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Outriders for Xbox Series S and Xbox Series X to run at 4k 60fps

(Update)

Outriders official account:

"Our broadcast yesterday mistakenly listed an incorrect Xbox Series S output resolution and fps for Outriders.

The correct and intended output is:
Xbox Series S at 4k and 60fps."

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Vits155d ago (Edited 155d ago )

Well if the rest of the target resolution/fps are correct. Then it does make sense. As it was 1080p/30fps on both the PS4 and Xbox One base model. And 4K/30fps on the PS4 Pro.

Given that the Series S is much more powerful than those consoles. It running at 4K/60 fps does seem fitting. Though I would expect for this resolution to be upscaled in order to maintain the frame rate.

--Onilink--155d ago

4k/60 sounds just as weird as 1080p/30 did.

The Series S is perfectly capable of outputing at 4k, but on simpler games its more feasible. On a game like this, with 4k being so GPU bound, I dont see it tbh. 4k/30 (dynamic) maybe, dynamic 1440p seems way more likely and its probably just another mistake

Vits155d ago (Edited 155d ago )

@"--Onilink--"

It really don't when you put the rest of the targets in comparison. Again if the PS4 Pro can do 4K/30 fps there is no way that the Series S can't do it with a higher fps target. Though as I said I fully expect it to be upscaled in order to ensure stability.

And expect that from all the versions other than the PS5/Series X. Not just this one.

fewDankMemes155d ago

Outriders is not a graphically impressive game. I hate it when people say this about games in general when they think graphics aren’t great because it’s usually an over exaggeration, but it really does look not much better than an Xbox 360 game.

--Onilink--154d ago

Well, its actually perfectly possible that if the PS4 Pro can do 4k/30, the Series S cant do 4k/60 on that same game.

Other than the CPU, the Series S doesnt really have the (nor isnt intended) to be pushing 4k graphics, which are really GPU and memory reliant.

There is a reason why almost all Series S games have been doing a dynamic 1440p or just 1080p/60 so far

+ Show (1) more replyLast reply 154d ago
Livingthedream154d ago

@few you must not have played it yet, I wish xbox 360 games looked like this back then lol

RaidenBlack154d ago

"but it really does look not much better than an Xbox 360 game."
the kid started off on a PS4/Xbox One.

fewDankMemes154d ago

Bruh nah. Uncharted and the last of us 1 looks better than this game. The textures are pretty poor. The vehicle and character models give me mass effect 1 vibes. The vegetation and lighting are decent but that’s about it.

Also shut the fuck up raiden

154d ago
Orchard155d ago

So all that drama was over nothing...

lonewolf10155d ago

Like most dramas of this sort.

Software_Lover155d ago

LOL. This thread will not get as many posts as the other though.

oof46155d ago

Because it's missing all the sarcastic "Hahahaha" posts.

RaidenBlack154d ago

Its still a bit weird that its targeting the same performance profile as Series X. I would've expected the updated values to be, [email protected] Anyways if they can pull that off from that tiny panda-box, kudos to them. And shall become a benchmark for future titles.

RgR155d ago

Let's see how the actual performance is at launch. I doubt it will be anything close to the series x and ps5

gamer7804155d ago (Edited 155d ago )

It’s just meant to run next gen games. Akin to a budget gaming pc, where ps5 and Xbox series x are higher end

RgR155d ago (Edited 155d ago )

I know what it is meant to do.
You can typically tweak settings on pc so that even if you have a low end rig you can run games at decent performance.

Consoles are not the same...you cant tweak. Therefore for this next generation of games xbox is limited by the potential of the series s. The series s is akin to last gen xbox one x. Which also makes the xbox argument of being consumer friendly etc hollow...why not allow xbox one x to run next gen games....if the series s can do it so can the xbox one x.

Regardless my point is that it will likely not meet the same standard without sacrificing in other areas.

DJStotty154d ago

@RgR

"Consoles are not the same...you cant tweak."

Wait.. what? How do you explain having different graphical options/performance settings in games then?

Could that not be classed as the same as "tweaking"?

"The series s is akin to last gen xbox one x. Which also makes the xbox argument of being consumer friendly etc hollow...why not allow xbox one x to run next gen games"

The Xbox One X will not be able to run next-gen games as the hardware does not allow it, same reason games like Ratchet and Clank Rift Apart are not on PS4 Pro, it simply can not run a game that requires the speed of an SSD if it does not have it.

RgR154d ago (Edited 154d ago )

@DJ

Having 2 different options that you can't tweak is not tweaking in the same capacity of the PC.

