Just because an RPG has a simple story does not excuse it from being a bland story; a comparison of Final Fantasy IV and Bravely Default II will illustrate that.
Undead Citadel, a medieval-era VR action game, arrives next week on PlayStation VR2.
SEGA has made a mistake on one of their PDF forms which has inadvertently disclosed full sales numbers of some of the company’s key software releases.
Don't forget they've put a lot of these on gamepass and ps plus so you can add that money to it. Good to see Sega going strong
Happy for sega ! I was expecting some kind of showing of their newer games at game fest but maybe they’re keeling it for TGS? Crazy taxi and jet set needs a trailer or something soon !!!
Release Phantasy Star 5, Shining force 4 or Skies of Arcadia 2 and look at the number after.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
You need more then just a story to make an rpg memorable you need characters with a great back story or with a major plot twist with the story. A bland stale rpg with just bland generic characters, generic music, and generic story is not a fun game and most rpg fans will probably avoid it and want to huff paint to play the game. To me if it is a generic rpg that shows there was no thought behind the game it was rushed out the door with out care and it's left to fend itself against the bigger rpgs. Then why even create the generic rpg if the all you're going to do is say here is this rpg play it its like meh here you go now shut up. The characters have to be someone the fans like whether it's Cloud or plot twists with Fei. You need the music to convey the feelings the character goes through whether it's love or they are pissed off at the world and want revenge. When Aerith dies in FF7 and the holy materia fell off her hair piece and started to drop and her theme played that's a memorable tune. Or when you find out you have to fight Id and his theme plays after you recovered Emeralda that is memorable to me. I have never dove into the Bravely Default franchise the game is on my list I will reserve the judgement myself. I usually have fun with jrpgs Shining Resonance Refrain had an ok story it's not up there Final Fantasy, Xenogears, Tales tier but it was still a good rpg because I liked some of the characters and music in it.
For me Story is the most important part of an RPG and why I got so into them. The lazy half stories being told through hours of dialogue that tells you nothing these days is insane to me. The JRPGs on SNES managed to tell a great story with 1% of the dialogue games have now. I also feel like voice acting let many JRPGs stop writing the same memorable music that they used to have when music was the sound of the game. I would say the music getting quieter when you open an event like in tales games where it just shows the portraits and the characters talk to each other. Bravely Default 2 has these same kind of events. They are not voice acted at all... so why does the music get quieter during these events? Am I going to have trouble reading because the music is there? The modernization of JRPGs has done some seriously dumb stuff. The biggest casualty is the story.