Fewer Nazis, More Dinosaurs: Ending Video Game Generics

Benjamin Cormack writes:

"There are many aspects of video games that have become so common that they're almost generic. From the source material from which the story is derived, to the enemies we rack up points and experience fighting, and even the characters with whom we control and interact. I'm not asking for anything innovative; there are some things that have been used in video games before that could stand to be used again–and in some cases, used on a grander scale than they have in the past."

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