It Takes Two director Josef Fares says collectibles won't be in the game and replayability isn't the focus, as players "don't even play games."
Kinda the true on why gamers wont finish games, but there is a strong reason on why this happens, and that is imo is that some games aren't appealing to play or is just not fun, removing elements for replayability it wont make your game atractive if your core gameplay is dull and boring, if gamers dont finish your game is cause of that imo.
I was waiting on Cyberpunk for the next gen upgrade... Time to play the last mission I guess
Lmao love this guy
Cool but let's not turn him into a god like people have done with Kojima. And if you disagree, well you're one of those that worship him 🤷♂️😏
Can you tell me why people seem compelled to accuse me of shit that I didn’t say? It’s constant and it’s weird. Is it my personality? Do people read my text in a certain tone that causes constant misinterpretations? Do y’all just f**k with me because you know I’m high? I don’t get it lol. He’s a funny guy, every time I see him in the news I’m laughing. I don’t know what Kojima has to do with that...
I don't play games that are tedious. Give me a fun game, could be an awesome story, but needs to be fun
I don't believe that's true. I've had plenty of games that weren't the most enthralling to play through. The story is what drove me forward in those cases to finish these games. It depends largely on the context of what the game is centered around, and what the developers are trying to go for. A game doesn't HAVE to be a 'fun' experience to be a good game.
The comment says "I" don't play tedious games.. not "you" or "everyone". I don't care what others are playing, I'm playing games for fun.
@roadkillers - Right, and I said "I" don't believe that's true. I'm not saying your way of thinking is flawed. I'm just stating that's not the case for myself. And the case still stands that a game doesn't have to be fun to be good.
You don't believe that to be true for yourself, gotcha. For you, the game needs to be fun for me. Just beat RE7 for the third time. Speed running the game is a blast. It also has a compelling story. Good combo. Fun's subjective, I get it.
@roadkillers - RE 7 was a good game, hoping RE 8 builds on it and makes it all the better! And yeah, I agree if the developers nail both story and gameplay you've got something wonderful on your hands. Music also plays a big part for me personally. Get all three working in unison and you've got something special.
@roadkillers Chill. You made a point he offered a counterpoint, that's why we have replies.
roadkillers This 100000000%. So many games go for realism, biggest open world, more quests than ever before etc etc but one thing many and I do mean many many games forget to add to the game is fun RDR2 is prime example of all this. Beautiful open world, 3-5 second long looting animations, broken on purpose fast travel system, cheat codes are blocked so it's like R* don't want you to have any fun. Most games that allow cheats simply disable trophies or achievements but R* went a step further by not allowing you to save game progress All AC games are drawn out to long simply so they can be 50+ hours in length. I rather get 15+ hours of solid fun experience than game map filled with useless fetch quests Dragon age inquisition was also one of the worst when it came to fun in my opinion because it forced you to do fetch quests in order to open main story missions
A more modern reason is actually FOMO. If you look on Twitch and other streaming platforms you'll find a conflict: Home gamer and streamer starts the game at the same time. Then home gamer must strive to play faster than the streamer if they wish to avoid being spoiled. If they don't play faster, then they have to either cave and watch the streamer, or miss out on being in the "community".
I don't think this affects even 1% of the gaming community lol
Or you could just not waste time watching a streamer and just play your game?
Sometimes I start a game with the sole purpose to do the main story and maybe a couple side things because I would like to complete some of my backlog. However soon as I start I look past every corner, in every room scared to miss something. Or even worse. Get far enough that once I realize it is the main quest that I can't go back anymore. Started control on PS5 just finish the story but now I'm trying to find every crate, recording, note ... I don't mind if what you find adds to the experience or if it isn't an abundance of icons (AC for example).
Two things, 1). some games are not enjoyable so youre not going to go to that degree, 2). i always check all the map, but if your collectable is BS to find, then im not going that far.
“During the Q&A, Fares was asked whether or not players would feel compelled to replay It Takes Two after completing it. Fares noted how although journalists repeatedly pursue this line of questioning, it doesn’t line up with how people actually play games. “We should be very careful about this, because the issue with replayability is that the statistics show that people don’t even finish games,” Fares said. “Who’s replaying games? People don’t even finish games.” Damn, he went there! I’ve often wondered how devs felt about that little paradox.
That's a no
I think collectibles are a lazy way to add "content" to a game. Even worse, in some games like Resident Evil (Mr Racoon, Mr Everywhere, Tower Emblems...) they are just out of place and take me out of immersion. So knowing a game has collectibles actually counts as a negative for me.
I'm getting concerned that Josef is going down the same path that consumes many developers with unique ideas: more ambition, more perceived influence on gaming, more ego, utter crash. Just look at Peter Molyneux and Cliffy B.
My trophies say otherwise. I mean, if youre David Jaffe, then sure. The man cant even do his own laundry. But hes a sampler, he doesnt finish games. Thats why he likes Xbox Game Pass is he can spend all his money on pot and have a little money for Game Pass so he can play as many games as he wants, but theres so many that he finishes none of them, and he can still smoke pot.
Is it “don’t even finish” or “don’t even play”. Pretty big difference.
Nobody finishes games man are you crazy. Its even a running gag on Giantbomb.
i guess im one of the few who play the games they paid for. even if it sucks, i will play it to the end. but i rarely buy games i know nothing about.
I haven't beaten anything besides fairly shorter games in years. I just didn't have time anymore; between work, home life, and getting to the gym consistently. It blows my mind that I used to actually be able to tackle mammoth games like Morrowind and other 100+ hour RPGs. My company finally downsized due to covid recently, and a lot of us on the management side with the higher salaries were the first to go, so I've been taking the opportunity to really hit my backlog as I collect. A vacation, of sort.
I replay lots of games......D3, Warframe, PoE. Anthem, D2 I stop play halve way threw a lot too........ AC:Vallhalla, AC:oddessy, Any platformer without a Good/Unique hook, most RTS. ANY new school retro game (BTW they are not Retro). It seems to me, just maybe, it might be the studio's issue. They are stuck in one niche genre. Maybe it just me.....
I certainly do my best to complete my games. It may take a few moons, but I'll do. A primary issue imo is that there are so many incoming games on a consistent basis, your library gets jammed up... never mind the sales that continually increase your backlog. Oh... and I love collectable. Got to hear that trophy pop.
He does have a point, the amount of people who don't even see the ending of a game let alone get past halfway is mindblowingly high. I see it as they don't want to put a lot of time, effort, and $$$ into something barely anyone is going to actually finish 100%. People go into a game like Crash 4 expecting a lot of extras to collect and to replay levels repeated for different challenges but not so much a brand new co-op IP.
Because this generation have the attention span of a flea.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.