echoing in from the sides of the screen. All these things were not possible "back in the day". But essentially, you still have a health bar, it just isn't the traditional coloured line in the top right/left-hand corner. Med packs have always been a pet peeve of mine. Shoot in the neck, ah med kit will sort that out no problem.... pfft. EDIT: Sorry Jenzo, didn't mean for this to be a reply.
I'd really like to see a new Bushido Blade. That game was sweet.
Its on the spine of your back(4 those who havnt played it) very clever idea I remember playin doom for the 1st time when i was a kid and i shot a barrel with the bazooka but i was a bit to close to it and died but the face picture (health bar) exploded ive always remembered that - lol Edit. "Med packs have always been a pet peeve of mine" - Your not on your own Fishy, Max Payne was on the right line with pain-killers, also i played a game years ago and whenever u got shoot or injured u would hav to use super glue to heal your wounds i liked that idea
I've always liked the few games that have you start to bleed out if you get hit badly and the only way to stop the health degeneration is to apply the bandage. Day of Defeat was like that until Valve acquired it. It's a nice touch of realism, but I suppose it didn't hit off very well with the masses.
Health bars: - Every hit you take counts. You have to think about what you're going to do after a battle instead of just during. - Searching for hidden health packs/items. - Health bar upgrades. No Health bars: - Annoying close-to-death clutter on the screen. - Waiting. - Harder to balance difficulty levels.
Health bars are better than not having them IMO. You still have health, that's the way it's done. It just doesn't TELL you how much health you have, and instead of ridiculous medi-kit pickups, you wait behind a wall for a few seconds which is even more ridiculous. I think we should have health bars and medi-kits and just accept the fact that it's not possible really to have a realistic health system if you want the game to be fun. I mean, if you get shot in the arm, you can't use your arm, you have to go to hospital and it will take weeks to heal and may not ever fully recover. If you get shot in the hand you could lose a finger and never use a gun again. You might cite reasons of "immersion", but what immersion is it _really_ to respawn after you die? There's always going to be a line that you cannot cross and that's why I think health bars should stay. It's just easier to see how much health you have left, rather than judging the saturation of the colour on the screen.
In Resistance you're part Chimeran and one of their abilities is health regeneration, so I think insomniac worked that in well.
Didn't COD2 start the regenerative health thing?
thats what i thought at first, but we did some research and it turns out Halo invented it
i not realy like the new system becase all u need to do is to hide behind a wall then get ur helth recovered bring back the old health system
to Halo...which implements both?
Resistance 1 had both health bars and regenerating health the health bars are broken into 4 separate rectangles and as long as you had health in that rectangle you would get the full rectangle back. I believe Far Cry 2 implements similar health regeneration.
I remember Red Faction 2 had a very similar system to Resistance 1 - and it was criticised for it. The Getaway is the first game I remember playing with no hud/regenerative health - and I remember reviews saying it was stupid resting against a wall to recover health. And guess what - now these kind of mechanics are used in every shooter. I just think it's a pain because you can only guess how much health you have left. It's still just as unrealistic.
Crap article full of wrong information. Halo did it first in 2001, and then Gears in 2006m as did Resistance. Saying COD4 made is 'popular' is wrong, as Uncharted (and others) came out roughly at the same time, so I doubt it was stolen. Plenty of games had in in 2007, and had nothing to do with COD4.
It all depends on the type of gaming environment you are playing in, and the conditions of any various situation.
or lack there of was awesome in Dead Space. I wish more games would come up with ideas like that.
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