Health Bars are so Last Gen

On November 21st 2004, the Nintendo DS was launched to a very welcoming standing ovation, not only did this mark the start of gaming's seventh generation, but it also set in motion a revolutionary change in games themselves.

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Ziriux3699d ago

Interesting article Ian. I guess with the new generation, they try to put some realism into the games, which almost never works out. There are a few games out there like R6 that do feel very realistic.

drdistracto7073699d ago

thanks for posting it Ziriux, Im way too lazy

The Matrix3698d ago

Yeah hate the health bars. Most games now (uncharted, gears of war, resistance etc.) are using the red screen/health regeneration thing which works perfectly and I hope to see it in all future games. King Kong was the first big game that I personally saw use this technique.

Timesplitter143699d ago (Edited 3699d ago )

Bring em back

Bring the ''character's face'' health meter too (like in DOOM)

That s*** was hardcore and more fun. You really had to manage your health so you could have enough for the tougher parts.

And the new system is NOT more realistic. With the new system, a man can get shot in the body 1 milion times (and survive) if he waits 10 second between each shot. That's not what I call realistic.

ChampIDC3698d ago

Yeah, I do agree that health bars still have their places, but in some online games, the regenerating health is much more fun and accessable. It all comes down to how the game is designed. Games like Team Fortress 2 are still amazing without regeneration, because Valve built the game with medics and plentiful health packs. In essence, it's similar to regenerating health since it's so easy to get health back, but it's your responsibility to make sure you get that health.

Basically what I'm saying is I like it either way as long as the game is designed correctly around the respective system.

InMyOpinion3698d ago

Some of my favourite fighting games don't have health meters. Like Bushido Blade and Kengo. They should make more fighting games like that.

Fishy Fingers3698d ago (Edited 3698d ago )

Well more powerful hardware allows for new methods of conveying something to the gamer. Allowing the colour to run off screen, or translucent blood echoing in from the sides of the screen. All these things were not possible "back in the day".

But essentially, you still have a health bar, it just isn't the traditional coloured line in the top right/left-hand corner.

Med packs have always been a pet peeve of mine. Shoot in the neck, ah med kit will sort that out no problem.... pfft.

EDIT: Sorry Jenzo, didn't mean for this to be a reply.

ChampIDC3698d ago

I'd really like to see a new Bushido Blade. That game was sweet.

Hellsvacancy3698d ago (Edited 3698d ago )

Its on the spine of your back(4 those who havnt played it) very clever idea

I remember playin doom for the 1st time when i was a kid and i shot a barrel with the bazooka but i was a bit to close to it and died but the face picture (health bar) exploded ive always remembered that - lol

Edit. "Med packs have always been a pet peeve of mine" - Your not on your own Fishy, Max Payne was on the right line with pain-killers, also i played a game years ago and whenever u got shoot or injured u would hav to use super glue to heal your wounds i liked that idea

ChampIDC3698d ago (Edited 3698d ago )

I've always liked the few games that have you start to bleed out if you get hit badly and the only way to stop the health degeneration is to apply the bandage. Day of Defeat was like that until Valve acquired it. It's a nice touch of realism, but I suppose it didn't hit off very well with the masses.

whatis3698d ago

Health bars:

- Every hit you take counts. You have to think about what you're going to do after a battle instead of just during.
- Searching for hidden health packs/items.
- Health bar upgrades.

No Health bars:

- Annoying close-to-death clutter on the screen.
- Waiting.
- Harder to balance difficulty levels.

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