Karn Spyder Lee Bianco writes "The roguelike dungeon crawling genre certainly isn't an obvious match for a cutesy, Chocobo-filled roleplaying game, but it's just what developer h.a.n.d. and publisher Square Enix have given Wii owners with Final Fantasy Fables: Chocobo's Dungeon. Despite remaining mostly true to its turn-based, randomly generated predecessors, however, Chocobo's Dungeon might just boast enough fresh ideas to entice those previously put off by the genre's penchant for unforgiving - and, in some player's opinions, unduly archaic - gameplay features."
It’s one of the most iconic names in the games industry. Square Enix needs only slap “Final Fantasy” on the box to almost guarantee to generate a fever hype behind the game.
lol, dudes worried about getting chewed out for mentioning Lightning Returns but fails to include any of the FF's from VI to IX. Madness indeed!
Digitally Downloaded writes: "What is appealing about the roguelike is that on a very fundamental level, from the very building blocks of the sub-genre's creation, it is absurdism in motion. And, just like absurdism in theatre, literature, and the other arts, through its repetitive mechanical structure it tells us a lot about the human condition because it is so damned addictive."
Endlessbacklog's Kira Sutherland takes a look back at Final Fantasy Fables: Chocobo's Dungeon.