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TeamXbox: Ghostbusters Interview

TeamXbox writes: "We recently got the chance to sit down with Brendan Goss, Executive Producer and Michael Fetterman, Producer on Ghostbusters: The Videogame for Terminal Reality, to talk about what's up with the game since moving over to their new publisher, Atari.

Q: After being left homeless in the Sierra/Activision merge, Ghostbusters was picked up by Atari. Can you give us some background on how that came to pass.

Brendan Goss: we knew pretty early on – probably mid-july – that the game wasn't going to make the transition over to activision. Being a developer there was obviously some initial concern about what was going to happen, in particular for us because we're really passionate about ghostbusters. We really think, especially with the talent involved, that we're got a prett unique and special opportunity as far as a licensed IP title goes. So we were kind of heartbroken at the thought of not knowing what was going to happen with this thing. Then when it finally did become public knowledge that the game would not be picked up by Activision, that day I had calls from probably 25 to 30 publishers saying "we have to get this, who do we need to talk to?" That sort of confirmed to us that yes, this game is going to come out. We don't know who it's going to come out with, but it's going to come out. That was a big moment of relief."

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