Can you go into the ini files and change anything on console?

And no Xbox games will not require an SSD since they also release on pc. They will likely recommend an SSD but won't be required. Otherwise they would likely be Xbox series exclusives.

Ratchet and clank is a very different case. It may only ever release on ps5 which means it would actually take advantage of the SSD in ways the Xbox will likely not.

DJStotty151d ago (Edited 151d ago )

@RgR

"Can you go into the ini files and change anything on console?"

That is not tweaking graphics settings in game though is it? which is the discussion here. We are not talking modding games.

To tweak graphics settings on a PC game you do not need to change .ini files, they have sliders in the in-game options to turn features on/off.

"And no Xbox games will not require an SSD since they also release on pc."

Lol, please.

Bloober team - the medium

https://www.gfinityesports....

recommended - Disc Space: 30 GB (SSD recommended)

And you think in a few years some of these games will not require an SSD as a minimum requirement?

Good luck with that

As for your wild predictions, you really believe that the xbox Series S and X are not going to utilise the SSD in any capacity whatsoever in comparison to the PS5? Are you really that deluded?

+ Show (1) more replyLast reply 151d ago
amazinglover155d ago (Edited 155d ago )

"Consoles are not the same...you cant tweak.Therefore for this next generation of games xbox is limited by the potential of the series s."

Which is why all the tweaking is done by the developers on PC they have sliders because there thousands of PC configurations and they would have no way of testing and providing presets of each and everyone.

There are only 3 next gen configurations and 4 previous generations configurations which means they can test and tweak the presets much easier. So yes you can't tweak the setting but it doesn't matter because that's done for you by the developers.

".if the series s can do it so can the xbox one x."

Massive difference in SSD speed and CPU power is what makes the Series S leagues ahead of the One X

Ryuk_2007155d ago (Edited 155d ago )

All those sony fanboys in that other thread look like damn fools now lmao

JEECE155d ago

Being one of them in this case, sure (since apparently saying one Microsoft device is superior to another Microsoft device qualifies you as a Sony fanboy now). But the point about Series S remains the same: it's a weaker system, and its specs are eventually going to either hold the Series X back or result in reduced performance.
See: https://wccftech.com/xbox-s...
https://www.theverge.com/20...

So yeah, it isn't going to have bad performance on Outriders, but treating that as if it disproves the idea that it is a limited machine generally is like saying smoking cigarettes is safe because one long-term smoker lives a long, healthy life and never had lung issues.

Tacoboto155d ago

That's one weird parallel to even think of. Xbox Series S - just like cigarettes!

Julion0715155d ago

Jus stop with that same old song we heard it enough the s is capable stop hating

JEECE155d ago (Edited 155d ago )

@Tacoboto

You seem to misunderstand the analogy. The point is the fact that decision X does not lead to result Y in 100% of situations is insufficient to prove that decision X cannot lead to result Y. Cigarettes are an easy example because everyone basically understands they can lead to harmful results, and that one instance of them not doing so does not disprove the general rule that they can lead to harmful results.

@Julion0715

No thanks, I'll keep hating on it.

DJStotty154d ago (Edited 154d ago )

@JEECE

"But the point about Series S remains the same: it's a weaker system, and its specs are eventually going to either hold the Series X back or result in reduced performance."

How? How will it hold back Series X? Just like in games today, you have options for performance and resolution. It is theoretically the same, the game knows which console you are running the game on, and will adjust assets accordingly.

By your analogy of hardware configurations, does 10 year old CPU's/GPU's on PC hold PC games back?

I'm waiting for the typical response of "that is not the same".

So i will advise i pre-emptive counter, consoles and PC's of today are both based off the same CPU architecture, X86.

+ Show (1) more replyLast reply 154d ago
Julion0715155d ago

Exactly it’s mighty quiet in here lol

InUrFoxHole155d ago

Devs should do this more often. So xbox and sony fan boys look like clowns lol

DJStotty154d ago

It is because people on here like to jump the gun before fact checking.

Granted i myself sometimes state things which i think are true but after fact checking are incorrect, i then apologize and correct myself.

+ Show (1) more replyLast reply 154d ago
AngelicIceDiamond155d ago

Looks like I was wrong about the S on this one. The first 4k game on the S but I bet its dynamic however which is fine.

Atom666155d ago

I think Ori was the first.

But yeah, hopefully dynamic to keep 60fps.

DJStotty154d ago

Ori was 4K but that was a non demanding side scroller, once we hit the high demanding next-gen games that are not capable of running on last-gen, the Series S resolution will default to the advertised 1440p.

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