1030°

Introducing the next generation of VR on PlayStation

From PSBlog: "More than four years ago, we launched PlayStation VR to offer a transformative new way to play games on PS4, providing a much stronger sense of presence and deeper immersion to players compared with traditional games. In that time, we’ve seen tremendous experiences that have propelled virtual reality gaming forward, including highly acclaimed titles like Astro Bot: Rescue Mission, Tetris Effect, Blood & Truth, Moss, Beat Saber, and Resident Evil 7 biohazard. We’ve also enhanced the experience for some PS VR titles when played on PS4 Pro and PlayStation 5.

Today I’m pleased to share that our next-generation VR system will be coming to PlayStation 5, enabling the ultimate entertainment experience with dramatic leaps in performance and interactivity. Players will feel an even greater sense of presence and become even more immersed in their game worlds once they put on the new headset."

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blog.playstation.com
TGGJustin1578d ago

Funny that some people really thought Sony was going to abandon VR. Can't wait to see what they have in store.

StoneyYoshi1578d ago

Im just surprised that are already talking about it. Before launch they made it sound like we wouldn't hear anything for at least a year or two from launch.

StoneyYoshi1578d ago Show
TFJWM1578d ago

I was under the impression we wouldn't see anything for a year or two from launch not that they wouldn't talk about it.

boing11578d ago

Wasn't that the same to what they did with PSVR? I think they also announced it almost 2 years in advance.

Petebloodyonion1578d ago

I think we can thank Oculus with the Quest 2 for that.
The Headset is currently a smashing success and is gaining huge popularity.
( for the info it's an incredible value for the asking price).
Also with the pandemic going more and more, ppl are trying to fays to escape quarantine and similar states.

StoneyYoshi1578d ago (Edited 1578d ago )

@boing1
"Wasn't that the same to what they did with PSVR? I think they also announced it almost 2 years in advance."

Looks like you are correct. they announced Project Morpheus in march of 2014 and it launched in October of 2016. For some reason I feel like they announced it much later in 2014 but I am wrong. This timing is very similar to the OG PSVR so if anything we should expect it to launch in late 2022-2023. Fingers crossed for 2022.

Im also not expecting anymore news for this until the end of the year.

Neonridr1578d ago

well don't expect anything until 2022. We might get a sneak peek later this year.

1578d ago
SullysCigar1577d ago

^ @Pete, just no. The Quest 2 is a great product for what it's going for, but it's definitely not great value.

Used wirelessly, it's actually far less capable than the current PSVR and is more or less in line with a PS3.

The biggest problem, for me, is that they charge an extra $50 for a strap that I believe is essential - it's VERY uncomfortable without it and is rendered barely usable.

+ Show (5) more repliesLast reply 1577d ago
Silly gameAr1578d ago ShowReplies(3)
GottaBjimmyb1578d ago ShowReplies(1)
Babadook71578d ago (Edited 1578d ago )

Yes. I knew why Sony wasn't releasing VR too early into the new gen. And it follows why they didn't mention it too early. But if you followed along, they were always planning for big innovation in VR.

I was hoping for wireless, but a tiny cable will be ok. Helps keep cost down and no battery to charge. Very much looking forward to this!

SullysCigar1577d ago

Anyone that follows PSVR releases wouldn't doubt it's future. As you'll know, it's just had it's best year for game releases, with some of the best VR games ever made.

Sony just spent big on Hitman 1, 2 & 3 to get the VR treatment, so they're in this for the long haul - and I can't wait for PSVR2!

+ Show (2) more repliesLast reply 1577d ago
Thundercat771578d ago

PSVR on PS4 was a success and it is being supported very well.

Maybe the new PSVR will release by the time I finally get my hands on a PS5.

Abnor_Mal1578d ago

Same, we can only hope. Im willing to bet this time more people will get a vr system. Im just hoping that the Aim controller will still be usable with their new vr system.

Can't wait to see what the new controllers will look like and what features it will have .

crazyCoconuts1578d ago

I loved the aim controller, but I can't see them sticking to using lights to track with their next version. Especially with inside out tracking working so we'll now with other headsets

Abnor_Mal1578d ago

@CrazyCoconuts that's true, I was just thing of the cost of everything needed. A PS5 which I haven't gotten yet, new vr headset with camera and controllers included hopefully, and possibly a new version of the Aim controller. All of which will end up costing a pretty penny.

I am glad to hear of Sonys dedication to vr and drive to make it more mainstream and less niche which is where its been stuck for a while.

1578d ago
Abnor_Mal1578d ago

@Utopiancat You have points, I just feel like the Aim did not get much use to be discontinued so easily. Of course there will still be games for it on PSVR1, but I dont feel they will make vr games that can be played on both systems as one will hamstring thr other.

The glove sounds nice and can even possibly do away with the need for an Aim all together. If it tracks indivisl fingers, then making a gun with your fingers and a gun appears in hand.

IanTH1577d ago (Edited 1577d ago )

They don't support some of these peripherals well, unfortunately. I own the Sharpshooter from the Move days on PS3. It had a spot for the Nav controller and everything, but they didn't offer support for that at all on the PS4. Neither of these accessories had hardly any games that took advantage of them, so their overall uptake was also limited. I think that, combined with (as others have mentioned) the likely switch to IR based inside-out tracking, leaves us having to assume the old VR peripherals will be put out to pasture.

HICK1577d ago

Depending on what type of controls they go with we may not need an aim controller at all. Maybe the controllers will be able to insert in a device like the Sharp Shooter accessory. I would prefer to have the controllers work so well we don't need another controller so that we can manually reload like you see in Half Life: Alyx with those controllers.

