GamesRadar loves Fable II. With its deep reputation system and simple but powerful mechanics for social interaction, it evokes a living, breathing world full of real, rounded personalities better than any other game they can think of.
But being a videogame, the ins and outs of day-to day-life are somewhat truncated for convenience. With that in mind, GamesRadar got to wondering just how the ins and outs of the real world would work if everything obeyed Lionhead's simplified in-game approximations. These are their findings. Some are brilliant and others, as you will find out, are profoundly terrifying.