The upcoming Ghostbusters game has crossed a few dimensions in its development time. After Activision and Blizzard hooked up, they let go of all the games that couldn't properly be beaten into the ground on a yearly basis and one of the victims of that was the Ghostbusters game. Thankfully, Atari were able to use a Proton Beam to wrangle the game over to their Ecto-Containment Unit.
Developers are always wishing for more time to polish games, so look at this whole ordeal as a blessing in disguise. It's given Terminal Reality a few extra months to polish and fine-tune the game. So how's the game looking?