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darthv721578d ago

I like the PS4 VR and my only request is that the PS5 VR support multiple (at least two) headsets. My kids fight over whose turn it is to wear it and then one messes with the other... it would be so much nicer if they could both wear one.

then i could mess with both of them.... (such a dad thing to do)

UnbreakableAlex1578d ago

Buy them Quest 2 then there are tons of VR multiplayer games.

MeteorPanda1577d ago

thats not going to be possible anytime soon, hell eve computers would struggle

what you're asking is a single device to render 4 separate screens of the same scene and not lag. thats a lotta resources.

Amplitude1577d ago (Edited 1577d ago )

That would need a crazy amount of power from the system itself but I'm into the idea. Maybe one day on PC with solid rigs, local multiplayer VR games could become a thing. ...ah actually, support for it would be so small though. And imagine the room size needed.

Yeah this is unlikely to ever exist lol.
On ps5 I believe they said there's no separate box, I'm going to imagine it's gonna use both USB A and USB C at the same time, so you already don't have enough ports for two headsets sadly.

Super cool idea though.

NeoGamer2321577d ago

In 4 years it sold 5 million units. I wouldn't call that a fail. But it is also far from a success.

They've sold over 110 million consoles. 5 million PSVR isn't even 5% of the base.

VR is a niche product. It has been pushed since Oculus Rift heavily and has failed to gain deep traction on any platform. I don't want to say VR is bad, because it isn't. But, describing the sale of 5 million to 110 million customers is not anything to brag about.

StoneyYoshi1577d ago

For it being a $300 add on accessory, 5 million sold is no slouch considering its the best selling VR headset on the market. VR is still in its infancy stage.... At most it's in the toddler stage right now. VR isn't going anywhere anytime soon.

NeoGamer2321576d ago

@StoneyYoshi
The best selling VR of a bunch of VR units that aren't selling well is nothing to brag about. Whether it is Oculus, PSVR, HTC, etc. VR is a niche product.

VR is great, but its, price makes it a niche product, thank you for pointing that out.

Sony has committed to VR, and that is a good thing. But, no matter how you slice it, unless they can get the price down to $100-150 it remains a niche product.

CaptainHenry9161578d ago (Edited 1578d ago )

It's not wireless though. 😕 Still has a cord 🤔 😂

NealGamby1578d ago (Edited 1578d ago )

I'm glad it isn't wireless, tbh. I didn't fancy the idea of having yet another wireless device pressed up that close to my brain. That's also why I use corded ear buds when I talk on the phone.

jznrpg1578d ago

One cord is fine with me . It doesn’t need to be wireless . There are many reasons not to be wireless .

Petebloodyonion1578d ago

I still hope that it will work like the Quest2.

Not a lot of ppl are aware that Quest 2 can work with the Link Capable to play more powerful pc Vr games
The same could apply to PSVR2 where you need the cord to play game like Hitman 3 but could perhaps unhook it to play games like Beat Saber and Tetris.

@NealGamby
I take it that you haven't tried the Oculus Quest (or 2)
If you did then trust me you wouldn't want to return to a cord option where you are limited in space or movement unless you are playing from a seated position.

CaptainHenry9161578d ago (Edited 1578d ago )

I guess I'm spoiled with the wireless Oculus quest

StoneyYoshi1578d ago (Edited 1578d ago )

"I guess I'm spoiled with the wireless Oculus quest"

With that 72Hz max refresh rate lol... unless you have the quest 2. It's also still limited by its mobile hardware which limits the amount of detail these games can achieve. Id rather compromise wireless if it means more graphically detailed immersive experiences. But wireless adapters could still be an option for PSVR2.

Even if the Quest was the best option out there, I'm not supporting them if I'm required to have a facebook account to use one. It's a shame they went that route.

+ Show (3) more repliesLast reply 1578d ago
Futureshark1578d ago (Edited 1578d ago )

Lets have Half-Life:Alyx on it please!

GOULDYBOBS1578d ago

Soon as you let us have Sony exclusives

Futureshark1578d ago (Edited 1578d ago )

Who's Us?

The Last of Us?

PC brigade already got HZD and Death Stranding off the top of my head.
And looks like Days Gone too.
So you should be very happy 😊

XbladeTeddy1578d ago

Plus Horizon Zero Dawn is on PC

RedDevils1577d ago

PC nerd would love Knack :)

StoneyYoshi1578d ago

I knew that USB-C port on the front was meant for more than just faster external storage speeds! I'm so glad they went that route instead of wireless to keep costs down. Hopefully they can keep the cost around the price of the oculus headsets.

generic-user-name1577d ago

There are much better reasons to go wired than to just keep costs down, going wired allows them to harness the power of the PS5 instead of being limited to some kind of mobile processor that the Quests have, it also means never worrying about battery life. PS5 is a beast and the PSVR 2 (or whatever they end up calling it) is going to take advantage of it in a big way.

Magog1577d ago

The wifi in PS5 is fast enough it could do the processing and transmit the data to the headset.

generic-user-name1577d ago

@Husband

Maybe, but it won't be faster than wired, nor as reliable and you'll still have to worry about battery.

StoneyYoshi1577d ago

"going wired allows them to harness the power of the PS5 instead of being limited to some kind of mobile processor that the Quests have, it also means never worrying about battery life."

Yeah I was bringing up those points too while replying to some other people on this thread.

Show all comments (125)
90°

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Battlefield 6 campaign work-in-progress footage has been unearthed alongside artwork for the unannounced Battle Royale mode.

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The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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www-alhub-me.translate.goog
senorfartcushion3h ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

Nightcrawler892h ago

Hope they use his vision in the game

Inverno1h ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Pedrof1h ago

I wouldn't hold my breath on "bold".

50°
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thesixthaxis.com