Sung Lee: As we wait in anticipation for the sequel to Breath of the Wild, here are five changes and features we want to see in the upcoming game.
REMOVE breakable weapons. Single biggest turn off of the entire game. A master sword....that breaks? Dumbest idea ever.
I'm ok with breakable stuff, but then give me a blacksmith or something that lets me repair it. I don't mind having durability on stuff, but don't make it permanent. Most of my high end weapons just hung on my wall of my house because I didn't want to use them, then lose them. Aside from that just give me traditional dungeons and maybe a darker theme (a-la Majora's Mask) and I'll be a happy camper.
I think if you could craft upgrades for your swords, that would be cool. Weapon degradation is pretty unfun as a gameplay mechanic. The Master Sword and superseding weapons should be left alone. It would be cool if you could pick up enemy weapons to duel wield; then being breakable wouldn’t be so bad and add to the fluidity of combat and you aren’t stuck scrolling through the menu for another sword.
For me it would be mainly better story, better dungeons and better bosses.
i think it's easier if you find another game.
Why? I'm a Zelda fan and I'm hoping BOTW2 will fix those things.
I wouldn't mind more/better dungeons, and I agree the bosses weren't the best in the series(by far imo) but the story was pretty good for a Zelda game. There wasn't much of it, but I can't argue that a Majora's Mask level story wouldn't be awesome. Of course, even with that, BotW is probably my favorite Zelda game and I absolutely think it could reach even greater heights with a sequel. I am beyond hyped about BotW2.
It just felt like everything happened 100 years ago and there wasn't a real sense of urgency for me. But the story wasn't bad or anything, so they can certainly build on that.
There is a logic to weapon degradation. Linear weapon scaling based on time played/achievements in game match up well with a linear game. However, in BotW, you can do almost anything in any order. You can immediately go to the last boss. You can climb(almost any) wall. Locking major weapon powerups behind main story progress wouldn't feel right either, imo. I like the system, but I would like one small change. I'd like to be able to repair the weapons for currency. However, this would most certainly reduce the environmental rewards and meaningfulness of finding new weapons in the game. That would be the tradeoff. Once you understand some of the systems in the game, gearing up with the meta weapons and keeping a large stock of them is easy, but it did take me some time to understand how this works.
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