200°

"We Were Really Upset When Microsoft Decided To Cancel Gal*Gun For The Xbox One"

Sophia George of PQube spoke a lot about what drew her to the Gal*Gun series and somehow – against all odds – we managed to have a serious conversation about a game full of cute girls and happy endings.

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duelscreens.com
1151d ago Replies(7)
1151d ago Replies(3)
annoyedgamer1151d ago (Edited 1151d ago )

Stop making these things for consoles. Just keep it on PC and stop letting others dictate what gets released and what doesn't.

BrainSyphoned1151d ago (Edited 1151d ago )

"stop letting others dictate what gets released and what doesn't."
"Stop making these things for consoles."
Ok stop dictating to consoles then and solve your own damn problems.

1150d ago
1151d ago
Knightofelemia1151d ago (Edited 1151d ago )

I would have bought this on XB1 just to collect I know I could import the older Gal Gun games from Japan. I would need a Japanese 360 as well to play the games but a niche game like this in North America and popping up on an XB1 would be worth it to collect.

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30°

eShop PQube Publisher Sale

Daily Video Game writes: "If you're a fan of PQube's games, there are several PQube's games that are getting solid discounts on eShop for Nintendo Switch gamers right now, including many of its popular titles like Raging Loop, Root Letter: Last Answer, Gal*Gun series, and more!"

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dailyvideogame.com
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5.3

Gal*Gun Returns Nintendo Switch Review - Sequential Planet

Gal*Gun is a decent remaster of a less-than-average shooter. It’s not going to revolutionize the genre for anyone, but if you want some fanservice, you’ve come to the right place. Just be prepared to leave your dignity at the door.

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sequentialplanet.com
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Inti Creates Interview: Producer Matt Papa Talks Blaster Master, Gunvolt, & 25th Anniversary

VGChartz's Evan Norris: "Inti Creates has been busy over the last 25 years. Formed by 10 developers in Chiba Prefecture in 1996, the Japanese studio spent the majority of its first 15 years helping shepherd the legendary Mega Man franchise. In 2014, it hit a major milestone by releasing its first two self-published games, Azure Striker Gunvolt and Mighty Gunvolt. Since then the company hasn't looked back, turning out a dozen titles, with at least two more due out in the next two years.

Ahead of the studio's 25th anniversary, Matt Papa, Inti Creates Producer & Localization Director, shared his thoughts about the past, present, and future of the company."

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vgchartz.com