Safe Rooms are the topic of this week's Gaming: The Podcast, those things with the typewriters in in Resident Evil games.
Specifically we're talking about how and why they work and how they are designed to inform and enhance those things that take place not only inside of their walls, but outside of them.
The top 10 most terrifying moments in Resident Evil history, from Mr. X to the Baby Monster, exploring Capcom's masterful horror design.
The shadows of rose DLC (REvillage) mannequin section is definitely top 10 worthy but is missing...
Resident Evil 3 remake got ported to Mac, iPhone and iPad.
Capcom has announced that Resident Evil 3 Remake will be the fifth entry in the series to receive an iOS port for Apple devices.
I like when games like Persona 5 use writer's dodge to explain them, but for the most part, they don't make a ton of sense. Then again, you could really just attribute them to the fact that doors and walls of safe rooms are made out of that special indestructible wood that could stand up to a nuclear explosion. That magical wood is the thing that makes no sense.